tag:blogger.com,1999:blog-75666008684336023402024-02-21T01:12:34.540-08:00Flynnkd Games (AustWiz)Flynnkdhttp://www.blogger.com/profile/11478924902458737743noreply@blogger.comBlogger67125tag:blogger.com,1999:blog-7566600868433602340.post-45131856308252578382021-05-12T07:26:00.000-07:002021-05-12T07:26:18.647-07:00Session 5<p> We missed a few sessions so only the one report.</p><p>They were asked by Radigast to escort him to Dol Guldor, this journey continued with a larger number of encounters and varied discoveries, basically I had a deck of random events that I worked my way thru and they had to suffer thru. Not terribly exciting.</p><p>The sessions ended with them finally arriving at Dol Guldor.</p><p>I was going to have Radigast leave them in camp and go in alone to the fortress. While he was away of course a large group of undead would find them and attack, if things got nasty I was planning for Radigast to return and save the day. Since then however I have had an inspiration.</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhOaRpsxMixg8xxUSydclf3AkxdbyumYK3uOqqxQ-k73K8Exv0sbuyP0TsmhqIkrFlp5QYJOzG-EiStKxUvKFefFE6VeSAt1QysVJ45kXaBfMR0J4w_K9z45x7OY35rw_QVf8Oh2aDgOMU/s2048/Dol+Guldor.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1536" data-original-width="2048" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhOaRpsxMixg8xxUSydclf3AkxdbyumYK3uOqqxQ-k73K8Exv0sbuyP0TsmhqIkrFlp5QYJOzG-EiStKxUvKFefFE6VeSAt1QysVJ45kXaBfMR0J4w_K9z45x7OY35rw_QVf8Oh2aDgOMU/s320/Dol+Guldor.jpg" width="320" /></a></div><br /><p>A vaguely three dimensional diorama of the fortress, with some maps printed for it. This idea went together with using Dungeoncraft software, a really excellent map making program. With Dungeoncraft I can create a map of the appropriate size in squares/grid, then I can export it to a png with a set number of pixels per square, then I convert it to a PDF, and finally I print the PDF as a poster in Adobe which allows it to use multiple pages and true size.</p><p>In the picture you can see 3 different maps I have set up that they will use. Instead of the undead I am going to have to try to rescue Radigast after he is captured, and before the Nazgul comes back (he is away). The complication will be that once they get to Radigast he will tell them that there are several elves in the dungeon who need to be rescued!</p><p>Hooray for the good guys!! :)</p><p><br /></p><p><br /></p>Flynnkdhttp://www.blogger.com/profile/11478924902458737743noreply@blogger.com0tag:blogger.com,1999:blog-7566600868433602340.post-83690968867444618662021-04-03T17:33:00.003-07:002021-04-03T17:33:29.501-07:00Session 4<p> The party are to travel with Radigast to Dol Guldor. Unfortunately 2 people couldn't make the session, and they were the two main tanks. So we ran one of them anyway just to give the party some hitting power.</p><p>For this session I experimented with a version of my Mapping Cards idea (see <a href="https://www.flynnkd.com/home/mapping-cards">https://www.flynnkd.com/home/mapping-cards</a>). I put together three decks, one a places deck, one a Monster deck, and the last an Encounter Type deck. This simulated the journey to Dol Goldur, using a set of broadly described locations and events. One of the places they might find was a small dungeon type adventure, which I ran on the table with a tiles set I have.</p><p>For the most part it was okay. They didn't get very far into things as the evening felt a little slow (been raining a lot here). They managed to draw the Dungeon card and delved into that, getting to the main boss and obtaining a new set of heavy mail armour as a reward.</p><p>Nothing really exciting, maybe I need to throw more challenging stuff at them, it feels like they are cruising. hmmmm.</p>Flynnkdhttp://www.blogger.com/profile/11478924902458737743noreply@blogger.com0tag:blogger.com,1999:blog-7566600868433602340.post-78366574232134849422021-03-07T11:29:00.002-08:002021-03-07T11:29:28.421-08:00Session 3<p> So the party continued it's slugfest through walls of goblins. They managed to get to a place that allowed a short rest, burned all their HD to recover, and continued. As the emerged into the starlight (daylight would be too easy, goblins don't like daylight), the sound of wolves and goblin drums sounded ominous.</p><p>For the next encounter they were presented with a series of natural obstacles that they had to cross via a Athletics or CON check, whilst a series of wolves attacked them from various angles. It was pretty straight forward, but the thing it was meant to highlight was how the group would handle the mix of characters who could pass the tests, compared to those who couldn't.</p><p>The rogue and the warriors were easily able to pass the obstacle tests, but the scholar and the warden both had problems. At one point the rogue was two obstacles ahead of the main party and the scholar was left alone at the back. Fortunately the fighters were clearing out most of the wolves as they went along, but it was becoming an issue at one point.</p><p>Eventually they regrouped and passed through the obstacles. They travelled onward to Rhosgobel where my lack of reading of the audience rules was highlighted, need to work on that. They got through this and meet with Radigast, who asked them to escort him to Dol Goldur, leaving the very next day. That night a small feast was held by the town for the 'friends of Lord Elrond'.</p><p>The journey to Dol Goldur was an attempt to explain to the players the journey mechanic of the game system, only it again highlighted my lack of reading... so we moved on. Part of the problem, from my point of view, was the transition from a purely encounter based system that D&D uses, to the 'Journey' system that AiME uses. I hadn't made the transition fully as I was simply comfortable with the old way.</p><p>To that end the party was attacked by spiders, big ones. The encounter was 3 waves of 5 spiders (Attercaps), which proved to be woefully weak compared to the power of the 11th level players, even taking into account that I beefed them up a bit. Need to adjust for that in future.</p><p>The session ended with the party making camp near to Dol Guldor. Radigast has told them to remain here whilst he goes in to have a look. He has cast a protective spell around the camp. My plans are for a stranger to burst into their camp, an escapee from the dungeons of Dol Guldor, and he will be followed by a bunch of undead Bog Soldiers and their Masters. If things get dangerous than Radigast will return to save them, if they appear too weak then a bunch of orcs can appear looking for the prisoner, or more Bog Soldiers can arrive.</p><p>The things to learn from this session, for me, was that 11th level characters are pretty tough and need good tactics to defeat, not just numbers. Making the encounter challenging for the players, getting a level of tension and maintaining their interest are important. Easy encounters are boring and mostly meaningless, so I need to put a bit more thought into my preparation, and better ambience. I also need to get the Audience and Journey rules into my mindset a bit better, so I sound like I know what I am doing. The GM flicking through rules and notes trying to work out what to do is not useful to the experience.</p>Flynnkdhttp://www.blogger.com/profile/11478924902458737743noreply@blogger.com0tag:blogger.com,1999:blog-7566600868433602340.post-55620725006674642352021-02-23T16:54:00.001-08:002021-02-23T16:54:08.497-08:00Session 2<p><span style="font-family: arial;"> I started the session with a change of policy concerning rogues and surprise attacks. For some time I had not been happy with the way we had played with the way rogues can hide and attack, usually every round. This is especially true with hobbits who can hide behind other creatures... hide shoot, hide shoot etc. I had been reading a few articles here and there about it, and recently I found one that had a more reasonable explanation, which is the concept of not only being unseen, but also unknown.</span></p><p><span style="font-family: arial;">The idea is that just because a rogue hides behind a rock or a corner doesn't mean the viewer doesn't know about them, and when the rogue emerges from cover they are not unseen because they are known and expected. The gain unknown you have to distract the target or make an effort to remove yourself from their awareness. </span></p><p><span style="font-family: arial;">The argument here is not about sneak attacks, they can get that fairly easily. We are talking about having advantage every round. Anyway that is what I explained to my players, and obviously the rogue wasn't too happy, especially as I had been using the very same thing for 3 yrs myself. My reply here was that me as a player is different from me as a GM. As a player I am after advantage. As a GM I am after balance and fairness, and a touch of reality.</span></p><p><span style="font-family: arial;">Anyway we moved on, less happy. So tonight I explain that instead of shadowing the main party I have decided to loosen the story to allow me to add in extra stories that might be some distance off the main path. To that end the mission changes from shadow the dwarves to 'go to Rhosgobel and lend aid to Radigast the Brown'. So off to the High Pass they go... and they run into some fighting mountain giants, find a secluded cave, fight a troll then the floor collapses and they fall down into the Goblins world.</span></p><p><span style="font-family: arial;">For this part of the story I had a pile of tiles they had to work their way along, revealing a new tile as they progressed forward. Each tile would have a number of goblins based on how many squares were on the tile (1 per 2 sqs). These goblins were fairly average orcs (AC14, 25hps), so it was just a issue of crowd control and speed at moving along the tiles. At the start of every round I rolled on a table for random events, which put pressure on the party to be effective or they would get more random events, which were mostly bad... a boss mob etc.</span></p><p><span style="font-family: arial;">The first few rounds saw some lucky rolls for the orcs and they got in some criticals, plus the scholar was caught out of position initially and took a lot of damage before the rest of the party could tidy things up. This early set back felt like it put pressure on the party because it didn't look like they were going to be able to rest anytime soon.</span></p><p><span style="font-family: arial;">Eventually a random roll came up that allowed one member of the party to fall down into the darkness and leave the main party. First option went to the hobbit burglar, he took it. I offered Sam an option to follow as the protector but he was in the front line at that moment and decided to stay. So the burglar went on a side mission, fought a big spider and got a magic ring for his trouble. Eventually one other character fell and joined him. The two of them managed to avoid further problems and escaped the mountains. The rest of the party is still making it way through, although they did manage to defeat a boss mob that allowed them to take a short rest.</span></p><p><span style="font-family: arial;">At one point they rolled a random event that allowed them to see Gandalf and the dwarves smashing their way through the goblin caves, and this gave them all inspiration.</span></p><p><span style="font-family: arial;">The session seemed to work reasonably well, with pressure on the party at the right times. One thing it did show is just how amazingly tough fighters can be in AiME once they have a few virtues under them. One of the party has a bane vs orcs weapon and vicious trait... he does 1d8+16 to orcs... at level 11 he does that 3 times a round... very nasty. But needed in a game that lacks area of effect magic.</span></p><p><span style="font-family: arial;">Next week they escape the mountains and travel to Rhosgobel, where Radigast will ask them to escort him to Dol Guldur (the scene where he goes there for the first time in the movie), to discover there is something in the fortress.</span></p>Flynnkdhttp://www.blogger.com/profile/11478924902458737743noreply@blogger.com0tag:blogger.com,1999:blog-7566600868433602340.post-38157235111918913592021-02-17T14:52:00.005-08:002021-02-17T14:52:39.744-08:00Session 1 of AiME.<p> So I spent some time going over the idea of the game with the players, that they would be a decoy party trying to help the real party succeed. I emphasised to them that we would follow the books/movies to some degree, but there would be some variances. Reminded them that there would be situations that maybe pre-determined to some degree... like they will not be killing Smaug, even if they can. Some events and facts are written in stone.</p><p>We started off with where they left the last campaign, completing the task they had been doing for Elrond - gather the Regalia of Cardolan. This campaign had been centred around Bree and those characters had progressed to 11 th level. The restart saw them go back to 10th level and a few characters change to fit the story (extra hobbit for Samwise etc). They left Rivendell and were returning to Bree, deciding to rest on Weathertop along the way. When they climbed to the top they discovered 13 dead dwarves. One of the dwarves was clutching a scroll of parchment. The scroll turned out to be a fresh copy of a map to Erebor (a copy of the Hobbit map, one of the players was able to determine it was probably a copy due to its newness).</p><p>The location grew darker, and an ominous feeling overcame them all, Wis saves all around for fear. A Wraith like form appears and demands the map, more fear rolls. The dwarf survived the fear and strikes out at the wraith, hit it. The wraith dissipates in a cloud of fog. The party realises that a fog has suddenly moved around Weathertop, and the sound of clanking weapons and armour can he heard, getting closer.</p><p>A party of orcs and goblins appears out of the fog and attacks. Lead by a Great Orc of Gundabad. The party is quite well stocked with archers, so they quickly shoot out all the goblins before the melee gets started. The party is experienced and quickly overcomes the orcs. A funeral pyre is created for the dead. Remains of the dwarves are collected and returned to the Blue Mountains via indirect means (the players didn't loot it).</p><p>The next day they complete their journey to Bree. Here they ask if anyone knows anything about the dwarf party. It is discovered that they came through 2 days ago, but more interesting was that another party of 13 dwarves and a hobbit came through just under 2 weeks back, heading east. The hobbit is identified as a Mr Baggins, one of the hobbit characters vaguely knows him.</p><p>They decide to follow up what they have learned and setup a journey back to Rivendell, possibly to ask Glorfindel about the map (two of the players have him as a Patron). The journey to Rivendell results in two encounters. The first is with a party of 4 trolls, they detect three of the trolls in a wood, and realise there is a fourth somewhere. Skilled members of the party go out to find the missing troll while the rest hide. They find him suddenly and a melee begins, the trolls shouts for help. The Bard, back with the rest of the party, rolls a 20 on an attempt to mimic the trolls cry and distract the other 3 trolls, so it works. The single troll is defeated quickly. The bard and the other three trolls stumble around the forrest for 2 turns before he rolls poorly and is trapped. They rest of the players arrive to help, the other group returns, and the Loremaster gets totally lost in the woods, but is found later. The trolls are defeated.</p><p>They search and find a trail to a cave, find treasure (a longsword, a shortsword and 20 elf arrows, and a shadow point).</p><p>The second encounter was an experiment. I set up a large table area of different terrains, replicating the warg hunt in the movie (but no Radigast). They had to use the terrain to try to avoid the wolves and get to the far side and the safety of Rivendell. In one spot they find a tunnel which allows them to bypass a section of the map area and get behind the wargs, making it to safety... lots of group stealth rolls etc. The party turned out to be pretty stealthy.</p><p>They get to Rivendell, to find that the 13 dwarves and the hobbit had been there, but had left 2 days prior. Glorfindel listens to their story and asks them to wait whilst he consults with Elrond. Elrond summons them to a Council. Here he asks them to undertake a dangerous mission, he wants them to act as a decoy group for the main group. Travelling the path they are travelling and attempting to intercept any problems in an attempt to make it easier for them. The mechanic would be that both parties would generate encounters for their journey, but the players would then try to suck up one or two of the other parties encounters. (eg Rivendell to Beorn's House would result in 2 encounters for each party, the player party would try to intercept one of the encounters so the split would be 3 for them and only 1 for the real dwarves). Elrond promises that they will be rewarded with a single share of the quest (a 15th), and other unspecified rewards from powerful people. They have no choice in the matter of course.</p><p>Glorfindel gives them some minor gifts, lembas and herbs and elf cordials, and an impressive elf scarf of incredible beauty. They head out into the High Pass...</p><p><br /></p>Flynnkdhttp://www.blogger.com/profile/11478924902458737743noreply@blogger.com0tag:blogger.com,1999:blog-7566600868433602340.post-14424005088028099622021-02-17T14:52:00.001-08:002021-02-17T14:52:04.408-08:00Covid delay...not really, cricket!<p> <span style="font-family: arial; font-size: large;"> We suffered a delay starting the game, but with luck things will begin in 4 days. I hope to do a post after each game session talking about how things went.</span></p><p><span style="font-family: arial; font-size: medium;">I have been reading up on the AiME books to try to absorb background and adapt it to the story we will be building. For now we are going ahead with the player group (built on the structure of the Fellowship) playing as a decoy team for Bilbo. The first adventure being the destruction of another decoy team by a RingWraith, and the players taking up the mantle at the behest of Elrond and Glorfindel.</span></p><p><span style="font-family: arial; font-size: medium;">Plotting out The Hobbit story line is fairly easy, thanks to a book and three movies. The same applies to The Lord of the Rings. What I have found is that the 70 years between those two stories needs to be filled. I was pleasantly surprised with the way The Mirkwood Campaign book treated this. Single main adventures for each year with events occurring around the adventure. What I really liked from this, as I was trying to absorb all of it, was the inter-connections of all the events, and how they are scattered all around the Mirkwood area. But more especially the npc characters running through-out the story, how some of them can grow, some die, some change etc over the 30 years of this book (it doesn't cover the full 70 years sadly). On top of that are the options for the players to grow as well, including passing their characters on to sons or daughters in the case of humans with shorter life spans (and there is only two of those in the party).</span></p><p><span style="font-family: arial; font-size: medium;">I'm very enthusiastic about the whole thing, but I am sure my players will put a stop to that soon enough. :)</span></p>Flynnkdhttp://www.blogger.com/profile/11478924902458737743noreply@blogger.com0tag:blogger.com,1999:blog-7566600868433602340.post-34108459513793135112021-02-17T14:51:00.001-08:002021-02-17T14:51:17.960-08:00Re-start<p> <span style="font-family: arial;">Well it looks like my old blogspace got out of date, or something. On to the new.</span></p><p><span style="font-family: arial;">No, its working again, so back to the old....</span></p><p><span style="font-family: arial;"><br /></span></p><p><span style="font-family: arial;">So I was playing an AiME (Adventures in Middle Earth rpg) game over a year ago, and it was very good. We stopped that because I was waiting for a specific book in the series to come out (Moria) and also I was excited about a new campaign book I had purchased thru a Kickstarter - Odyssey of the DragonLords. This was a classical greek setting, which is a subject area I really like (along with Egyptian). By the end of last year (2020) I was growing tired of that game, so it was great that christmas and new year gave us a break.</span></p><p><span style="font-family: arial;">During the break I had a great idea. Lets return to AiME and lets run the game as if the players were the Fellowship of the Ring, or at least a parallel copy of them. Then I watched The Hobbit movies and wanted to include that story in the sequence as well. Sadly there is a gap of over 50 years between the two stories, but what's the point of fantasy role playing if you can't shove in a bit of fantasy in there. Besides all the races except humans live quite long lives, and even the humans (dunedain) can live to be quite old. Also, the AiME game system itself is sort of supportive of longer styles of game time passage, suggesting one major adventure per game year.</span></p><p><span style="font-family: arial;">So I got into it. I have six players, and can play a character of my own, which makes 7, the fellowship was 9. So we demote Merry and Pippin to npcs (non-player characters). That works. And the character I play (as the GM), can be the wizard (Gandalf) equivalent, and can pop in and out, just like Gandalf does. To that end I came up with:</span></p><p><span style="font-family: arial;">Gandalf - Loremaster.</span></p><p><span style="font-family: arial;">Aragorn - Warden/Herald.</span></p><p><span style="font-family: arial;">Legolas - Wanderer/Hunter of Shadows</span></p><p><span style="font-family: arial;">Gimli - Slayer/Foe Hammer</span></p><p><span style="font-family: arial;">Frodo - Burgler</span></p><p><span style="font-family: arial;">Samwise - Warrior/Knight</span></p><p><span style="font-family: arial;">Boromir - Warrior/WeaponMaster</span></p><p><span style="font-family: arial;">To a small degree there is some contriving in these choices. I wanted to use as many of the AiME character classes as possible, and I wanted them to sort of fit the role of the story characters as much as possible. The choice of Knight for Samwise for example fits the devoted follower and friend of Frodo, which a lot of the Knight abilities sync to. It will mean that Sam will end up running around in heavy armour, and that lead to an extra layer.</span></p><p><span style="font-family: arial;">Instead of the characters being the exact Fellowship, they will mirror them. Not exactly, but the same similar events will occur, plus some extra ones. So if this group of players are not the band of dwarves/fellowship, but they are going to do most everything they did and be in most of the same places... then obviously they are a decoy group! Which explains why the Fellowship had it so easy (sic), because the decoy group were taking on all the nasty stuff.</span></p><p><span style="font-family: arial;">Even the parts that a locked into the cannon of the story, that 13 dwarves could defeat Smaug, that's because it was actually 13 dwarves and 7 others.</span></p><p><span style="font-family: arial;">The opening scene of this new adventure will be the 7 players running into a battle scene where 13 dwarves have been slain (yet another decoy group, but a less successful one). A Nazgul (weak early version) demands they hand over The Map (what map? the one they found on the dead dwarf), the players resist and chase the nazgul off but are then attacked by some orcs... etc.They now have a map, actually a copy, and will need guidance on what has happened, so off the Rivendell they go.</span></p><p><span style="font-family: arial;">And so it begins, they Journey to Rivendell. Along the way they run into a band of Trolls, a different band, then some wargs and goblins. At Rivendell they are asked to take on the decoy role formally by Elrond, and then head off for Erebor.</span></p><p><span style="font-family: arial;">The gap between The Hobbit and the LotR can easily be filled with a few other major adventures, like the Green Dragon of Mirkwood, or a journey north into the Grey Mountains etc.</span></p><p><span style="font-family: arial;">TBC...</span></p><div><span style="font-family: arial;"><br /></span></div>Flynnkdhttp://www.blogger.com/profile/11478924902458737743noreply@blogger.com0tag:blogger.com,1999:blog-7566600868433602340.post-50296044067164756742021-02-07T03:48:00.002-08:002021-02-07T03:48:25.728-08:00New blog<p> Started a new blog as I couldnt get this one to update... but now its working... sigh...</p><p>https://www.blogger.com/blog/posts/5646818835842958523</p><p>Staying with the new one.</p>Flynnkdhttp://www.blogger.com/profile/11478924902458737743noreply@blogger.com0tag:blogger.com,1999:blog-7566600868433602340.post-12721751137785971652018-10-08T21:19:00.001-07:002018-10-08T21:19:52.036-07:00Time to move!<span style="font-family: "arial" , "helvetica" , sans-serif;">So G+ is a gonna. Which is a shame, I have become quite comfortable in G+ even with most of its idiosyncrasies. The worst part now is to work out where to go next. </span><br />
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<span style="font-family: "arial" , "helvetica" , sans-serif;">Presently that would appear to be MeWe - <span style="background-color: white; color: #2a2a2a; font-weight: 700;"><a href="http://mewe.com/i/kevin.flynn4">mewe.com/i/kevin.flynn4</a></span></span><br />
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<span style="background-color: white; color: #2a2a2a;"><span style="font-family: "arial" , "helvetica" , sans-serif;">Not sure if that will be the place to go for gaming, but it has a few people moving there already so lets see if we can't generate momentum.</span></span><br />
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<span style="font-family: "arial" , "helvetica" , sans-serif;">Playing lots of rpg's presently. Two weekly games: D&D5e and a Savage Worlds Weird Wars Rome. And three bi-weekly games: Pathfinder and 2x AME (Middle Earth D&D5e), one where I GM and another where I play. </span><br />
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<span style="font-family: "arial" , "helvetica" , sans-serif;">I really like the Middle Earth 5e games, the groups are trying to keep within the ME canon to a degree but the occassional DnD event will slip in now and then. Its a comfortable environment to play with and the AME classes are quite well balanced.</span><br />
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<span style="font-family: "arial" , "helvetica" , sans-serif;">I am also very much enjoying the SW WW Rome game (GMing). The characters were transported from a Rippers game at 90 xp, spent 6 months acclimatizing to Rome and have now been sent off to discover what is going it. I have a massive story line planned out and they will need all that xp to survive. Blending in SW characters with roman history has been a lot of fun.</span><br />
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<span style="font-family: "arial" , "helvetica" , sans-serif;">Haven't done a lot of work with my projects however - Fallen Cities or Sarmarkand. Need to get back to them before I forget where I was up to.</span><br />
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<span style="font-family: "arial" , "helvetica" , sans-serif;"><br /></span>Flynnkdhttp://www.blogger.com/profile/11478924902458737743noreply@blogger.com0tag:blogger.com,1999:blog-7566600868433602340.post-33831184901121885292018-05-28T18:32:00.001-07:002018-05-28T18:32:11.523-07:00OSR and COWS in roleplaying.I must be getting old, or my brain injury is playing up. I am getting a little tired of the OSR movement (Old School Revival) and of Cows in Runequest, and they are two different issues but with a vague connection (a not-me one). Which is not to say either of them are wrong, except that I am always right! Its just that roleplaying is so much more these days and we should embrace all of it.<br />
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Why do I have a problem with the OSR. Because they seem to have problems getting out of the past and at least trying something new. Yes dnd has a lot of nostalgic value, and yes I find it strikingly easy to slip back into playing dnd (especially 5th edition I might add, which is probably more old school than you would believe), and yes it is a nice comfort zone game that is easy to teach. I started playing dnd in 75 and I even have an original whitebox set, so I have been through all the incarnations of the game. But for god sake the world has progressed and new games with stunningly brilliant ideas have come out (like RQ), and can we move on a bit, at least acknowledge them and the 21st century.<br />
<br />
And Cows (the animals, beef, horns etc), I am so sick of hearing about cow herders and clans and tribes and homesteads in RQ. Who are these people who play at this level? I'm sorry but most of the pre-Rune level stuff in RQ is simply practise for when I turn uber! I want to go on HeroQuests - which strangely enough is the one thing the game has NEVER clearly defined and developed 'official' mechanics for (apart from the runes themselves to some degree, but that seems to have been solved by the coming latest edition).<br />
<br />
I want to be a hero at the side of the dudes who defeat the Evil Empire (yes Lunars have gone to the Darkside), I want to be on the top deck of the Cradle, I want to look Gorn Orta in the eye and haggle!... there is no room for cows in my RQ! And yet whole volumes exists to support this level of play. (Disclaimer: there is nothing wrong with this, its just not me, and it is ALL about me!)<br />
<br />
And everyone I played with since 1978-9 has had the same view as me, we all want to be Rune levels and stomp Lunar scum (apart from a few recalcitrants). Did I misread the implications of the original books, where the tribes of Prax not the oppressed ones, were the Orlanthi not oppressed, were Ducks not oppressed!!! And who oppressed them all! And who were the Heroes of both history and recent times, I don't recall Lunars being in that group, in fact the opposite. I suspect there has been some historical re-writing going on, apologists for the Red Moon have infiltrated our libraries.<br />
<br />
And Sartar itself? My friends and I seem to have made another mistake there... we NEVER (well hardly ever) played in that area of the world, we played in PRAX! Wasn't that the true homeland of the first two books? Didn't everybody head east to Prax and Pavis? If you were not a beast rider were you not a rebel orlanthi hiding out in Pavis and the Big Rubble. Where did you have to be to play The Cradle, surely one of the greatest adventures ever written.<br />
<br />
There are no cows on the Cradle. Pigs, yes, but that pig was BIG, and tough, a Rune level pig!<br />
<br />
The world is full of people who are not me.<br />
<br />
And NEW games systems that excite me just as much as DND and RQ did when I first encountered them... such as Apocalypse World and its many hacks. <br />
<br />
Thats all, move along, ranting over...<br />
<br />
<br />
<br />
<br />Flynnkdhttp://www.blogger.com/profile/11478924902458737743noreply@blogger.com0tag:blogger.com,1999:blog-7566600868433602340.post-4050857712751892712018-03-20T01:47:00.001-07:002018-03-20T01:47:52.761-07:00A Little too close for comfort...Brain Aneurysms.<br />
<br />
This is where a blood vessel in your brain develops a leak and blood pours into the brain, which is not good for you. Brains only like blood in a very controlled feed, leaks from broken plumbing are very bad for you. My father died from an aneurysm, and possibly they are hereditary on the male line of my family.<br />
<br />
Mine burst on the 28th Jan. I felt a little funny, like there was a bubble in my head initially, then it started to hurt. My partner is a very sound sleeper and she was on the lounge doing that when my attack started. I managed to get off 3 cries for help, each more desperate before collapsing, and fortunately she heard the last. She acted perfectly, immediate ambulance call and inspection to make sure I could breath. The ambulance arrived in less than 5 minutes. Time with aneurysms, like with heart attacks, is of the essence.<br />
<br />
So I awoke in an ICU bed at the locale hospital with and new collection of staples forming a lovely half circle in my skull, but I was alive, which is a very good result. Better, I was mostly lucid and all my body parts were mostly doing what I asked of them, so apparently I had not suffered any permanent brain damage. I was amazingly lucky.<br />
<br />
To cut a long story short, I was in hospital and then in a Brain Rehabilitation Unit for a total of 7 weeks while they tried to ensure my recovery, and if I had suffered any lingering damage. During that period they were using quite a few strong drugs, one of which, vancomycin, had an unexpected side effect that caused my brain to start overheating, getting over 40.3 degrees at one point. This is not a good thing.<br />
<br />
Despite all that I have recovered, and today I was discharged, certified healthy, provisionally. I have a new sensitivity to sound, and I get tired a little quickly, but all in all these things will fade as I get some exercise and time under my belt. It is not an experience I would recommend, long stays in hospital are extremely boring, and you tend to suffer sleep deprivation in public wards.<br />
<br />
I cannot express my appreciation to the staff of the two hospitals who looked after me enough, they were wonderful. The nurses were exceptional. The same goes to my friends who rallied around to support me and my partner during a very trying time, they too were also amazing. And needless to say my love to my partner who saved my life and has been with me all the time.<br />
<br />
I am home now. I have been lying in my own bed again, which is glorious. I have had a slice of vegemite toast, which is ridiculously fantastic (its the small things you miss), and I am absurdly happy.<br />
<br />
So if some of you have been wondering where I have been for 7 weeks, that's the story. I am eager to get back into my regular rpg sessions, anything to stimulate my brain. Things are generally pretty good.<br />
<br />
Kevin FlynnFlynnkdhttp://www.blogger.com/profile/11478924902458737743noreply@blogger.com7tag:blogger.com,1999:blog-7566600868433602340.post-80287737382888370272017-11-13T21:44:00.000-08:002017-11-13T21:44:01.995-08:00Life in a Roman World.OMG I haven't written anything this year, where on earth has the time gone.<br />
<br />
Its not like I am doing nothing, but it has been a poor year work wise for RPGs and games.<br />
<br />
I sought of lost interest (for now) on Samarkand and Fallen Cities, which are my biggest projects. This was partly due to other projects being fresher, and a lack of money to pursue the other items (sort of upto artwork and maps stage to a degree).<br />
<br />
What I have been working on mostly, at least lately, has been my current RPGs that I am running, and future RPGs that those games will lead into. BY this I mean my Rippers game, which I am really enjoying, and the Weird Wars Rome game that that will lead into (the players will be portal-ed from the Rippers end game to the WWR start game). I have been developing a quite extensive story board for the WWR, reading up on Roman history etc, finding dates and names. The result will be a very interesting game from 73AD to 98AD, using many historical events and people.<br />
<br />
Which leads to the question of rail-roading! Theoretically having a developed storyboard game linked to specific events is effectively rail-roading. The players will be forced to follow events, they will need to be a certain places at certain times because History requires it. For eg the Emperor Vespasian dies in 79AD, Vesuvius erupts a few months later, Titus is made the new Emperor only to die two years later historically. In my game these are pivotal events that start the game off, except Titus is assassinated at his coronation and his death is linked to the Vesuvian eruption. This is really the only major change to the historical time line. The story-board goes from there to 98AD when the players have to ensure that Trajan remains alive and is crowned Emperor. If they don't do this the time line breaks and things go badly.<br />
<br />
So is this rail-roading due to the constraints of the story and time line, or is it just limited options for the players. And is the BIG PICTURE constraints really a rail-road, or simply the choice they made at the very beginning and they are following it through. In this game the players are told what is expected of them at the start (well some of it) and they chose to do it or not... of course if they don't the game simply ends because I haven't got a story line for anything else. And if they don't make the choice of being 'Heroes', and saving the world, then there is no point in the game.<br />
<br />
So is it rail-roading if the GM takes on the role of authority telling them what to do? The players are not god, or Emperor, or in any position of power at the start of the game, other than being heroes. In a real Roman world they are either bums or soldiers, they have a position in the roman society and they follow the laws and obey the commands they are given. Does a Roman soldier have any ability to dis-obey his Tribune and get away with it. If your players are going to play legionnaires do they have any choice when the GM, acting as a superior officer, gives them an order...?<br />
<br />
Role playing in a real world scenario requires a certain degree of acceptance of the constraints placed on them to conform to the norms of that world. In a fantasy world the players are anarchists and can go and do what they like, but in a real Rome they conform or they suffer. <br />
<br />
I hope this is not rail-roading, it is simply good role playing.Flynnkdhttp://www.blogger.com/profile/11478924902458737743noreply@blogger.com0tag:blogger.com,1999:blog-7566600868433602340.post-70972954174569341082016-12-08T16:09:00.000-08:002016-12-08T16:09:01.506-08:00Character Pooling<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: red; font-family: Syncopate; font-size: 24px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">TEAM PLAY (Optional)</span></div>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<br /></div>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
Extract from Fallen Cities game (in development).</div>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<br /></div>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: Arial; font-size: 12px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Team play is an option where a small group of players run and control a larger group of characters. There are several ways this can be handled.</span></div>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<br /></div>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: Arial; font-size: 12px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Classically every player runs one character in a role playing game, but this is convention only. There is nothing that says you can’t run one, two or a bunch of characters at the same time. It isn’t really all that much harder to run two characters than it is to run one.</span></div>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<br /></div>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: Arial; font-size: 12px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">In several games I have played we had two or more characters available to us, but we only used one of them at a time, during a single adventure/session. This can be useful with games that have mortality rates, you just swap to your alternate character. This is better than fudging the arrival of a complete stranger.</span></div>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<br /></div>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: Arial; font-size: 12px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Running multiple characters also works well when you have only 2 or 3 players, it gives them a much more viable group and prevents the GM having to scale down everything to suit the numbers they have playing.</span></div>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<br /></div>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: Arial; font-size: 12px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">In a game like Fallen Cities, where there are 8 different character archetypes, but you only have 4 players, you can allow them to run 2 characters each. But if you have 5 players that doesn’t work as well, and you are still short of the 8 that would be ideal.</span></div>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<br /></div>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: Arial; font-size: 12px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">There are two options I am suggesting to handle this:</span></div>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<br /></div>
<h3 dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: Syncopate; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Spare Character Pool: </span></h3>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: Arial; font-size: 12px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Where each player has one primary character they run, and any extra characters that may be needed, or wanted, are placed in a pool and are available to any player to act with at anytime. When a player wants to act, if they want to use one of the pool characters, they just do it.</span></div>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<br /></div>
<h3 dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: Syncopate; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Shared Character Pool: </span></h3>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: Arial; font-size: 12px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">This is a full extension of the pool idea. Players do NOT have a fixed character, they all share all the characters. When a player wants to act they simply select a character they wish to do it with and do it. AW mechanics actually lend themselves to this style of play. </span></div>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<br /></div>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: Arial; font-size: 12px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">You can include some controls, such as the same player cannot control two characters in a row (although they can suggest what another does). This can be prone to dominant players taking control, but there are some systems you can put in place to handle this, and that you would probably do anyway.</span></div>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<br /></div>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: Arial; font-size: 12px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">In the first case the pool characters sheet is simply left in the centre of the table when not being used, which means the last person to use it puts it back, relinquishes the sheet to show they are finished with it. When a player wants to act, and if they wish to do so with a pool character, they simply take control of the sheet and do what they do, then return the sheet to the centre.</span></div>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<br /></div>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: Arial; font-size: 12px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Another option would be to give everyone a copy of the pool characters, but then someone needs to be responsible for updating those sheets and keeping everyone uptodate. </span></div>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<br /></div>
<span id="docs-internal-guid-2b643046-e0e7-82eb-cd88-e5e6b01b24a6"></span><br />
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: Arial; font-size: 12px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">If you find you have trouble controller who acts with pool characters, for eg one player tends to hog one of the sheets, you could bring in a rotation rule. Have a token that represents access to the pool and only the player with the token can take control of the pool character at any one time. Once they have used the token they pass it to the player on their left. Nothing stops any player from suggesting actions, but only the token controller can act in the voice of the pool character.</span></div>
Flynnkdhttp://www.blogger.com/profile/11478924902458737743noreply@blogger.com0tag:blogger.com,1999:blog-7566600868433602340.post-3489616813673716962016-12-02T20:11:00.000-08:002016-12-02T20:11:04.576-08:00Using players to run NPCs<br />
So I have been grumbling to myself for some time that running npcs is a chore, and often they lacked colour to the players who just looked at them as numbers to be overcome. SO I sort an answer, which came to me due to a lot of reading I have been doing with games that have more narrative elements to them, freeing up the systems for all sides... I gave control to my players. GASP!<br />
<br />
So when we have an encounter now I dole out NPC cards to the players with an outline of the creature/npc on one side and some boxes to fill out on the other, very quick fill boxes, and most of the time only one.<br />
<br />
The players get to control the NPC almost completely, and I reward them to doing nasty things to players, being inventive and inflicting hurts. The best NPC player gets a coin they can use to cash in later for small benefits.<br />
<br />
Turns out it worked really well, my players actually seem to like hurting the other players, and get excited and involved when given a chance to be inventive and surprising. Who would have guessed.<br />
<br />
So the game we are currently playing is Runequest 2.5 (the newly reprinted classic). Following is a page I give to all the players and allow them to select ONE option to apply to their NPC. This remains a secret.<br />
<br />
Some of them are restricted, like POW stones and magical items, they generally can only have one of these in a group.<br />
<br />
So far it seems to be working really well.<br />
<br />
<h2>
<span lang="EN-AU">Things you can do to the NPCs.<o:p></o:p></span></h2>
<div class="MsoNormal">
<span lang="EN-AU"> </span><b><span lang="EN-AU">Anything
you give them, you must use.</span></b></div>
<div class="MsoNormal">
<span lang="EN-AU">Traits:</span></div>
<div class="MsoNormal">
</div>
<ul>
<li>STR: +1AC, ^Dam dice, Strong/Powerful<span style="font-size: 7pt; font-stretch: normal; font-variant-numeric: normal; line-height: normal; text-indent: -18pt;"> </span></li>
<li>CON: +6hp, +2 cols. Sturdy/Robust</li>
<li>DEX: +10% Defence+Skills+Ranged
-1SR, Quick</li>
<li>INT: +2 spells, Smart/Clever</li>
<li>CHA: +10Defence, +3HP, +1col, Handsome</li>
<li>SIZ: ^Dam bonus +3HPs +1 col
-1SR Large</li>
</ul>
<br />
<div class="MsoNormal">
<span lang="EN-AU">A random RUNESPELL<o:p></o:p></span></div>
<div class="MsoNormal">
<span lang="EN-AU">CHOICE of a battle spell, free use.<o:p></o:p></span></div>
<div class="MsoNormal">
<span lang="EN-AU">Extra 2 battle spells, random<o:p></o:p></span></div>
<div class="MsoNormal">
Armour values +2</div>
<div class="MsoNormal">
<span lang="EN-AU">Chaos feature *2<o:p></o:p></span></div>
<div class="MsoNormal">
<span lang="EN-AU">+20% ATK in MELEE<o:p></o:p></span></div>
<div class="MsoNormal">
<span lang="EN-AU">+20% ATK in Ranged<o:p></o:p></span></div>
<div class="MsoNormal">
<span lang="EN-AU">+20% ATK in Thrown<o:p></o:p></span></div>
<div class="MsoNormal">
<span lang="EN-AU">+20% DEF<o:p></o:p></span></div>
<div class="MsoNormal">
<span lang="EN-AU">+20% PARRY<o:p></o:p></span></div>
<div class="MsoNormal">
<span lang="EN-AU">^dice Damage bonus<o:p></o:p></span></div>
<div class="MsoNormal">
<span lang="EN-AU">+4HPs, +1col<o:p></o:p></span></div>
<div class="MsoNormal">
<span lang="EN-AU">HEAL 6 spell ability<o:p></o:p></span></div>
<div class="MsoNormal">
<span lang="EN-AU">Bound spirit in Fetish +6POW<o:p></o:p></span></div>
<div class="MsoNormal">
<span lang="EN-AU">Comes with a trap somewhere<o:p></o:p></span></div>
<div class="MsoNormal">
<span lang="EN-AU">Blade venom 4<o:p></o:p></span></div>
<div class="MsoNormal">
<span lang="EN-AU">Uses POISONS, str3d6-1<o:p></o:p></span></div>
<div class="MsoNormal">
<span lang="EN-AU">SR is 2 less.<o:p></o:p></span></div>
<div class="MsoNormal">
<span lang="EN-AU">+20% to a useable skill, must use it.<o:p></o:p></span></div>
<div class="MsoNormal">
<span lang="EN-AU">Starts with advantageous position, or
hidden.<o:p></o:p></span></div>
<div class="MsoNormal">
<span lang="EN-AU">Charger, Move +2 ATK+10% ^Dam dice<o:p></o:p></span></div>
<div class="MsoNormal">
<span lang="EN-AU">Battle potion.<o:p></o:p></span></div>
<div class="MsoNormal">
<span lang="EN-AU">Spell matrix *1<o:p></o:p></span></div>
<div class="MsoNormal">
<span lang="EN-AU">Fetish, one use magic<o:p></o:p></span></div>
<div class="MsoNormal">
RANSOM, generally CHA/2x100L. Can double
this but need to take an extra bonus.</div>
<div class="MsoNormal">
<span lang="EN-AU">Reinforcements: +1 average guys immediate
OR </span>+2 average guys in 3 rds. +3 average guys
in 5rds.</div>
<div class="MsoNormal">
<span lang="EN-AU">Creative inspiration by YOU! AMAZE ME!<o:p></o:p></span></div>
<div class="MsoNormal">
<span lang="EN-AU">Auto hit, once, normal, target.<o:p></o:p></span></div>
<div class="MsoNormal">
<span lang="EN-AU">Team effort, if adjacent +20% for both,
melee<o:p></o:p></span></div>
<div class="MsoNormal">
<span lang="EN-AU">Target, +20% attacking a selected target.<o:p></o:p></span></div>
<div class="MsoNormal">
<span lang="EN-AU"><br /></span></div>
<div class="MsoNormal">
<span lang="EN-AU"><span lang="EN-AU">POW crystal 1d6+2pts, gains +2 spells or +4 levels. OR </span>With a spirit, gain 3 spells or +6 levels, 2d6+4 POW.</span></div>
<div class="MsoNormal">
A Magic Item *1</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span lang="EN-AU">Creatures given to those without tokens
first, else random<o:p></o:p></span></div>
<div class="MsoNormal">
<span lang="EN-AU">Fun&Creative use will result in a token
reward from the GM. These can be cashed in for ‘stuff’? Minor magical items,
rerolls, extra cards etc.<o:p></o:p></span></div>
<div class="MsoNormal">
<span lang="EN-AU">*1: if you take a magic item you must USE
IT! If you gain it at the end it deducts from your rewards.<o:p></o:p></span></div>
<br />
<div class="MsoNormal">
<span lang="EN-AU">*2: A Chaos feature requires a chaos
creature.<o:p></o:p></span></div>
Flynnkdhttp://www.blogger.com/profile/11478924902458737743noreply@blogger.com0tag:blogger.com,1999:blog-7566600868433602340.post-33795629513137474752016-11-09T18:19:00.002-08:002016-11-09T19:49:51.629-08:00Defeating your players.Defeating your players is hard, especially if you want to keep them alive.<br />
<br />
I played a Shadowrun game once where I wanted to capture the players, which would bring them into the opponents base, where they could escape and work from within... only they refused to surrender, and pretty much were going to die to the last man before I just gave up and announced they were captured. And it wasn't like I didn't make it obvious they had no hope, I kept bringing in reinforcements and kept telling them it was hopeless... so why did this happen.<br />
<br />
Well number one is a players sense of immortality. Players, and fictional heroes, are indoctrinated into the belief that they will overcome, survive, and triumph in the end, if only they can hold out long enough. This is an extremely hard expectation to bypass. You can help matters by telling your players that the game will be 'dark' or 'deadly' or 'gritty' or any other euphemism for character death, but that ultimately doesn't counter the 'heroic' nature of a player character in most role playing games. Nearly all rpg's are based on heroic fiction, the very appeal of this is the heroic nature of the characters. There are games around that don't replicate this idea,but for me I have no interest in them. Most of the time they are too close to real life in style for me to want to participate, real life is bad enough already. I play games for escapism, pure and simple.<br />
<br />
So assuming your players have this predefined expectation, how do you get them to give up?<br />
<br />
The simplest way, one which I have been using, is GM fiat...You are all captured, you wake up in prison. etc. Even then your players won't be happy, mine will rip off a list of precautions and standards tactics that make it impossible for them to be captured, alive, and spend a good 10 mins simply rejecting the idea. But at least no one dies.<br />
<br />
There are different versions of this. You can get player buy-in to a capture, explain the premise of the story and how it starts that way, and get your players to agree. You can actually design the story around the concept that the only way they can proceed is to be captured, planting the seed and then allowing them to work it out, although this becomes very linear and obvious usually.<br />
<br />
So what other ways are there? And while we are thinking about player surrender, what about npc surrender, how do you convince players to take prisoners? My players have no problem 'eliminating' prisoners who they can't reasonably dispose of, especially if the adventure requires them to move ever forward.<br />
<br />
In a recent Runequest game I had to explain the concept of 'ransom' to some of my players. IN RQ ransom is an honour bound tradition (for everyone except the truly chaotic evil folks), written into the description of the world story, supported by the Cults and Gods of the world. As incentive to use it, players are offered financial or material rewards, and a character who offers ransom is honour bound to obey the lores and traditions applicable.. and players don't have to worry about npc's suddenly stabbing them in the back. In that RQ game, once I had pointed out the option, things very suddenly changed, players started accepting offers of surrender rather than fighting to a death. In the immediately following scene they negotiated a deal rather than storm the barricades. It was a surprisingly refreshing change of play style.<br />
<br />
Thinking back on it, as GM, half of the problem is my own. I too expect players to be heroes, but on occassion I find myself expecting my NPCs to be heroes also. I unconsciously start 'playing' the game and turning it into an 'us vs them' scenario, which finds me being reluctant to surrender also. When both sides are thinking that way then the situation quickly becomes a 100% casualty result, which is ridiculous.<br />
<br />
People do NOT want to die, players and npcs want to live, but in a game we don't really have to worry about that. Morale and fear of death rarely enter into the game play, especially once 'monsters' enter the combat. Most monsters are essentially psychopathic suicidal nutters.<br />
<br />
The experience I had with the RQ game above triggered me to think more about this, hence this post. It occurs to me that there must be ways to use 'defeat' and surrender as part of the gameplay, without it meaning failure... or even more to the point, what is wrong with player's failing? Is failure not a realistic outcome on occassion?<br />
<br />
Apart from the 'ransom' tradition of RQ, there are shortcuts you can use as GM. This is already implied in the use of 'mooks' by some game systems. Not only do 'mooks' die quickly, they vanish quickly also... ie they fail their morale test and run away. This 'run away' thing however can be near impossible in some game systems... and players can be particularly persistent in tracking every single npc down. So one avenue is to use mooks more, and give them really low values, and have them vanish into thin air... you just have to get your players to buy into the system.<br />
<br />
Thats a good start for NPCs. I need to think more about players... but I am pretty sure it will come down to offering them an incentive to surrender. Surrender has to be made attractive.<br />
<br />
<br />
<br />Flynnkdhttp://www.blogger.com/profile/11478924902458737743noreply@blogger.com0tag:blogger.com,1999:blog-7566600868433602340.post-40322725845340112262016-11-06T19:44:00.001-08:002016-11-06T19:44:22.289-08:00<strong style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;">A Shadowrun 5e setup for Roll20</strong><br />
<b><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /></b><span style="background-color: white; font-family: Helvetica, Arial, sans-serif; font-size: 16px;">I recently started a game of Shadowrun 5e on Roll20 with a group of friends. I wanted to make use of as much of my previous experience with the API and the various scripts I have learned to use. SR5e however is a difficult game to adapt to Roll20 because it has a number of major difference that vary it away from the major game systems.</span><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><span style="background-color: white; font-family: Helvetica, Arial, sans-serif; font-size: 16px;">Some of the major changes that required work were:</span><br />
<ul style="background-attachment: initial !important; background-clip: initial !important; background-image: none !important; background-origin: initial !important; background-position: initial !important; background-repeat: initial !important; background-size: initial !important; border: none; box-shadow: none !important; box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px; margin-bottom: 10px !important; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-left: 2em !important;">
<li style="box-sizing: border-box;">The initiative system – a variable value generated every turn, with variable multiple action phases during each turn. </li>
<li style="box-sizing: border-box;">A movement rate that is expended during a turn, over one or more actions, that adjusts from walking to running to sprinting as you accumulate movement.</li>
<li style="box-sizing: border-box;">A pool based roll resolution system, with limiters and exploders.</li>
</ul>
<ul style="background-attachment: initial !important; background-clip: initial !important; background-image: none !important; background-origin: initial !important; background-position: initial !important; background-repeat: initial !important; background-size: initial !important; border: none; box-shadow: none !important; box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px; margin-bottom: 10px !important; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-left: 2em !important;"></ul>
<span style="background-color: white; font-family: Helvetica, Arial, sans-serif; font-size: 16px;">Initially I entered the game with a simpler ambition than what I ended up with. It got more complicated due to </span><strong style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;">The Aaron</strong><span style="background-color: white; font-family: Helvetica, Arial, sans-serif; font-size: 16px;"> (Group-Init) and </span><strong style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;"><a href="https://app.roll20.net/users/920971" style="background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; background-position: initial; background-repeat: initial; background-size: initial; box-sizing: border-box; color: #0088cc; transition: 0.25s;">DarKDinDoN</a></strong><span style="background-color: white; font-family: Helvetica, Arial, sans-serif; font-size: 16px;"> (MovementTracker), who responded to my requests for help by modifying their scripts and giving me copies to test, with specific settings for Shadowrun. IE they gave me what I asked for, the bastids. Some of these changes are still working their way through the Roll20 system.</span><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><span style="background-color: white; font-family: Helvetica, Arial, sans-serif; font-size: 16px;">I am truly thankful for their help, even to the point of going into my games and playing with my setup to try to iron out issues.</span><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><span style="background-color: white; font-family: Helvetica, Arial, sans-serif; font-size: 16px;">The other really useful tool is the SR5 character sheet template: </span><strong style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;">Authors:Gerdofal - Chad on Roll20. Based on a sheet by Neirin D. and JoeIngledew.</strong><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><span style="background-color: white; font-family: Helvetica, Arial, sans-serif; font-size: 16px;">It took me a while to get used to this sheet, and a bit of effort to get parts of it working (mostly my own fault for not filling ALL fields, like it tells you to). But I am now very happy with it, if only my players would fill it out correctly.</span><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><strong style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;">Scripts</strong><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><span style="background-color: white; font-family: Helvetica, Arial, sans-serif; font-size: 16px;">So the following is a list of all the scripts I have loaded. I will group them into two groups – essential ones for SR, and others.</span><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><span style="background-color: white; font-family: Helvetica, Arial, sans-serif; font-size: 16px;">@ indicates scripts available through the Library… but I may have an early release.</span><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><span style="background-color: white; font-family: Helvetica, Arial, sans-serif; font-size: 16px;">Essential:</span><br />
<ul style="background-attachment: initial !important; background-clip: initial !important; background-image: none !important; background-origin: initial !important; background-position: initial !important; background-repeat: initial !important; background-size: initial !important; border: none; box-shadow: none !important; box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px; margin-bottom: 10px !important; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-left: 2em !important;">
<li style="box-sizing: border-box;">GroupInitiative. @ - The Aaron</li>
<li style="box-sizing: border-box;">MovementTracker - DarKDinDoN</li>
<li style="box-sizing: border-box;">TurnMarker – The Aaron - <a href="https://app.roll20.net/forum/post/3963829/slug%7D" style="background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; background-position: initial; background-repeat: initial; background-size: initial; box-sizing: border-box; color: #0088cc; transition: 0.25s;">https://app.roll20.net/forum/post/3963829/slug%7D</a></li>
<li style="box-sizing: border-box;">TokenNameNumber @ - The Aaron</li>
<li style="box-sizing: border-box;">TokenMod @ - The Aaron</li>
<li style="box-sizing: border-box;">GSAttk - The Aaron: <a href="https://app.roll20.net/forum/post/3332560/setting-character-attributes" style="background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; background-position: initial; background-repeat: initial; background-size: initial; box-sizing: border-box; color: #0088cc; transition: 0.25s;">https://app.roll20.net/forum/post/3332560/setting-character-attributes</a></li>
<li style="box-sizing: border-box;">ChatSetAttr - v1.0.2 Jakob - <a href="https://app.roll20.net/forum/post/3737514/slug%7D" style="background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; background-position: initial; background-repeat: initial; background-size: initial; box-sizing: border-box; color: #0088cc; transition: 0.25s;">https://app.roll20.net/forum/post/3737514/slug%7D</a></li>
<li style="box-sizing: border-box;">Reset - </li>
</ul>
<ul style="background-attachment: initial !important; background-clip: initial !important; background-image: none !important; background-origin: initial !important; background-position: initial !important; background-repeat: initial !important; background-size: initial !important; border: none; box-shadow: none !important; box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px; margin-bottom: 10px !important; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-left: 2em !important;"></ul>
<span style="background-color: white; font-family: Helvetica, Arial, sans-serif; font-size: 16px;">Optionals:</span><br />
<ul style="background-attachment: initial !important; background-clip: initial !important; background-image: none !important; background-origin: initial !important; background-position: initial !important; background-repeat: initial !important; background-size: initial !important; border: none; box-shadow: none !important; box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px; margin-bottom: 10px !important; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-left: 2em !important;">
<li style="box-sizing: border-box;">StatusTracker - <a href="https://app.roll20.net/forum/post/197725/script-conditions-and-status-tracker/?pagenum=1" style="background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; background-position: initial; background-repeat: initial; background-size: initial; box-sizing: border-box; color: #0088cc; transition: 0.25s;">https://app.roll20.net/forum/post/197725/script-conditions-and-status-tracker/?pagenum=1</a></li>
<li style="box-sizing: border-box;">HealthColour - <a href="https://app.roll20.net/forum/post/2139713/script-aura-slash-tint-healthcolor/?pagenum=1" style="background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; background-position: initial; background-repeat: initial; background-size: initial; box-sizing: border-box; color: #0088cc; transition: 0.25s;">https://app.roll20.net/forum/post/2139713/script-aura-slash-tint-healthcolor/?pagenum=1</a></li>
<li style="box-sizing: border-box;">PowerCards3 - <a href="https://app.roll20.net/forum/post/2165711/script-powercards-3-thread-3/?pagenum=1" style="background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; background-position: initial; background-repeat: initial; background-size: initial; box-sizing: border-box; color: #0088cc; transition: 0.25s;">https://app.roll20.net/forum/post/2165711/script-powercards-3-thread-3/?pagenum=1</a></li>
<li style="box-sizing: border-box;">Patrol - <a href="https://app.roll20.net/forum/post/2991336/slug%7D" style="background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; background-position: initial; background-repeat: initial; background-size: initial; box-sizing: border-box; color: #0088cc; transition: 0.25s;">https://app.roll20.net/forum/post/2991336/slug%7D</a></li>
<li style="box-sizing: border-box;">Summon - <a href="https://app.roll20.net/forum/post/712403/slug%7D" style="background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; background-position: initial; background-repeat: initial; background-size: initial; box-sizing: border-box; color: #0088cc; transition: 0.25s;">https://app.roll20.net/forum/post/712403/slug%7D</a></li>
<li style="box-sizing: border-box;">Ammo @</li>
<li style="box-sizing: border-box;">It’s a trap! @</li>
<li style="box-sizing: border-box;">Mark @</li>
<li style="box-sizing: border-box;">SFX - <a href="https://app.roll20.net/forum/post/4125129/slug%7D#post-4163178" style="background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; background-position: initial; background-repeat: initial; background-size: initial; box-sizing: border-box; color: #0088cc; transition: 0.25s;">https://app.roll20.net/forum/post/4125129/slug%7D#post-4163178</a></li>
<li style="box-sizing: border-box;">Bump @ - The Aaron</li>
</ul>
<ul style="background-attachment: initial !important; background-clip: initial !important; background-image: none !important; background-origin: initial !important; background-position: initial !important; background-repeat: initial !important; background-size: initial !important; border: none; box-shadow: none !important; box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px; margin-bottom: 10px !important; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-left: 2em !important;"></ul>
<span style="background-color: white; font-family: Helvetica, Arial, sans-serif; font-size: 16px;">The following system scripts are also used, but should be loaded as a result on one of the above:</span><br />
<ul style="background-attachment: initial !important; background-clip: initial !important; background-image: none !important; background-origin: initial !important; background-position: initial !important; background-repeat: initial !important; background-size: initial !important; border: none; box-shadow: none !important; box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px; margin-bottom: 10px !important; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-left: 2em !important;">
<li style="box-sizing: border-box;">VectorMath @</li>
<li style="box-sizing: border-box;">MatrixMath @</li>
<li style="box-sizing: border-box;">PathMath @</li>
<li style="box-sizing: border-box;">TokenCollisions @</li>
<li style="box-sizing: border-box;">IsGM @</li>
<li style="box-sizing: border-box;">HTMLBuilder @</li>
</ul>
<br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" />
<ul style="background-attachment: initial !important; background-clip: initial !important; background-image: none !important; background-origin: initial !important; background-position: initial !important; background-repeat: initial !important; background-size: initial !important; border: none; box-shadow: none !important; box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px; margin-bottom: 10px !important; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-left: 2em !important;"></ul>
<strong style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;">GroupInitiative (v0.9.21) + TurnMarker.</strong><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><span style="background-color: white; font-family: Helvetica, Arial, sans-serif; font-size: 16px;">Essential to controlling the SR turn order. Then Aaron added a whole bunch of features to this shortly after I spoke to him about using it for SR. I’m not sure if he had them in the works already or if my questions prompted them but they are great.</span><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><span style="background-color: white; font-family: Helvetica, Arial, sans-serif; font-size: 16px;">Setting it up:</span><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><span style="background-color: white; font-family: Helvetica, Arial, sans-serif; font-size: 16px;">Note: this uses attributes from the Character Sheet, which must be loaded and created. Players can generate their initiative scores from the character sheet itself, but it is much easier to generate a whole bunch of player+npc scores at once using this script. Not to mention the other advantages that will be listed below.</span><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><span style="background-color: white; font-family: Helvetica, Arial, sans-serif; font-size: 16px;">!group-init –add-group –bare|reaction|current –bare|intuition|current –bare|initiativemisc|current –tiebreaker|reaction|current</span><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><span style="background-color: white; font-family: Helvetica, Arial, sans-serif; font-size: 16px;">!group-init –del-group 1 (remove the default group it comes set to).</span><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><span style="background-color: white; font-family: Helvetica, Arial, sans-serif; font-size: 16px;">You need to set the following buttons from the menu:</span><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><span style="background-color: white; font-family: Helvetica, Arial, sans-serif; font-size: 16px;">Roller = Individual-Roll</span><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><span style="background-color: white; font-family: Helvetica, Arial, sans-serif; font-size: 16px;">Sort options = Descending</span><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><span style="background-color: white; font-family: Helvetica, Arial, sans-serif; font-size: 16px;">Initiative Die size = 6</span><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><span style="background-color: white; font-family: Helvetica, Arial, sans-serif; font-size: 16px;">Initiative Dice Count =0</span><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><span style="background-color: white; font-family: Helvetica, Arial, sans-serif; font-size: 16px;">Dice count Attribute = initiativedice</span><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><span style="background-color: white; font-family: Helvetica, Arial, sans-serif; font-size: 16px;">Max decimal places = 2</span><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><span style="background-color: white; font-family: Helvetica, Arial, sans-serif; font-size: 16px;">Auto Open Init = On</span><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><span style="background-color: white; font-family: Helvetica, Arial, sans-serif; font-size: 16px;">Replace Roll = On</span><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><span style="background-color: white; font-family: Helvetica, Arial, sans-serif; font-size: 16px;">Announcer = Partial.</span><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><span style="background-color: white; font-family: Helvetica, Arial, sans-serif; font-size: 16px;">Once you have set that up you can create the following buttons:</span><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><span style="background-color: white; font-family: Helvetica, Arial, sans-serif; font-size: 16px;">ClearInit: </span><br />
<ul style="background-attachment: initial !important; background-clip: initial !important; background-image: none !important; background-origin: initial !important; background-position: initial !important; background-repeat: initial !important; background-size: initial !important; border: none; box-shadow: none !important; box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px; margin-bottom: 10px !important; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-left: 2em !important;">
<li style="box-sizing: border-box;">!group-init –clear</li>
</ul>
<span style="background-color: white; font-family: Helvetica, Arial, sans-serif; font-size: 16px;">SetInit: </span><br />
<ul style="background-attachment: initial !important; background-clip: initial !important; background-image: none !important; background-origin: initial !important; background-position: initial !important; background-repeat: initial !important; background-size: initial !important; border: none; box-shadow: none !important; box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px; margin-bottom: 10px !important; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-left: 2em !important;">
<li style="box-sizing: border-box;">!group-init</li>
</ul>
<span style="background-color: white; font-family: Helvetica, Arial, sans-serif; font-size: 16px;">Sort: </span><br />
<ul style="background-attachment: initial !important; background-clip: initial !important; background-image: none !important; background-origin: initial !important; background-position: initial !important; background-repeat: initial !important; background-size: initial !important; border: none; box-shadow: none !important; box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px; margin-bottom: 10px !important; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-left: 2em !important;">
<li style="box-sizing: border-box;">!group-init –sort</li>
</ul>
<span style="background-color: white; font-family: Helvetica, Arial, sans-serif; font-size: 16px;">Modify5-10: </span><br />
<ul style="background-attachment: initial !important; background-clip: initial !important; background-image: none !important; background-origin: initial !important; background-position: initial !important; background-repeat: initial !important; background-size: initial !important; border: none; box-shadow: none !important; box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px; margin-bottom: 10px !important; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-left: 2em !important;">
<li style="box-sizing: border-box;">[[?{SELECT TOKEN!!!|5,5|10,10} &{tracker:-}]]</li>
</ul>
<span style="background-color: white; font-family: Helvetica, Arial, sans-serif; font-size: 16px;">End of Action: </span><br />
<ul style="background-attachment: initial !important; background-clip: initial !important; background-image: none !important; background-origin: initial !important; background-position: initial !important; background-repeat: initial !important; background-size: initial !important; border: none; box-shadow: none !important; box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px; margin-bottom: 10px !important; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-left: 2em !important;">
<li style="box-sizing: border-box;">!group-init --adjust -10</li>
</ul>
<span style="background-color: white; font-family: Helvetica, Arial, sans-serif; font-size: 16px;">End of Turn: </span><br />
<ul style="background-attachment: initial !important; background-clip: initial !important; background-image: none !important; background-origin: initial !important; background-position: initial !important; background-repeat: initial !important; background-size: initial !important; border: none; box-shadow: none !important; box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px; margin-bottom: 10px !important; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-left: 2em !important;">
<li style="box-sizing: border-box;">!group-init --reroll</li>
<li style="box-sizing: border-box;">!group-init --sort</li>
<li style="box-sizing: border-box;">!mt reset-turn</li>
</ul>
<ul style="background-attachment: initial !important; background-clip: initial !important; background-image: none !important; background-origin: initial !important; background-position: initial !important; background-repeat: initial !important; background-size: initial !important; border: none; box-shadow: none !important; box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px; margin-bottom: 10px !important; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-left: 2em !important;"></ul>
<span style="background-color: white; font-family: Helvetica, Arial, sans-serif; font-size: 16px;">Most of these should be obvious, but some notes: Modify5-10 is using the Tracker option because the option in Group-Init only works on the current active token. Aaron is working on adding an option to apply it to a selected token. The mod5-10 is needed to tokens that take interrupt actions. Be careful however not to fall for the trap of re-Sorting after Modifying, you need to adjust their position manually, because a Sort will re-sort the entire list, including g those that have already acted.</span><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><span style="background-color: white; font-family: Helvetica, Arial, sans-serif; font-size: 16px;">As </span><strong style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;">End of Actions</strong><span style="background-color: white; font-family: Helvetica, Arial, sans-serif; font-size: 16px;"> are performed init values will eventually drop below 0, any token with a 0 or negative score does not get a turn and is skipped. </span><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><strong style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;">End of Turn</strong><span style="background-color: white; font-family: Helvetica, Arial, sans-serif; font-size: 16px;"> rerolls everyones init (I don’t keep the same scores, but if you wanted to you can use the ‘stack’ features), sorts them, them the MoveTracker status is reset to allow new movement, see below.</span><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><strong style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;">MoveTracker v0.1.0</strong><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><span style="background-color: white; font-family: Helvetica, Arial, sans-serif; font-size: 16px;">Use the menu system buttons to turn Tracker ON, strict mode ON and the important one SR Mode ON. </span><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><span style="background-color: white; font-family: Helvetica, Arial, sans-serif; font-size: 16px;">The SR mode turns move tracking resets due to an “eot” event (a players eot) off and allows move tracker to reduce progressively through the actions of a turn. </span><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><span style="background-color: white; font-family: Helvetica, Arial, sans-serif; font-size: 16px;">You can set two rings for movement limits, Walking and Running. To do this click the ADD button and add a RUN option with Agility *4, with Constraint ON. Then set a WALK option with Agility*2, with Constraint OFF.</span><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><span style="background-color: white; font-family: Helvetica, Arial, sans-serif; font-size: 16px;">MT will constrain movement to these limits unless you free them up by using the Move-Constraint option.</span><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><span style="background-color: white; font-family: Helvetica, Arial, sans-serif; font-size: 16px;">In my game I give the players access to a Move button with !MT on it, which allows them to access the MT Menu system for players. Options include taking moves back, but in my game I verbally tell players to not drop their tokens unless they are sure, because their vision will be updated.</span><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><span style="background-color: white; font-family: Helvetica, Arial, sans-serif; font-size: 16px;">For the GM I have 3 buttons:</span><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><span style="background-color: white; font-family: Helvetica, Arial, sans-serif; font-size: 16px;">Move-reset:</span><br />
<ul style="background-attachment: initial !important; background-clip: initial !important; background-image: none !important; background-origin: initial !important; background-position: initial !important; background-repeat: initial !important; background-size: initial !important; border: none; box-shadow: none !important; box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px; margin-bottom: 10px !important; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-left: 2em !important;">
<li style="box-sizing: border-box;">!mt reset-turn</li>
</ul>
<span style="background-color: white; font-family: Helvetica, Arial, sans-serif; font-size: 16px;">Move-constraint:</span><br />
<ul style="background-attachment: initial !important; background-clip: initial !important; background-image: none !important; background-origin: initial !important; background-position: initial !important; background-repeat: initial !important; background-size: initial !important; border: none; box-shadow: none !important; box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px; margin-bottom: 10px !important; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-left: 2em !important;">
<li style="box-sizing: border-box;">!mt toggle-turn-constraints</li>
</ul>
<span style="background-color: white; font-family: Helvetica, Arial, sans-serif; font-size: 16px;">Move:</span><br />
<ul style="background-attachment: initial !important; background-clip: initial !important; background-image: none !important; background-origin: initial !important; background-position: initial !important; background-repeat: initial !important; background-size: initial !important; border: none; box-shadow: none !important; box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px; margin-bottom: 10px !important; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-left: 2em !important;">
<li style="box-sizing: border-box;">!mt</li>
</ul>
<span style="background-color: white; font-family: Helvetica, Arial, sans-serif; font-size: 16px;">The reset is simply there incase something unusual happens. The constraints is for tokens that wish to SPRINT, a third class of movement in SR, which requires a skill roll and is variable in its results.</span><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><span style="background-color: white; font-family: Helvetica, Arial, sans-serif; font-size: 16px;">MT is a really nice tool, but it does have a few short comings:</span><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><span style="background-color: white; font-family: Helvetica, Arial, sans-serif; font-size: 16px;">The area effect layer it applies can be annoying at times, covering things. It can also, at rare times, get in the way of selecting things if the layering is not quite right. This doesn’t happen very often and I have yet to pin down under what conditions it occurs. </span><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><span style="background-color: white; font-family: Helvetica, Arial, sans-serif; font-size: 16px;">The area effect layer can also be less effective if you are using dynamic lighting and you have a very tight field of view… like in a group of offices with walls everywhere.</span><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><span style="background-color: white; font-family: Helvetica, Arial, sans-serif; font-size: 16px;">I would like for it to have a ring lines rather than an area of effect colour, as an optional.</span><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><strong style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;">TurnMarker.</strong><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><span style="background-color: white; font-family: Helvetica, Arial, sans-serif; font-size: 16px;">TM tracks the current token at the top of the init order. It places a nice graphic under it and if you turn the AUTOPULL option ON it will re-center on that token. Its one failing is that it doesn’t ‘select’ that token (I believe there is an PAI issue for why that doesn’t happen).</span><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><span style="background-color: white; font-family: Helvetica, Arial, sans-serif; font-size: 16px;">There are a bunch of announcement options you can use so that message appear in chat when a token has finished, or starts its turn. This connects nicely with StatusTracker, which will display Status marker messages at the same time for the new token.</span><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><span style="background-color: white; font-family: Helvetica, Arial, sans-serif; font-size: 16px;">One thing you have to remember with TurnMark is that it is linked to the current Page Focus, the flag you move around on your pages that determine what players see. </span><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><span style="background-color: white; font-family: Helvetica, Arial, sans-serif; font-size: 16px;">I have had occasions where the TM icon/image gets lost or confused, especially with MT. Most of this confusion will be resolved by simply moving the current token one square. I have other occasions where the icon/image seems to vanish, or just not deploy at all. I strongly suspect that this is my problem, I forgot to do something, or I did something wrong, but I haven’t worked out what it is that I did, yet.</span><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><span style="background-color: white; font-family: Helvetica, Arial, sans-serif; font-size: 16px;">The TM icon can be cleared from screen by closing the Init Tracker, or clearing all tokens from the InitTracker (using the Clear button).</span><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><strong style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;">TokenNameNumber.</strong><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><span style="background-color: white; font-family: Helvetica, Arial, sans-serif; font-size: 16px;">The purpose of this script is simply to add a number to the end of any token you deploy from the Journal. This allows you to deploy multiple copies of a token so it appears as Token 1, Token 2, Token 3 etc. It does this automatically, and adjusts for numbers currently in use, or removed, from the table.</span><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><span style="background-color: white; font-family: Helvetica, Arial, sans-serif; font-size: 16px;">There is a process to setting it up correctly however, and as I don’t like RTFM it took me a while to get it right. But it is worth doing.</span><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><span style="background-color: white; font-family: Helvetica, Arial, sans-serif; font-size: 16px;">What I use it for is to create a Journal entry for a character/creature, assign values and images to it (using the SR character sheet or manually creating your own as I will describe later).</span><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><span style="background-color: white; font-family: Helvetica, Arial, sans-serif; font-size: 16px;">Once you have a token for your Journal, open it and assign the Journal to it (Represents Character). Then add %%NUMBERED%% to what ever Name you assign it, so Wolf would become Wolf %%NUMBERED%%. Save the token. Open the Journal and edit it, remove the current token image (Default Token) and assign the new one. Close. Deploy a new token from the Journal to the table and it will be renumbered. You can delete the token with the %%NUMBERED%% still showing.</span><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><span style="background-color: white; font-family: Helvetica, Arial, sans-serif; font-size: 16px;">The advantage of this, assuming you do NOT bind any attributes to the token, is that you can setup a single Journal for a monster and then deploy multiple copies of it. Further, if you assign values to Bar1,2,3 before you save it to the journal above, it will deploy with those values, ready to use. Alternatively you can use a macro to quickly assign values, as I will show below. For my purposes I use Bar 1=HPs (single track only for NPCs), Bar2=Ammo and Bar3=armour value. How I use these, and why, I explain below.</span><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><strong style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;">TokenMod, GSAttk, ChatSetAttr, Reset.</strong><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><span style="background-color: white; font-family: Helvetica, Arial, sans-serif; font-size: 16px;">Each of these modify Attributes in a Journal in some way. Each of them is good for doing a few things that I wanted, but each of them seems to have a hole in some area, mainly to do with handling current vs max attribute values. It is actually very likely that I am simply missing something and I don’t really need all of them, but that’s the way it worked out, I am happy to be educated.</span><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><span style="background-color: white; font-family: Helvetica, Arial, sans-serif; font-size: 16px;">Reset: is a collection of small programs that someone wrote, which I have hatcheted into various forms at times. Simple one use functions.</span><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><span style="background-color: white; font-family: Helvetica, Arial, sans-serif; font-size: 16px;">The main places I use them is with four buttons used for setting up NPCs and player tokens. So I will just go through what each does.</span><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><span style="background-color: white; font-family: Helvetica, Arial, sans-serif; font-size: 16px;">Template: a macro for apply attributes to an NPC token. Rather than use the full character sheet I only need a few values for NPCs, so I create them with this script, and the following ones. I probably don’t even need this many values, old habits.</span><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><strong style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;">Template.</strong><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><span style="background-color: white; font-family: Helvetica, Arial, sans-serif; font-size: 16px;">!gsa -c @{selected|character_id} {{</span><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><span style="background-color: white; font-family: Helvetica, Arial, sans-serif; font-size: 16px;">--body|?{body|3}</span><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><span style="background-color: white; font-family: Helvetica, Arial, sans-serif; font-size: 16px;">--agility|?{Agility|3}</span><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><span style="background-color: white; font-family: Helvetica, Arial, sans-serif; font-size: 16px;">--reaction|?{Reaction|3}</span><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><span style="background-color: white; font-family: Helvetica, Arial, sans-serif; font-size: 16px;">--strength|?{strength|3}</span><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><span style="background-color: white; font-family: Helvetica, Arial, sans-serif; font-size: 16px;">--willpower|?{willpower|3}</span><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><span style="background-color: white; font-family: Helvetica, Arial, sans-serif; font-size: 16px;">--logic|?{logic|3}</span><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><span style="background-color: white; font-family: Helvetica, Arial, sans-serif; font-size: 16px;">--intuition|?{Intuition|3}</span><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><span style="background-color: white; font-family: Helvetica, Arial, sans-serif; font-size: 16px;">--charisma|?{charisma|3}</span><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><span style="background-color: white; font-family: Helvetica, Arial, sans-serif; font-size: 16px;">--initiativemisc|?{initiativemisc|0}</span><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><span style="background-color: white; font-family: Helvetica, Arial, sans-serif; font-size: 16px;">--initiativedice|?{initiativedice|1}</span><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><span style="background-color: white; font-family: Helvetica, Arial, sans-serif; font-size: 16px;">--matrixinitiativemisc|?{matrixinitiativemisc|0}</span><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><span style="background-color: white; font-family: Helvetica, Arial, sans-serif; font-size: 16px;">--matrixinitiativestat|?{matrixinitiativestat|7}</span><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><span style="background-color: white; font-family: Helvetica, Arial, sans-serif; font-size: 16px;">--matrixinitiativedice|?{matrixinitiativedice|1}</span><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><span style="background-color: white; font-family: Helvetica, Arial, sans-serif; font-size: 16px;">--astralinitiativemisc|?{astralinitiativemisc|0}</span><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><span style="background-color: white; font-family: Helvetica, Arial, sans-serif; font-size: 16px;">--astralinitiativedice|?{astralinitiativedice|3}</span><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><span style="background-color: white; font-family: Helvetica, Arial, sans-serif; font-size: 16px;">--npcphysical|?{npcphysical|10}</span><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><span style="background-color: white; font-family: Helvetica, Arial, sans-serif; font-size: 16px;">--magic|?{magic|6}</span><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><span style="background-color: white; font-family: Helvetica, Arial, sans-serif; font-size: 16px;">--skills|?{skills|3}</span><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><span style="background-color: white; font-family: Helvetica, Arial, sans-serif; font-size: 16px;">--armour|?{armour|9}</span><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><span style="background-color: white; font-family: Helvetica, Arial, sans-serif; font-size: 16px;">}}</span><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><span style="background-color: white; font-family: Helvetica, Arial, sans-serif; font-size: 16px;">!setattr --sel --Ammo|10|10</span><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><span style="background-color: white; font-family: Helvetica, Arial, sans-serif; font-size: 16px;">!token-mod --set bar1_link|npcphysical bar2_link|Ammo bar3_link|armour</span><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><span style="background-color: white; font-family: Helvetica, Arial, sans-serif; font-size: 16px;">!setbars</span><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><span style="background-color: white; font-family: Helvetica, Arial, sans-serif; font-size: 16px;">!token-mod --set bar1_link| bar2_link| bar3_link|</span><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><strong style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;">QuikTemplate: (no prompting)</strong><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><span style="background-color: white; font-family: Helvetica, Arial, sans-serif; font-size: 16px;">!gsa -c @{selected|character_id} {{</span><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><span style="background-color: white; font-family: Helvetica, Arial, sans-serif; font-size: 16px;">--body|3</span><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><span style="background-color: white; font-family: Helvetica, Arial, sans-serif; font-size: 16px;">--agility|3</span><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><span style="background-color: white; font-family: Helvetica, Arial, sans-serif; font-size: 16px;">--reaction|3</span><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><span style="background-color: white; font-family: Helvetica, Arial, sans-serif; font-size: 16px;">--strength|3</span><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><span style="background-color: white; font-family: Helvetica, Arial, sans-serif; font-size: 16px;">--willpower|3</span><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><span style="background-color: white; font-family: Helvetica, Arial, sans-serif; font-size: 16px;">--logic|3</span><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><span style="background-color: white; font-family: Helvetica, Arial, sans-serif; font-size: 16px;">--intuition|3</span><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><span style="background-color: white; font-family: Helvetica, Arial, sans-serif; font-size: 16px;">--charisma|3</span><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><span style="background-color: white; font-family: Helvetica, Arial, sans-serif; font-size: 16px;">--initiativemisc|0</span><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><span style="background-color: white; font-family: Helvetica, Arial, sans-serif; font-size: 16px;">--initiativedice|1</span><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><span style="background-color: white; font-family: Helvetica, Arial, sans-serif; font-size: 16px;">--matrixinitiativemisc|0</span><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><span style="background-color: white; font-family: Helvetica, Arial, sans-serif; font-size: 16px;">--matrixinitiativestat|7</span><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><span style="background-color: white; font-family: Helvetica, Arial, sans-serif; font-size: 16px;">--matrixinitiativedice|1</span><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><span style="background-color: white; font-family: Helvetica, Arial, sans-serif; font-size: 16px;">--astralinitiativemisc|0</span><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><span style="background-color: white; font-family: Helvetica, Arial, sans-serif; font-size: 16px;">--astralinitiativedice|3</span><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><span style="background-color: white; font-family: Helvetica, Arial, sans-serif; font-size: 16px;">--npcphysical|10</span><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><span style="background-color: white; font-family: Helvetica, Arial, sans-serif; font-size: 16px;">--magic|6</span><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><span style="background-color: white; font-family: Helvetica, Arial, sans-serif; font-size: 16px;">--skills|3</span><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><span style="background-color: white; font-family: Helvetica, Arial, sans-serif; font-size: 16px;">--armour|9</span><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><span style="background-color: white; font-family: Helvetica, Arial, sans-serif; font-size: 16px;">}}</span><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><span style="background-color: white; font-family: Helvetica, Arial, sans-serif; font-size: 16px;">!setattr --sel --Ammo|10|10</span><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><span style="background-color: white; font-family: Helvetica, Arial, sans-serif; font-size: 16px;">!token-mod --set bar1_link|npcphysical bar2_link|Ammo bar3_link|armour</span><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><span style="background-color: white; font-family: Helvetica, Arial, sans-serif; font-size: 16px;">!setbars</span><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><span style="background-color: white; font-family: Helvetica, Arial, sans-serif; font-size: 16px;">!token-mod --set bar1_link| bar2_link| bar3_link|</span><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><strong style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;"><br style="box-sizing: border-box;" />SetNPCBars (for resetting tokens quickly).</strong><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><span style="background-color: white; font-family: Helvetica, Arial, sans-serif; font-size: 16px;">!token-mod --set bar1_link|npcphysical bar2_link|Ammo bar3_link|armour</span><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><span style="background-color: white; font-family: Helvetica, Arial, sans-serif; font-size: 16px;">!setbars</span><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><span style="background-color: white; font-family: Helvetica, Arial, sans-serif; font-size: 16px;">!token-mod --set bar1_link| bar2_link| bar3_link|</span><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><span style="background-color: white; font-family: Helvetica, Arial, sans-serif; font-size: 16px;">The thing that you might wonder about is the !setattr command. As far as I can tell tokenmod doesn’t set MAX values for attributes… so I use setattr to put a max value into ammo, so I can reload it if need be (see Ammo later).</span><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><span style="background-color: white; font-family: Helvetica, Arial, sans-serif; font-size: 16px;">The rest of the optional scripts should be reasonably self evident, and rather than go through and explain all about them (follow the links if you want to know), I will instead go through what other buttons I have set up and what they do.</span><br />
<h2 style="background-attachment: initial; background-clip: initial; background-image: none; background-origin: initial; background-position: initial; background-repeat: initial; background-size: initial; box-sizing: border-box; font-family: "Helvetica Neue", Helvetica, Arial, sans-serif; font-size: 30px !important; line-height: 38px !important; margin-bottom: 10px; margin-left: 0px; margin-right: 0px !important; margin-top: 0px !important; padding: 0px !important;">
</h2>
<h4 style="background-attachment: initial; background-clip: initial; background-image: none; background-origin: initial; background-position: initial; background-repeat: initial; background-size: initial; box-sizing: border-box; font-family: "Helvetica Neue", Helvetica, Arial, sans-serif; font-size: 18px !important; line-height: 24px !important; margin-bottom: 10px; margin-left: 0px; margin-right: 0px !important; margin-top: 0px !important; padding: 0px !important;">
GM Buttons.</h4>
<br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><strong style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;">NPC-Attack:</strong><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><span style="background-color: white; font-family: Helvetica, Arial, sans-serif; font-size: 16px;">!power {{</span><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><span style="background-color: white; font-family: Helvetica, Arial, sans-serif; font-size: 16px;">--format|atwill</span><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><span style="background-color: white; font-family: Helvetica, Arial, sans-serif; font-size: 16px;">--name|@{selected|token_name} attacks.</span><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><span style="background-color: white; font-family: Helvetica, Arial, sans-serif; font-size: 16px;">--Target:| ~R@{target|token_name}~R</span><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><span style="background-color: white; font-family: Helvetica, Arial, sans-serif; font-size: 16px;">--AttackRoll:|~R[[ (@{selected|agility}+@{selected|skills} + ?{Mods|0} - [[floor(@{selected|bar1|max}-@{selected|bar1})/3) ]])d6s>5 ]] ~R</span><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><span style="background-color: white; font-family: Helvetica, Arial, sans-serif; font-size: 16px;">}}</span><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><span style="background-color: white; font-family: Helvetica, Arial, sans-serif; font-size: 16px;">!token-mod {{</span><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><span style="background-color: white; font-family: Helvetica, Arial, sans-serif; font-size: 16px;">--set bar2_value|-1 </span><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><span style="background-color: white; font-family: Helvetica, Arial, sans-serif; font-size: 16px;">--ids @{selected|token_id}</span><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><span style="background-color: white; font-family: Helvetica, Arial, sans-serif; font-size: 16px;">}}</span><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><span style="background-color: white; font-family: Helvetica, Arial, sans-serif; font-size: 16px;">The last bit reduces the NPCs Ammo value by 1. As a house rule we give NPCs 10 ammo and deduct 1 everytime they shoot, regardless of attack type or weapon ammo supply. Its just a simplification.</span><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><strong style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;"><br style="box-sizing: border-box;" />NPCReload:</strong><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><span style="background-color: white; font-family: Helvetica, Arial, sans-serif; font-size: 16px;">!token-mod --set bar2_reset|</span><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><strong style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;"><br style="box-sizing: border-box;" />NPC-Skill</strong><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><span style="background-color: white; font-family: Helvetica, Arial, sans-serif; font-size: 16px;">!power {{</span><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><span style="background-color: white; font-family: Helvetica, Arial, sans-serif; font-size: 16px;">--format|atwill</span><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><span style="background-color: white; font-family: Helvetica, Arial, sans-serif; font-size: 16px;">--name|@{selected|token_name}.</span><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><span style="background-color: white; font-family: Helvetica, Arial, sans-serif; font-size: 16px;">--SkillRoll:|~R ?{Skill|Skill} [[( ?{Dice Pool|7} + ?{Mods|0} - [[floor(@{selected|bar1|max}-@{selected|bar1})/3]] )d6s>5]] ~R</span><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><span style="background-color: white; font-family: Helvetica, Arial, sans-serif; font-size: 16px;">}}</span><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><strong style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;"><br style="box-sizing: border-box;" />NPC-Avoid/Soak</strong><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><span style="background-color: white; font-family: Helvetica, Arial, sans-serif; font-size: 16px;">!power {{</span><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><span style="background-color: white; font-family: Helvetica, Arial, sans-serif; font-size: 16px;">--format|atwill</span><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><span style="background-color: white; font-family: Helvetica, Arial, sans-serif; font-size: 16px;">--name|@{selected|token_name} Avoidance roll</span><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><span style="background-color: white; font-family: Helvetica, Arial, sans-serif; font-size: 16px;">--AvoidRoll:|~R[[(@{selected|reaction} + @{selected|intuition|0} + ?{ModAvoid|0} - [[floor(@{selected|bar1|max}-@{selected|bar1})/3) ]])d6s>5 ]] ~R</span><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><span style="background-color: white; font-family: Helvetica, Arial, sans-serif; font-size: 16px;">}}</span><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><span style="background-color: white; font-family: Helvetica, Arial, sans-serif; font-size: 16px;">!power {{</span><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><span style="background-color: white; font-family: Helvetica, Arial, sans-serif; font-size: 16px;">--format|atwill</span><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><span style="background-color: white; font-family: Helvetica, Arial, sans-serif; font-size: 16px;">--name|@{selected|token_name} Soak roll.</span><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><span style="background-color: white; font-family: Helvetica, Arial, sans-serif; font-size: 16px;">--SoakRoll:|~R[[(@{selected|body} + @{selected|armour} +?{AP|0} - [[floor(@{selected|bar1|max}-@{selected|bar1})/3) ]])d6s>5 ]] ~R</span><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><span style="background-color: white; font-family: Helvetica, Arial, sans-serif; font-size: 16px;">}}</span><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><span style="background-color: white; font-family: Helvetica, Arial, sans-serif; font-size: 16px;">You have to be careful with this one, the results sometime come out not in the same order.</span><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><strong style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;"><br style="box-sizing: border-box;" />Roll-Simple</strong><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><span style="background-color: white; font-family: Helvetica, Arial, sans-serif; font-size: 16px;">!power {{</span><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><span style="background-color: white; font-family: Helvetica, Arial, sans-serif; font-size: 16px;">--format|atwill</span><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><span style="background-color: white; font-family: Helvetica, Arial, sans-serif; font-size: 16px;">--name|@{selected|token_name} Simple Roll.</span><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><span style="background-color: white; font-family: Helvetica, Arial, sans-serif; font-size: 16px;">--PoolRoll:|~RSuccesses:[[?{Dice Pool|0}d6s>5]]~R</span><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><span style="background-color: white; font-family: Helvetica, Arial, sans-serif; font-size: 16px;">}}</span><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><strong style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;"><br style="box-sizing: border-box;" />Mark-clear</strong><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><span style="background-color: white; font-family: Helvetica, Arial, sans-serif; font-size: 16px;">!mark-clear</span><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><strong style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;"><br style="box-sizing: border-box;" />Bump and BumpCr8</strong><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><span style="background-color: white; font-family: Helvetica, Arial, sans-serif; font-size: 16px;">!bump-slave –push</span><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><strong style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;"><br style="box-sizing: border-box;" />SFX</strong><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><span style="background-color: white; font-family: Helvetica, Arial, sans-serif; font-size: 16px;">/fx ?{Type|beam|bomb|breath|bubbling|burn|burst|explode|glow|missile|nova|splatter}-?{Colour|acid|blood|charm|death|fire|frost|holy|magic|slime|smoke|water} @{target|token_id}</span><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><strong style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;"><br style="box-sizing: border-box;" />Fire-x</strong><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><span style="background-color: white; font-family: Helvetica, Arial, sans-serif; font-size: 16px;">/fx nova-fire @{target|token_id}</span><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><span style="background-color: white; font-family: Helvetica, Arial, sans-serif; font-size: 16px;">Various sound effects, eg Shotgun</span><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><span style="background-color: white; font-family: Helvetica, Arial, sans-serif; font-size: 16px;">!sfx song:Shotgun01 action:play unique:true volume:50</span><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><span style="background-color: white; font-family: Helvetica, Arial, sans-serif; font-size: 16px;">!sfx song:Machinegun action:play unique:true volume:50</span><br />
<h2 style="background-attachment: initial; background-clip: initial; background-image: none; background-origin: initial; background-position: initial; background-repeat: initial; background-size: initial; box-sizing: border-box; font-family: "Helvetica Neue", Helvetica, Arial, sans-serif; font-size: 30px !important; line-height: 38px !important; margin-bottom: 10px; margin-left: 0px; margin-right: 0px !important; margin-top: 0px !important; padding: 0px !important;">
</h2>
<h4 style="background-attachment: initial; background-clip: initial; background-image: none; background-origin: initial; background-position: initial; background-repeat: initial; background-size: initial; box-sizing: border-box; font-family: "Helvetica Neue", Helvetica, Arial, sans-serif; font-size: 18px !important; line-height: 24px !important; margin-bottom: 10px; margin-left: 0px; margin-right: 0px !important; margin-top: 0px !important; padding: 0px !important;">
The Player Bar.</h4>
<span style="background-color: white; font-family: Helvetica, Arial, sans-serif; font-size: 16px;">For players we try to track ammo…</span><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><strong style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;"><br style="box-sizing: border-box;" />AdjustGunClip</strong><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><span style="background-color: white; font-family: Helvetica, Arial, sans-serif; font-size: 16px;">!ammo @{selected|token_id} ?{Gun name} ?{Adjust clip|0,0|-1,-1|-2,-2|-3,-3|-6,-6|-10,-10|-20,-20|1,1|5,5|10,10}</span><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><strong style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;"><br style="box-sizing: border-box;" />ANewGun</strong><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><span style="background-color: white; font-family: Helvetica, Arial, sans-serif; font-size: 16px;">!setattr --sel --?{GunName}|?{Clip}|?{Clip}</span><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><strong style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;"><br style="box-sizing: border-box;" />aReload</strong><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><span style="background-color: white; font-family: Helvetica, Arial, sans-serif; font-size: 16px;">!resetattr --sel --?{Gun name}</span><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><strong style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;">Roll-Edge</strong><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><span style="background-color: white; font-family: Helvetica, Arial, sans-serif; font-size: 16px;">!power {{</span><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><span style="background-color: white; font-family: Helvetica, Arial, sans-serif; font-size: 16px;">--format|atwill</span><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><span style="background-color: white; font-family: Helvetica, Arial, sans-serif; font-size: 16px;">--name|@{selected|token_name} Simple Roll.</span><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><span style="background-color: white; font-family: Helvetica, Arial, sans-serif; font-size: 16px;">--PoolRoll:|~RSuccesses:[[?{Dice Pool|0}d6!s>5]]~R</span><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><span style="background-color: white; font-family: Helvetica, Arial, sans-serif; font-size: 16px;">}}</span><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><strong style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;"><br style="box-sizing: border-box;" />SetLight</strong><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><span style="background-color: white; font-family: Helvetica, Arial, sans-serif; font-size: 16px;">!token-mod --set light_radius|?{light radius|20} light_dimradius|?{dim radius|5} light_angle|?{Angle|360} light_otherplayers|?{YesNo|yes}</span><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><strong style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;"><br style="box-sizing: border-box;" />SetSight</strong><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><span style="background-color: white; font-family: Helvetica, Arial, sans-serif; font-size: 16px;">!token-mod --set light_multiplier|?{Light xMod|1} light_losangle|?{Angle|360} light_hassight|?{YesNo|yes}</span><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><strong style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;"><br style="box-sizing: border-box;" />StatAdd</strong><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><span style="background-color: white; font-family: Helvetica, Arial, sans-serif; font-size: 16px;">!StatusAdd ?{Status name} ?{Status Duration, -1 for perm} ?{Status description} ?{Type GM for GM only} // ?{Status Indicator|Purple|Red|Blue|Green|Brown|Pink|Yellow|Skull|Broken-heart|broken-skull|death-zone }</span><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><strong style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;">StatAll, StatClrAll, StatDel</strong><span style="background-color: white; font-family: Helvetica, Arial, sans-serif; font-size: 16px;">… should be easy to work out.</span><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><strong style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;"><br style="box-sizing: border-box;" />Whisper</strong><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><span style="background-color: white; font-family: Helvetica, Arial, sans-serif; font-size: 16px;">/w ?{Target|gm|Storme|Jackson|Moonraker|Buzz|Brock|Bruce|Indigo|Kat|Solomon|Wolfric} ?{Message}</span><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><img border="0" height="413" style="border: 0px; box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px; height: auto; max-width: 100%; vertical-align: middle; width: auto;" width="602" /><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><img border="0" height="411" style="border: 0px; box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px; height: auto; max-width: 100%; vertical-align: middle; width: auto;" width="602" /><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><a class="userscript-userscript-lightly" href="https://s3.amazonaws.com/files.d20.io/images/24804136/cq6QsXYObtVHUYCS5CKWVg/original.png?1477995887" style="background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; background-position: initial; background-repeat: initial; background-size: initial; box-sizing: border-box; color: #0088cc; font-family: Helvetica, Arial, sans-serif; font-size: 16px; transition: 0.25s;"></a><a class="userscript-lightly" href="https://s3.amazonaws.com/files.d20.io/images/24804136/cq6QsXYObtVHUYCS5CKWVg/original.png?1477995887" style="background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; background-position: initial; background-repeat: initial; background-size: initial; box-sizing: border-box; color: #0088cc; font-family: Helvetica, Arial, sans-serif; font-size: 16px; transition: 0.25s;"></a><a class="lightly" href="https://s3.amazonaws.com/files.d20.io/images/24804136/cq6QsXYObtVHUYCS5CKWVg/original.png?1477995887" style="background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; background-position: initial; background-repeat: initial; background-size: initial; box-sizing: border-box; color: #0088cc; display: block !important; position: relative; transition: 0.25s;"><img src="https://s3.amazonaws.com/files.d20.io/images/24804136/cq6QsXYObtVHUYCS5CKWVg/med.png?1477995887" style="border: 0px; box-sizing: border-box; height: auto; max-width: 100%; vertical-align: middle; width: auto;" /></a><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><span style="background-color: white; font-family: Helvetica, Arial, sans-serif; font-size: 16px;">MT active...</span><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><a class="userscript-userscript-lightly" href="https://s3.amazonaws.com/files.d20.io/images/24804308/rm7RNF2LNe20oiGKgamAVQ/original.png?1477996143" style="background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; background-position: initial; background-repeat: initial; background-size: initial; box-sizing: border-box; color: #0088cc; font-family: Helvetica, Arial, sans-serif; font-size: 16px; transition: 0.25s;"></a><a class="userscript-lightly" href="https://s3.amazonaws.com/files.d20.io/images/24804308/rm7RNF2LNe20oiGKgamAVQ/original.png?1477996143" style="background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; background-position: initial; background-repeat: initial; background-size: initial; box-sizing: border-box; color: #0088cc; font-family: Helvetica, Arial, sans-serif; font-size: 16px; transition: 0.25s;"></a><a class="lightly" href="https://s3.amazonaws.com/files.d20.io/images/24804308/rm7RNF2LNe20oiGKgamAVQ/original.png?1477996143" style="background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; background-position: initial; background-repeat: initial; background-size: initial; box-sizing: border-box; color: #0088cc; display: block !important; position: relative; transition: 0.25s;"><img src="https://s3.amazonaws.com/files.d20.io/images/24804308/rm7RNF2LNe20oiGKgamAVQ/med.png?1477996143" style="border: 0px; box-sizing: border-box; height: auto; max-width: 100%; vertical-align: middle; width: auto;" /></a><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><span style="background-color: white; font-family: Helvetica, Arial, sans-serif; font-size: 16px;">PS If you are wondering how I have my macro bar over three lines: </span><a href="https://app.roll20.net/forum/post/476678/slug%7D" style="background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; background-position: initial; background-repeat: initial; background-size: initial; box-sizing: border-box; color: #0088cc; font-family: Helvetica, Arial, sans-serif; font-size: 16px; transition: 0.25s;">https://app.roll20.net/forum/post/476678/slug%7D</a><span style="background-color: white; font-family: Helvetica, Arial, sans-serif; font-size: 16px;">Not perfect but simple and works.</span><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><br style="box-sizing: border-box; font-family: Helvetica, Arial, sans-serif; font-size: 16px;" /><span style="background-color: white; font-family: Helvetica, Arial, sans-serif; font-size: 16px;">Reset script….no idea where I got it from sorry.</span><br />
<pre style="background: rgb(248, 248, 248) !important; border-radius: 3px !important; border: 1px solid rgb(221, 221, 221) !important; box-shadow: none !important; box-sizing: border-box; color: #333333; font-family: Menlo, Monaco, monospace, sans-serif !important; font-size: 14.4px; line-height: 1.42857; margin-bottom: 10px !important; overflow: auto; padding: 1em !important; word-break: break-all; word-wrap: break-word;">;on("chat:message", function(msg) {
'use strict';
// Exit if not an api command
if (msg.type != "api") return;
// Get the API Chat Command
msg.who = msg.who.replace(" (GM)", "");
msg.content = msg.content.replace("(GM) ", "");
var command = msg.content.split(" ", 1);
// Removes all status markers from selected tokens...
// Usage: !clear
if (command == "!clear") {
_.each(msg.selected, function(obj) {
var Token = getObj("graphic", obj._id);
var DefaultIcons = "";
if (Token.get("represents") !== "") {
DefaultIcons = findObjs({_type: "attribute", name: "DefaultIcons", _characterid: Token.get("represents")})[0];
DefaultIcons = (DefaultIcons !== undefined) ? DefaultIcons.get("current") : "";
}
Token.set("statusmarkers", DefaultIcons);
});
}
if (command == "!setbars") {
_.each(msg.selected, function(obj) {
// Get the Token and its max bar values...
var Token = getObj("graphic", obj._id);
var DefaultIcons = "";
var bar1value = Token.get("bar1_value")
var bar2value = Token.get("bar2_value")
var bar3value = Token.get("bar3_value")
// If the Token represents a character, check to see if the Token
// has any default icons to set. Usage should be markername@value
// Example: grenade@2
if (Token.get("represents") !== "") {
DefaultIcons = findObjs({_type: "attribute", name: "DefaultIcons", _characterid: Token.get("represents")})[0];
DefaultIcons = (DefaultIcons !== undefined) ? DefaultIcons.get("current") : "";
}
// Reset bar values and remove all status markers except those
// marked as default icons...
//if (Bar1Max !== null) Token.set("bar1_value", Bar1Max);
Token.set("bar1_max", "");
Token.set("bar2_max", "");
Token.set("bar3_max", "");
Token.set("bar1_max", bar1value);
Token.set("bar2_max", bar2value);
Token.set("bar3_max", bar3value);
Token.set("statusmarkers", DefaultIcons);
});
}
if (command == "!sort") {
if (msg.type !== 'api' || msg.content !== '!sort') return;
let order = Campaign().get('turnorder');
if (order.length) {
order = _.sortBy(JSON.parse(order), (t) => parseFloat(t.pr));
order.reverse();
}
Campaign().set('turnorder', JSON.stringify(order));
}
});
</pre>
Flynnkdhttp://www.blogger.com/profile/11478924902458737743noreply@blogger.com0tag:blogger.com,1999:blog-7566600868433602340.post-62543701950492664202016-09-08T18:18:00.000-07:002016-09-08T18:19:18.586-07:00Mapping issues in the modern worldI keep waiting to be inspired so I can write a long post, but I have decided smaller, minor posts are probably a better idea, and might see me actually do something... lotta commas.<br />
<br />
MAPS! There are some awesome maps out there these days, but of lot of them have grids, and numbers and secret door symbols that stick out of the wall... I hate this.<br />
<br />
Visibility.<br />
<br />
Today I use Roll20 or Fantasy Grounds to run games with, on a big TV screen for all my players to see. I use Fog or War or better yet (Roll20's advantage) dynamic lighting, so you only see what you can see (LOS and emitted light). To use this tool you have to lay down a grid of lines to show where solid objects are and where the light stops.<br />
<br />
But if you have a big S marker sticking out of the wall it is extremely hard to hide it, or you dynamic light lines have to stick out or bend around it, which the players will be able to spot... oh look a bump in the wall, lets look for secret doors there.<br />
<br />
And while I am at it, a wish list: Soft lines, so it still allows light to get through but just weakens it a set amount, like a curtain. Perforated LOS lines, for portcullis and holes in walls etc.<br />
<br />
Grids.<br />
<br />
On top of that the game controls movement distances by having its own grid, visible or not. I don't need a grid on my map that conflicts with the VDD grid, not to mention trying to get them to align. Dyson Maps are awesome in this regard, they provide non-gridded versions.<br />
<br />
Wishlist: show movement ranges as a token is selected, taking into account rough ground. Defining rough ground areas would be good.<br />
<br />
Labels.<br />
<br />
There are orcs gathered around the large number 5 engraved on the floor of the room... Use layers guys! Let me remove all that stuff.<br />
<br />
Walls.<br />
<br />
This is just a query, how do others handle walls in a VDD? I tned to either use vector style lines inside solid areas, creating sectors and allowing the walls to show, OR I draw the lines a short distance inside the walls to allow players to see they are walls, along with the lovely drawing effects used with the wall... but this may reveal things on the other side, or you suddenly drawing right up against the wall will tell smart players something.<br />
<br />Flynnkdhttp://www.blogger.com/profile/11478924902458737743noreply@blogger.com0tag:blogger.com,1999:blog-7566600868433602340.post-68586123086898817372016-04-15T18:53:00.001-07:002016-04-15T18:53:30.726-07:00Kickstarter stretch goals are becoming a farce. I really am getting old.<br />
<br />
And just to prove the point a women offered me her seat on a bus the other day, first time... sigh.<br />
<br />
Then one of my KSers sent out an update email advertising one of their new figures, Deodric the Drunk. My first thought was 'thats a nice figure', which it is, but 'why are they portraying a drunk as a happy good thing in a game for kids'. They could easily have called it Deodric the Drinker and avoided the good portrayal of something that is bad.... yes being a drunk is bad. Believe me, I was a big drunk in my earlier years, but with time my views have changed... being drunk is a comparative waste of my valuable time, especially if I don't recall a lot of it.<br />
<br />
Anyway then I moved to my next email for another KSer to find them raving about being close to their first stretch goal. When I look at that stretch goal I roll my eyeballs, it is so obviously a token effort. Its a digital product, and they are offering a few extra digital items... you really think I am so dumb to believe:<br />
<br />
a. You haven't already done all the work for it, and if you haven't why not?<br />
b. You will offer that later on, probably for free.<br />
c. Why isn't this part of the basic package, it is obviously part of the whole point of the product.<br />
d. If it isn't part of the basic package, WHY ISN'T IT!<br />
<br />
Really, what these KSer are doing is developing a product, then breaking it down into its components and making those that can be into stretch goals. Many of them are so blatantly a part of the core product that I feel insulted... AND then there are the ones that offer something as a stretch goal that are such good ideas... AND they don't make it! REALLY! You aren't going to do it anyway?<br />
<br />
I think twice about KSers that do this now.<br />
<br />
And just to fill space, my pet peeves that annoy me about KSers. (ps I have 308 backed projects)<br />
<br />
<br />
<ol>
<li>LONG list of purchase options that are so convoluted I need to read the details three times to work out what they are offering. For god sake you are trying to SELL an idea, not a product range with expansion sets. SELL THE DAMN IDEA, have a basic offering, a full digital offering, a full kit offering and the Give me all your money offering... AND that's it! Sell me the rest on the second KSer.</li>
<li>HAVE the product done, at least to a complete proto-type. I want to see a nearly completed physical example of your product. Do not sell me a fucking idea that you might one day finish. I used to buy into role playing games simply based on their idea of a game... no more, too many failures, too long a wait time... and even reputable names can do this... eg </li>
<ol>
<li><a href="https://www.kickstarter.com/projects/modiphius/mutant-chronicles-3rd-ed-rpg/description" target="_blank">Mutant Chronicles</a> - Aug 2014. I got the last of the PDFs (I think, there were a lot of them) just recently. This is a major company and their estimate of timing was way off, because they were writing the books as they went. I'm not sure if their estimated date was for the basic books only, but they were late anyway. They have delivered however, and I am happy with the product. I have backed several of their KSers and recommend them.</li>
<li><a href="https://www.kickstarter.com/projects/1299187159/elfwood-for-sixcess-core" target="_blank">Elfwood</a> - May 2014. Nothing delivered so far. AT least they are still sending out updates, occasionally.</li>
<li><a href="https://www.kickstarter.com/projects/764802981/shaintar-legends-unleashed/updates" target="_blank">Shaintar</a> - Feb 2014 - I actually expected this one to go badly, and it has. One or two people promising to write a huge number of books, not even started yet... they are slowly delivering. Way over ambitious.</li>
</ol>
<li>HAVE REAL STRETCH GOALS... It should be something extra, or a real addon, not a component of the original product that you have broken off.</li>
<li>DIGITAL PRODUCTS ARE NOT A CASH COW! Over priced digital products turn me right off. I am in Australia and the cost of postage a the number one consideration I have with KSers. I buy digital versions wherever possible unless they have attractive postal options. It isn't common but I have seen some pretty nasty pricing. As a guide I tend to be happy to pay about $10 per 100 pages.</li>
</ol>
<div>
Of course my biggest peeve is non-deliveries, fortunately I have a fairly low % of those, but some have hurt - Up Front, CST-01 Watch.</div>
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<br />Flynnkdhttp://www.blogger.com/profile/11478924902458737743noreply@blogger.com1tag:blogger.com,1999:blog-7566600868433602340.post-86386657830442460172016-03-31T21:45:00.000-07:002016-03-31T21:45:41.576-07:00Burnout & Recovery.<span style="font-size: large;">Burnout & Recovery.</span><br />
<br />
Well I haven't written anything for a time. Partly that was because I was having an episode of burnout, or writer's block if you like. I have a number of projects I work on at any one time, currently the list is:<br />
<br />
Sarmarkand (a game environment)<br />
Fallen Cities (aka Fallen Skies aka Fallen World)( a PbtA game)<br />
Mapping Cards (a game support product)<br />
Valley of the Kings MegaDungeon.<br />
<br />
All of the above are major products, lots of work required. I usually run 3-4 at a time to try to avoid burnout, swapping from one to the other as needs be. I get a lot of good cross pollination from doing more than one at a time as well... for example I had a good idea of doing a Mapping Cards deck specifically for Fallen Cities, which I can then expand into Valley of the Kings.<br />
<br />
Oh and I forgot Journey (an rpg about journeys and how travel can broaden the mind) and Longest Dungeon (using Mapping Cards to develop a full scenario)... minor products.<br />
<br />
On top of that I play in 2 role playing games and GM one other, plus I am planning my next role playing game - Runequest Classic. The latter is 6 months off as we are currently having a good time with D&D5e.<br />
<br />
So my time is well used. But around the end of last year I got into a total slump with writing. I just didn't want to do anything, and ideas had all dried up. I was looking at pages of text and going 'blah!'.<br />
<br />
So a break. Which works well, get away from it all and do simple and fun things, think small.<br />
<br />
One of my favourite passions is pen and paper, let me loose in OfficeWorks please! I have been collecting pens (fountain pens) from China mainly (they are cheap) and I buy... notebooks, covered books with mostly blank pages. The combination allows me to walk around with a book and take notes, doodle and draw and write things down as they pop into my head. This somehow was exempt from the above block, possibly because it is more tactile than cerebral, so for a time now I have been collecting little snippets of ideas and thoughts. I might add that Google Keep is an excellent online version of this for when I am at work and ripping out a notebook isn't appropriate.<br />
<br />
Well finally I seem to be getting back into things, and I have a bunch of notes to work with now, snippets of ideas that need to be included.<br />
<br />
The other good thing that happened to me was some help from someone I work with about software. I was telling him how I had this idea to use the real life Valley of the Kings as the basis for a rpg dungeon, and how it would be a lot of work to re-do all the tomb maps you can get about the place, expanding them into bigger dungeons but trying to keep the same feel, when he suggested I just use Illustrator and the line drawing conversion feature it has. You drop a PDF into Illustrator, convert it and bamm, a perfectly vectorised line image that you can pull apart and do whatever you like with. Its incredible! Serendipity. There are just too many software packages out there to keep track of them all, I was so lucky to gain this knowledge from someone else who just happened to understand what I wanted.<br />
<br />
PS I have abandoned the www.austwiz.com name, and have begun moving everything over to Flynnkd Games at www.flynnkd.com. The austwiz name was an old business I ran with a partner some 25 years ago running PBM games.Flynnkdhttp://www.blogger.com/profile/11478924902458737743noreply@blogger.com0tag:blogger.com,1999:blog-7566600868433602340.post-27085001252640107372015-09-16T15:51:00.001-07:002015-09-16T15:51:38.465-07:00The Stack.<h1 dir="ltr" style="line-height: 1.38; margin-bottom: 6pt; margin-top: 20pt;">
<span style="background-color: transparent; color: black; font-family: Arial; font-size: 26.666666666666664px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">The Stack.</span></h1>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Optional rule, you will need a bunch of large d6, preferably 15mm sized.</span></div>
<b id="docs-internal-guid-37114fd2-d857-9dfb-6001-b0f418db4199" style="font-weight: normal;"><br /></b>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Each time a player doesn’t like the result of the dice roll they have made they may elect to ‘go to the stack’. This will allow them to reroll one of the dice, their choice. In return for this favour the player must add another d6 to the Stack.</span></div>
<b style="font-weight: normal;"><br /></b>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">The Stack starts off on the middle of the table (or someplace suitable unstable). The GM puts down a single d6. When a player elects to ‘go to the stack’ they must put a new d6 on top of the existing stack. This continues until the stack falls.</span></div>
<b style="font-weight: normal;"><br /></b>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">When the stack falls the player must accept the roll they have, plus every character takes +1Stress.</span></div>
<b style="font-weight: normal;"><br /></b>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">If the stack has 6 or more dice in it the GM gains the power to send players ‘to the stack’. In which case the player must add another d6. If they succeed they may replace one of their dice rolled with a 6.</span></div>
<b style="font-weight: normal;"><br /></b>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">If the stack falls due to ANY reason that is clearly not the GMs fault, then the normal effect applies.</span></div>
<b style="font-weight: normal;"><br /></b>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Option: if the stack gets to 12 dice it is reset and 1 Hope is gained.</span></div>
<br />
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Option: Put 12 various sized d6 into a cup. When a d6 is needed roll all the dice in the cup and select only those that roll a 6, repeat till one dice left. Player must use that dice to add to the stack.</span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><br /></span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><br /></span></div>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Modifiable for other game systems. Credits to Dread for the original idea using a jenga tower.</span></div>
Flynnkdhttp://www.blogger.com/profile/11478924902458737743noreply@blogger.com1tag:blogger.com,1999:blog-7566600868433602340.post-38223818633178184822015-07-28T18:41:00.001-07:002015-07-28T18:41:30.926-07:00Outline for a new game I am working on - Raised WorldHaven't decided on a system to use, but likely Apocalypse World.<br />
<br />
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.6666666666667px; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><b>Raised World or maybe Fallen World.</b></span></div>
<b id="docs-internal-guid-f3725225-d774-7f29-6c1c-30ccdfdd6647" style="font-weight: normal;"><br /></b>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Set around 200 years into the future (circa 2200).</span></div>
<b style="font-weight: normal;"><br /></b>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Wealth has become concentrated in the top 5% to an unhealthy level. The world economy is dominated by corporate entities that have worked to reduce costs via the reduction of wages and conditions, as well as mass production and automation. The middle class as a social entity has been destroyed, replaced with a larger ‘working class’ that has been neutered via automation and internationalisation. Poverty and unemployment is rampant in nearly all areas of the world, but token relief programs (mass produced and automated) are offered by those ‘inpower’ to ensure starvation and disease do not get out of control. Life is still bleak for the poor. </span></div>
<b style="font-weight: normal;"><br /></b>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">The ‘poor’ and ‘working class’ are controlled and monitored, privacy is a right only for the ‘rich’. “Hope’ is offered in the form of ‘Lotteries’ and ‘Internships’. The Lotteries offer the dream of wealth. Internships offer the hope of improvement and social mobility, but in reality siphon off those who show talent and skill into the ‘rich’, depriving the ‘workers’ of leadership and inspiration.</span></div>
<b style="font-weight: normal;"><br /></b>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">The wealth of the Rich however is so great that they can use their technology and resources to continue to oppress the workers and the poor without fear of them rising up. The Rich isolate themselves in ‘country villas/estates’, ‘private enclaves’ and ‘city precincts’. All of these are walled and guarded areas, even to the point of having a ‘green barrier’ (parklands) around them for increased protection. </span></div>
<b style="font-weight: normal;"><br /></b>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">The working class get power for essentials and for mass media to keep them ‘entertained’. Food is provided free of charge for those who cannot provide their own, but it is a form of ‘gruel’ provided through ‘Community Centres’. The barest medical services are maintained, mostly to control outbreaks of sickness that might impinge on the Rich or work performance. </span></div>
<b style="font-weight: normal;"><br /></b>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Fusion power is available and power is no longer an issue to those who can control it. The working class however still pay at a scale dating back 50 years.</span></div>
<b style="font-weight: normal;"><br /></b>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">The world is a stark place of luxury and bland survival.</span></div>
<b style="font-weight: normal;"><br /></b>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">A limited form of anti-gravity engine (AGE) is developed. This allows a bubble of anti-gravity to be created that can control the amount of gravity exerted on the bubble and its contents, the net effect of which is that the bubbles and their contents can be moved away from the surface of the earth, but NOT out of the gravity well altogether. There are some tolerance issues that cannot be overcome. Effectively it means the bubble can lift to about a height of 500m, after which the physics become dangerous and unstable. There is a minimum size to this bubble, around a mile in diameter, but optimal size will be around 5 miles in diameter, and a maximum size of 10 miles. Smaller and larger bubbles become unstable and require exponential power supplies.</span></div>
<b style="font-weight: normal;"><br /></b>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">The development of this technology was initially driven by the mining industry, giving them the ability to lift a huge amount of dirt in a semi-controlled fashion and gaining fast and easy access to resources below the surface via a new form of ‘open cut’ mining. Once the technology became feasible and went into proto-typing other industries jumped on the band wagon, such as entertainment/fun park enterprises, gambling casinos and eventually The Rich.</span></div>
<b style="font-weight: normal;"><br /></b>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">These bubbles must be maintained, requiring a fusion reactor within the bubble providing power. If the bubble fails the contents crash to the ground. For that reason everyone agreed that bubbles did not move, they remained over their craters. Not to mention that the energy required to move one laterally was enormous (the AGE only worked against gravity, not inertia). And to top it all off we will say that moving the bubble puts stress on it. Not to say that the craters were not developed by real-estate companies and sold off to those workers who could afford it, or were housed within it for ease of access to the enclave above it.</span></div>
<b style="font-weight: normal;"><br /></b>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Once the technology was proven to be fail safe (as safe a fusion reactors), the Rich leapt on it. Those ‘precincts’ in cities became airborne, they were LIFTED away from the dangers of the surface world and the ‘surface people’. Rich Precincts around the world were LIFTED, in small numbers initially but then in greater numbers as it became obvious that a new class of people were being created (The Lifted). The Rich now not only controlled the vast majority of the world’s wealth but they were essentially also separated from the rest of the world’s population.</span></div>
<b style="font-weight: normal;"><br /></b>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">However.</span></div>
<b style="font-weight: normal;"><br /></b>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Around 20 years after the first permanent LIFTED bubble was created (mining bubbles were lifted and then DROPPED after the crater had been exploited), Skynet Adventure World, the first RIFT appeared. Apparently the Anti-gravity field caused damage to the barriers between our dimension and another dimension. With time the damage increased and the other side was able to penetrate into our world. The first RIFT was the first successful breach of the barrier by the other side… and the monsters moved in.</span></div>
<b style="font-weight: normal;"><br /></b>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Once a RIFT occurs the region around the RIFT changes, the physics of the two worlds mix and overlap. This results in the anti-gravity engine failing and the disc DROPPING (suddenly). </span></div>
<b style="font-weight: normal;"><br /></b>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">The RIFT happens out to about 10 times the radius of the bubble, so a 1 mile bubble will have a 10 mile diameter RIFT zone. Within the RIFT zone a fog appears, covering the entire area in a heavy fog like vapour that is dangerous for humans over extended periods of exposure. The fog has a reddish tinge to it, combined with the fogs reduction of sunlight this causes a unsettling blood colour to blanket the area. It also has a subtle bitter, metallic taste.</span></div>
<b style="font-weight: normal;"><br /></b>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Then the monsters move in. The monsters appear as a thick vapour, difficult to see within the fog, but those trained to spot them can. This ‘natural’ form of the aliens, a vapourous form, makes them mostly immune to normal weapons, but new means have been discovered as will be explained later. </span></div>
<b style="font-weight: normal;"><br /></b>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">The alien will move to possess (as in a spirit) any non-living material that, including vehicles, buildings, the ground or dead bodies. Once the creature has possessed the item it will control it, animate it. Eg a car or bus will move as it controlled by a driver and having a working engine. A building will be haunted and the creature will have poltergeist like powers. A body will become a zombie. </span></div>
<b style="font-weight: normal;"><br /></b>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">The creatures will then begin to customise their ‘body’, to whatever macabre self image it may have. </span></div>
<b style="font-weight: normal;"><br /></b>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">The creatures are very good with metals, being able to radically change their forms, and quickly.</span></div>
<b style="font-weight: normal;"><br /></b>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Once the Rifts started it was eventually realised what was happening and all anti-gravity engines were required to DROP, but the ‘Rich’ had other ideas. Instead of abandoning their positions of invulnerability they developed an alternative, the RAISED PLATFORM. Using materials developed for the Space Escalator (carbon buckyballs), they constructed platforms that would carry the weight of their domains at a height of 200-300 meters above the crater they came from. This took time of course and in that time more and more RIFTS began appearing and discs DROPPING. </span></div>
<b style="font-weight: normal;"><br /></b>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">But converting to a RAISED city didn’t stop the RIFTs, once they began they started appearing everywhere that an anti-gravity machine had been turned on. The world economy crashed. Panic. Disaster.</span></div>
<b style="font-weight: normal;"><br /></b>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">The world the players will exist in is post apocalyptic for most purposes. The world economy is mostly destroyed. International and intercontinental infrastructure is mostly disrupted. Air travel is almost gone as most of the worlds major airports are within Rifts. Even sea travel has some issues as ‘Lifts’ were done over some ocean areas for mining. Most of the Lowlands of Holland and the Netherlands are one huge Rift as they had raised the land and then re-settle it at a higher level.</span></div>
<b style="font-weight: normal;"><br /></b>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Several hundred major cities or Corporate Estates, (the rich ones who could ‘Lift’ themselves first, and thus ‘Dropped’ first) have crashed back to earth catastrophically. The remainder of the ‘Lifted’ cities and estates have converted to ‘Raised’ platforms, standing on pillared superstructures, or have ‘resettled’ back on the ground. Rifts have now appeared beneath, or over, nearly all of them, where-ever an AGE was turned on. </span></div>
<b style="font-weight: normal;"><br /></b>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">The players are elite soldiers, selected from the population for specific traits and abilities. They are trained and educated from about 12 years of age to be soldiers, within the City. Most of them are drawn from the ‘workers’, but occasionally a ‘Citizen’ is selected (although it is considered a drop in status by other Citizens). They are kept in separate enclaves, sealed off from the City proper. </span></div>
<b style="font-weight: normal;"><br /></b>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">You will work as part of a team of ‘Cleaners’ that are sent out into the Rift to kill aliens.</span></div>
<b style="font-weight: normal;"><br /></b>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Cleaners are selected not only for their physical and mental superiority, but also for genetic traits that suggest they have, or may gain what are called ‘Rift Powers’. These are what we would call ‘pyschic powers’, but nearly all of them have manifested since the arrival of the Rifts. Continued exposure to the Rift results in the accumulation of Rift Radiation that causes mutations within the human body. Some of these changes are good, and some of them are bad, a lot of them are both.</span></div>
<b style="font-weight: normal;"><br /></b>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Their ROLES:</span></div>
<b style="font-weight: normal;"><br /></b>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Players will be formed into TEAMS by their sponsor city, equipped, trained, indoctrinated and sent out on missions to collect MIASMA (alien remains). Amongst other things.</span></div>
<b style="font-weight: normal;"><br /></b>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">The SOCIAL STATEMENT.</span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">The game will have several social statements: Radicalised distribution of wealth, Thoughtless use of technology for the benefit of the Few, Oppression by a godlike minority over the mass of humanity, The Struggle for freedom, Sarcastic commentary on Capitalism via a Corporate Structure, Bigotry and Prejudice and Racism on an economic basis. </span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Many of the cities will be Corporate, either built and owned by a mega-corp, or populated by people who got where they are via the Corporate System and believe it is the Answer. The players will be assigned a Commander from the Corporation, who will control their missions and assets and review their performance. There will be many teams, and the corporate system will have them compete against each other to ensure ‘performance’. Thier Commanders will be on Performance Pay and will run their team as a business, ruthlessly. They will conduct ‘performance reviews’ of each member. </span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Never refer to them by name - they are servants or workers, ‘cleaners’.</span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Remain safe from them at all times - disarmed and protected by robotic weapons.</span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Demean them all the time. ‘You can do better’.</span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Remind them they are here only because of the Company/Corporation.</span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">His supervisor will be The Director - who is also the GM.</span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Players will be from ‘The Workers’ mostly, selected for their optimal parameters. The Rich will consider them only slightly better than the rest of the surface dwellers.</span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Inspirational art:</span></div>
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<a href="http://alexandreev.deviantart.com/art/Cover-art-for-Twisted-Dagger-TV-series-534385759" style="text-decoration: none;"><span style="background-color: transparent; color: #1155cc; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">http://alexandreev.deviantart.com/art/Cover-art-for-Twisted-Dagger-TV-series-534385759</span></a></div>
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<a href="http://alexandreev.deviantart.com/art/Groovy-Kuulostaa-533136482" style="text-decoration: none;"><span style="background-color: transparent; color: #1155cc; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">http://alexandreev.deviantart.com/art/Groovy-Kuulostaa-533136482</span></a></div>
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<a href="http://alexandreev.deviantart.com/art/ZONA-06-467038052" style="text-decoration: none;"><span style="background-color: transparent; color: #1155cc; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">http://alexandreev.deviantart.com/art/ZONA-06-467038052</span></a></div>
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<a href="http://alexandreev.deviantart.com/art/ZONA-04-465580357" style="text-decoration: none;"><span style="background-color: transparent; color: #1155cc; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">http://alexandreev.deviantart.com/art/ZONA-04-465580357</span></a></div>
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<a href="http://alexandreev.deviantart.com/art/ZONA-01-463828687" style="text-decoration: none;"><span style="background-color: transparent; color: #1155cc; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">http://alexandreev.deviantart.com/art/ZONA-01-463828687</span></a></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Terms and Labels.</span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">AGE: Anti-gravity engine.</span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">RIFT: dimensional breach between the alien dimension and our own.</span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">CRATER: the hole left when an area of land is LIFTED.</span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">LIFT: the term used to describe the action of lifting a section of land using the AGE.</span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">RAISED: a section of land/city that has been LIFTED, then dropped back down onto a platform construction to keep the LIFTED object above the ground. Most RAISED platforms are 200-300m tall.</span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">DROPPED: when an AGE fails the land drops back down into its crater, catastrophically. </span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">FOG: general term for the RIFT fog, as opposed to natural fog. RIFT fog is acidic and has a yellow-green colour. It will incapacitate a human breathing it in about an hour, killing them in about 2 hours. Very unpleasant and painful death. It will also start burning the exposed skin in about 24 hours, and will incapacitate and kill after about 4 days.</span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">CLEANERS: a term used by City people to describe a player team. </span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">SOLDIER: more formal and technically accurate name for players.</span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">GRENADIER: soldier trained in heavy weapons.</span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">FUSILIER: soldier trained in guns.</span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">SAPPER: soldier trained in explosives</span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">CARBONIER: soldier trained in melee ‘carbon’ weapons.</span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">VOLTIGEUR: soldier trained in electrical weapons.</span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">CAPITAINE: soldier rank, highest.</span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">LIEUTENANT: soldier rank.</span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">SOUS LIEUTENANT: soldier rank.</span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">ADJUTANT-CHEF: soldier rank.</span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">SERGENT: soldier rank.</span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">CAPORAL: soldier rank.</span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">SOLDAT: starting soldier's rank.</span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">COMMANDER: Players immediate superior, a Citizen of the City.</span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">CITIZEN: someone who lives in the Raised City and belongs to the social/corporate elite.</span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">CORPORATION: the owner/controller of the Raised City. This may actually be a corporation or a socienty that has adopted a corporate style social system as the best way to manage their situation.</span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">CITIZEN TERMS:</span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">The following is a list of insulting words that Citizens might use in reference to those who live on the surface, and who are not Citizens, including the players.</span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: italic; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Downers, Blues, Plebs, Muck, Sleepers, Sweepers, Workers, Freaks, Scavs, Scars, Trash, Maggots, Darkies (those living in the darkness of the crater), Pales, Slaves, Plebs.</span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">There are more derogatory words that could be used, you must recall that the Citizens consider themselves a higher form of life to those living on the surface, and have maintained that belief for over 100 years. Citizens are by nature bigots, racists and completely prejudiced about those they see as little more than menial labour or animals. Part of the intent of the game is to show this vast disparity between those who can oppress due to economic advantage and those who are oppressed, through simple fault of their birth.</span></div>
<b style="font-weight: normal;"><br /></b>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">ALIENS: the monsters that have come through the RIFT. Aliens are in two forms, natural or possessed. Natural form is a thick fog like form. Possessed form depends on the object possessed (the host).</span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">RADIATION: for this game radiation is about alien radiation, which can cause mutations, good and bad.</span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">PENETRATED: when an alien in natural form passes through a human being.</span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">HIVE: some aliens construct portals that allow other aliens to pass through, creating a dense population of aliens in a small area. Normally aliens are solitary.</span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">MIASMA: a goo or protoplasmic substance left when an alien in its natural form dies. It has advanced medicinal properties, in particular anagathics.</span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">ORGANISED CARBON: a label referring to various atomically organised forms of carbon, such as diamonds, graphene and fullerenes</span></div>
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<span style="background-color: white; color: #252525; font-family: Arial; font-size: 10.666666666666666px; font-style: italic; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">A </span><span style="background-color: white; color: #252525; font-family: Arial; font-size: 10.666666666666666px; font-style: italic; font-variant: normal; font-weight: bold; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">fullerene</span><span style="background-color: white; color: #252525; font-family: Arial; font-size: 10.666666666666666px; font-style: italic; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> is a </span><a href="https://en.wikipedia.org/wiki/Molecule" style="text-decoration: none;"><span style="background-color: white; color: #0b0080; font-family: Arial; font-size: 10.666666666666666px; font-style: italic; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">molecule</span></a><span style="background-color: white; color: #252525; font-family: Arial; font-size: 10.666666666666666px; font-style: italic; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> of </span><a href="https://en.wikipedia.org/wiki/Carbon" style="text-decoration: none;"><span style="background-color: white; color: #0b0080; font-family: Arial; font-size: 10.666666666666666px; font-style: italic; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">carbon</span></a><span style="background-color: white; color: #252525; font-family: Arial; font-size: 10.666666666666666px; font-style: italic; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> in the form of a hollow </span><a href="https://en.wikipedia.org/wiki/Sphere" style="text-decoration: none;"><span style="background-color: white; color: #0b0080; font-family: Arial; font-size: 10.666666666666666px; font-style: italic; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">sphere</span></a><span style="background-color: white; color: #252525; font-family: Arial; font-size: 10.666666666666666px; font-style: italic; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">, </span><a href="https://en.wikipedia.org/wiki/Ellipsoid" style="text-decoration: none;"><span style="background-color: white; color: #0b0080; font-family: Arial; font-size: 10.666666666666666px; font-style: italic; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">ellipsoid</span></a><span style="background-color: white; color: #252525; font-family: Arial; font-size: 10.666666666666666px; font-style: italic; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">, </span><a href="https://en.wikipedia.org/wiki/Cylinder_(geometry)" style="text-decoration: none;"><span style="background-color: white; color: #0b0080; font-family: Arial; font-size: 10.666666666666666px; font-style: italic; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">tube</span></a><span style="background-color: white; color: #252525; font-family: Arial; font-size: 10.666666666666666px; font-style: italic; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">, and many other shapes. Spherical fullerenes are also called </span><span style="background-color: white; color: #252525; font-family: Arial; font-size: 10.666666666666666px; font-style: italic; font-variant: normal; font-weight: bold; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">buckyballs</span><span style="background-color: white; color: #252525; font-family: Arial; font-size: 10.666666666666666px; font-style: italic; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">, and they resemble the balls used in </span><a href="https://en.wikipedia.org/wiki/Association_football" style="text-decoration: none;"><span style="background-color: white; color: #0b0080; font-family: Arial; font-size: 10.666666666666666px; font-style: italic; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">football</span></a><span style="background-color: white; color: #252525; font-family: Arial; font-size: 10.666666666666666px; font-style: italic; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> (soccer). Cylindrical ones are called </span><a href="https://en.wikipedia.org/wiki/Carbon_nanotubes" style="text-decoration: none;"><span style="background-color: white; color: #0b0080; font-family: Arial; font-size: 10.666666666666666px; font-style: italic; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">carbon nanotubes</span></a><span style="background-color: white; color: #252525; font-family: Arial; font-size: 10.666666666666666px; font-style: italic; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> or buckytubes. Fullerenes are similar in </span><a href="https://en.wikipedia.org/wiki/Chemical_structure" style="text-decoration: none;"><span style="background-color: white; color: #0b0080; font-family: Arial; font-size: 10.666666666666666px; font-style: italic; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">structure</span></a><span style="background-color: white; color: #252525; font-family: Arial; font-size: 10.666666666666666px; font-style: italic; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> to </span><a href="https://en.wikipedia.org/wiki/Graphite" style="text-decoration: none;"><span style="background-color: white; color: #0b0080; font-family: Arial; font-size: 10.666666666666666px; font-style: italic; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">graphite</span></a><span style="background-color: white; color: #252525; font-family: Arial; font-size: 10.666666666666666px; font-style: italic; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">, which is composed of stacked </span><a href="https://en.wikipedia.org/wiki/Graphene" style="text-decoration: none;"><span style="background-color: white; color: #0b0080; font-family: Arial; font-size: 10.666666666666666px; font-style: italic; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">graphene</span></a><span style="background-color: white; color: #252525; font-family: Arial; font-size: 10.666666666666666px; font-style: italic; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> sheets of linked hexagonal rings; but they may also contain pentagonal (or sometimes heptagonal) rings.</span></div>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Most ‘organised carbons’ are antithetical to aliens and cause their natural physical forms to break down catastrophically, ie kills them. Speculation is that organised carbons do not exist in the aliens dimension and are severely toxic when they make contact. Soldiers will use bullets, swords etc made of organised carbon. They are not overly effective on humans or natural materials compared to steel, but they are very effective against the natural form of aliens. Normal bullets, or weapons, have very little effect on the natural form (fog) of the aliens.</span></div>
<b style="font-weight: normal;"><br /></b>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">ELECTRICITY: Aliens are vulnerable to the effects of electricity (EMP effects or current), which seems to disrupt their ability to remain in our dimension. The aliens avoid electrical fields, even weak ones, if they are at all able to. Electricity can be used to drive aliens from their host structures, which in turn allows them to be attacked with carbon in their natural forms. Continued use of electricity results in the collapse of the field keeping the aliens in our world, and they vanish back into their own. This is considered a poor result by your superiors who favour the collection of Miasma.</span></div>
<b style="font-weight: normal;"><br /></b>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Cleaners will be equipped with various EMP or voltage generating weapons to allow them to apply electricity to the alien within their host (the localised region of the host where the alien is currently formed). Most electrical weapons have limited range and quite variable results, plus you have to monitor the amount of damage you inflict to try to prevent ‘escape’.</span></div>
<br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br />Flynnkdhttp://www.blogger.com/profile/11478924902458737743noreply@blogger.com0tag:blogger.com,1999:blog-7566600868433602340.post-50038413539811863402015-06-20T20:05:00.000-07:002015-06-20T20:05:59.286-07:00Am I overly sensitive, overly simple or overly selfish?I decided to try an online game with people I did not know recently. It was using The One Ring game system, which looked pretty good on paper.<br />
<br />
As I have experienced before the number of people that actually show up was about 50% after the second session, and then the game stopped. I haven't returned to pursue it because the more I thought about the game to more it occurred to me that I probably should drop it as I was thinking about its problems too much.<br />
<br />
So what were its problems? Not overly much really, which is why I wondering if the problem is me.<br />
<br />
First up, the game is LOTR, bleeding obviously. I love the books, the movies etc etc. The GM however was a serious aficionado and opened the session with a quiz on whether I could identify the names of some the characters. He then got us to expand on our depth of LOTR knowledge. By now I was beginning to feel uncomfortable.<br />
<br />
He then went on to give what was a disturbingly patronising introduction to the game and the genre, even after I gave a bit of a bio and said I had been playing rpg's since 1974. IE I am experienced in the concept, if not the detailed mechanics of this specific game. I think he was working from a script to some degree, and I let it go as nerves, plus I wasn't the only one there, maybe one of the others needed a spiele.<br />
<br />
He then went over the pre-gen characters in detail... too much detail about who they were and where they fitted into the LOTR encyclopedia. Yet another quiz on names.<br />
<br />
So the first session was cut short as one player had to leave early, so we didn't get very far. With the second session there were only 2 of us present so that caused a problem.<br />
<br />
So the two of us have spotted some orcs looting near the lake, we go to investigate. We get close and my partner, a beorning, makes a comment about simply attacking. The GM snaps back "That would be stupid."<br />
<br />
Now I can't believe that this one simple comment has stuck with me so much. "Stupid". Really? For some reason I just found the word and the tone so totally offensive, and it wasn't about me, it was about the other player. I just can't let go of the memory, hence this purgative attempt to write it down and look at it somewhat more dis-passionately.<br />
<br />
a. GM's should NEVER say strong depreciative words like this to their players unless they know each other really well. When my close friends call me a moron I don't get offended because I know they don't literally mean it, but I know that from exposure and an accepted dictionary. When someone I dont know at all calls me stupid, the word holds a totally different context and level of strength. We don't have a common dictionary yet and I naturally assume that the words usage is accurate and genuine - ie he really thinks I am stupid. Combine with the patronising introduction, and the growing sense that this is more a opportunity for him to tout his depth of knowledge in the subject matter, and I have a serious issue.<br />
<br />
b. A players character's actions are rarely "stupid", they can be ill-informed, they can be based on poor information, they can be a really poor call, they can be a mistake. Players only do things that the GM provides scope for. Players do not get their characters to act stupid, with some rare roleplaying exceptions, because generally players are trying to WIN, and the last thing they want to do is stupid things.<br />
<br />
When he said that line I think it was due to the fact that he knew the orc was really powerful and we would get slaughtered. So with his GM knowledge it was probably stupid... but that happens all the time, you don't vocalise that to your players. Plus if you present that option to your players and they take it up, who is the stupid person?<br />
<br />
In roleplaying we are all stupid together, so if a GM calls one of his players stupid they are really meaning that they are running a really stupid game. Its a co-operative medium.<br />
<br />
<br />
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<br />Flynnkdhttp://www.blogger.com/profile/11478924902458737743noreply@blogger.com0tag:blogger.com,1999:blog-7566600868433602340.post-57242127892710894792015-05-25T01:40:00.000-07:002015-05-25T01:40:59.006-07:00Storium, experimenting for new mediawww.Storium.com<br />
<br />
Well I missed the KSer for this but found their site through someones post. I thought it looked interesting and for $40 a year I felt I could try it and see how it goes.<br />
<br />
Well, its great. Which is quite surprising. <br />
<br />
I sent an email out to a wide group of people as I didn't expect a big take up, and I was right. I had to follow that up with some high pressure selling to a few people, but in the end I have 8 players, which is great if possibly a couple too many. I think the ideal figure is 6, but an extra 2 doesnt seem to be too hard to handle so far.<br />
<br />
So part of the reason I wanted to use Storium was to use my 'world' - <a href="https://plus.google.com/u/0/b/102040416052273150807/102040416052273150807/posts" target="_blank">Sarmarkand</a>, as a background. This was going to be great as it allowed me to use a lot of pre-generated stuff and it would hopefully generate new content that I could use. Another advantage is that I would give them an intro bunch of information and then feed them more details as we went along. This would allow me to judge how good the stuff was, plus cast an external eye over it in case there were problems.<br />
<br />
So the first act, first scene is all the players waking up on an airship after an event that killed most of the rest of the ships complement, and then working out what to do. They had tasks to re-inflate the balloon, repair the ship, defeat some shadow spiders etc etc.<br />
<br />
So far we are upto scene 3 and from feedback it seems most people are really enjoying it. In particular they are enjoying the non-face to face element, the time to think, and the freedom of the narrative process that Storium uses.<br />
<br />
My greatest satisfaction comes from getting my girlfriend to play, and enjoy herself. She is a total-non-gamer, but the points I stated above, plus my most persuasive performance, got her into the game and really enjoying the creative writing element it allows her. I have had to guide her over the mechanical process of the game, but the narrative aspects of the story writing have been all hers. I keep telling her it is NOT a game, but a story.<br />
<br />
There are some issues with the system however, it is after all only a gamma version. There need to be a few extra options included in the game. One I think it really needs is story events (obstacles) triggered by players who have narrative control of the end of a scene. In our game we have agreed to do this by allowing the players to put an aside comment in [text] brackets. This will be a suggestion to the Narrator, who can then elect to insert extra obstacles, or guides the opening or direction of the next scene.<br />
<br />
You also have to be sure to set your players expectations properly, this is NOT a game. At the beginning I put out a lot of asset pickups for the players because I come from a crunchy mechanistic reward based back ground. So seeing all that loot some of the rpg players grabbed some quickly, where-as, in retrospect some of it wasn't needed, and some of the players needed to adjust their attitude.<br />
<br />
I have been trying to drum into everyone that they should always be "adding, enhancing, extending the moves already made". Take your time, don't try to solve the obstacle all at once by doing a big dump of cards, allow everyone to participate. This seems to be getting through now.<br />
<br />
If you have people who have been reluctant to try a roleplaying game I totally recommend you try to convince them to use Storium. Take your time, guide them, but let them find their own story and they will probably get into it.<br />
<br />
Following is an extract of Scene 2, which I thought was pretty good.<br />
<br />
<div class="ng-scope" ng-repeat="entry in focusedScene.v_orderedEntries track by entry.v_ngRepeatTrackId" style="background-color: white; color: #333333; font-family: Merriweather, Georgia, 'Times New Roman', Times, serif; font-size: 14px; line-height: 20px;">
<div class="ng-scope" ng-if="!gameplay.hasActiveDraftForEntry(entry)">
<div class="ng-scope" ng-include="'/assets/templates/game/entry-d64fd2b664a2833caabbb2f5de9b2ec1.html'">
<div class="entry entry-move" ng-class="{'entry-challenged':entry.v_revisionsRequested}" style="margin-top: 40px; position: relative;">
<div class="ng-scope" ng-if="entry.format === 'move'">
<div class="l-tab" style="background-color: #f2f2f2; border-color: rgb(230, 230, 230) rgb(230, 230, 230) rgb(242, 242, 242); border-radius: 5px 5px 0px 0px; border-style: solid; border-width: 1px 1px 0px; display: inline-block; height: 85px; line-height: 85px; text-align: center; vertical-align: middle; width: 85px;">
<img alt="Nieve" class="avatar-small" ng-src="https://cloudinary-a.akamaihd.net/protagonistlabs/image/upload/a_exif/x_0,y_0,w_405,h_405,c_crop/w_65,h_65,c_fill/e_sharpen:50/pklbkf814z2yedfpbjyj.jpg" src="https://cloudinary-a.akamaihd.net/protagonistlabs/image/upload/a_exif/x_0,y_0,w_405,h_405,c_crop/w_65,h_65,c_fill/e_sharpen:50/pklbkf814z2yedfpbjyj.jpg" style="border: 0px; height: 65px; max-width: inherit; vertical-align: middle; width: 65px;" /></div>
<br />
<h5 class="l-title ng-binding" style="color: #555555; display: inline-block; font-family: inherit; font-size: 16px; margin: 0px 0px 0px 20px; text-rendering: optimizeLegibility; vertical-align: middle; width: 515px;">
Nieve (Ambrose01) moved <span class="dateline ng-binding" style="color: #999999; font-size: 14px; font-weight: normal; white-space: nowrap;"><span class="sep-bullet" style="padding: 0px 5px;">•</span> Yesterday at 10:23 AM</span></h5>
<div class="l-content" style="background-color: #f2f2f2; border-radius: 0px 5px 5px; border: 1px solid rgb(230, 230, 230); box-sizing: border-box; clear: both; padding: 10px; width: 650px;">
<div class="ng-scope" ng-if="entry.v_hasCardColumn">
<div class="ng-scope" ng-include="'/assets/templates/game/entryPlayedCards-6d722cc2377ec6dc3f682a4bb60e80aa.html'">
<div class="played-cards ng-scope" style="float: right; margin-left: 10px; margin-right: -10px; margin-top: -28px; width: 230px;">
<div class="mb2 ng-scope" ng-if="entry.v_cardsPlayedOnChallenge" style="margin-bottom: 10px;">
<div class="card-stack wide mixed" style="position: relative; top: -10px; width: 230px;">
<div class="card-stack-pocket-1" style="background: linear-gradient(to right, rgba(153, 153, 153, 0) 0%, rgb(153, 153, 153) 5%, rgb(153, 153, 153) 95%, rgba(153, 153, 153, 0) 100%); bottom: -1px; content: ''; height: 1px; left: 0px; opacity: 0.5; position: absolute; width: 230px;">
</div>
<div class="card-stack-pocket-2" style="background: linear-gradient(to right, rgba(153, 153, 153, 0) 0%, rgb(153, 153, 153) 5%, rgb(153, 153, 153) 95%, rgba(153, 153, 153, 0) 100%); bottom: -2px; content: ''; height: 1px; left: 0px; position: absolute; width: 230px;">
</div>
<div class="card-stack-inner-1" style="font-size: 12px; line-height: 14px; overflow: hidden; position: relative; text-align: center; width: 230px;">
<div class="card-stack-inner-2" style="-webkit-box-shadow: rgba(0, 0, 0, 0.14902) 0px 3px 10px, rgba(0, 0, 0, 0.0980392) 2px 0px 3px; background-color: #fcfcfc; border-left-color: rgb(204, 204, 204); border-left-width: 1px; border-radius: 5px 5px 0px 0px; border-right-color: rgb(204, 204, 204); border-right-width: 1px; border-style: solid solid none; border-top-color: rgb(204, 204, 204); border-top-width: 1px; box-shadow: rgba(0, 0, 0, 0.14902) 0px 3px 10px, rgba(0, 0, 0, 0.0980392) 2px 0px 3px; margin: 10px 10px 0px; overflow: hidden; width: 210px;">
<div class="stacked-card mixed-parent ng-isolate-scope" named-popover-inject="{card:entry.v_targetChallengeCard}" named-popover="challengePopDetails" style="-webkit-box-shadow: none; -webkit-user-select: text; border-radius: 5px; border: none; box-shadow: none; box-sizing: border-box; cursor: pointer; margin-bottom: -8px; overflow: hidden; padding: 10px 10px 15px 8px; position: relative; text-align: left; width: 210px;">
<div class="type" style="float: left; height: 19px; margin-top: -2px; width: 19px;">
<img alt="Character" class="tag-icon" ng-src="https://dck2sbyq0thmc.cloudfront.net/assets/cards-v2/card-type-icon-person.png" src="https://dck2sbyq0thmc.cloudfront.net/assets/cards-v2/card-type-icon-person.png" style="border: 0px; height: 19px; margin: 0px; max-width: inherit; vertical-align: middle; width: 19px;" /></div>
<div class="title" style="color: #3b3b3b; margin-left: 25px;">
<i class="pip n811" ng-class="'n'+entry.v_targetChallengeCard.v_challengePoints+''+entry.v_targetChallengeCard.v_challengePointsAddressed+''+entry.v_targetChallengeCard.v_challengePointsPolarityTrend" style="background-image: url(https://dck2sbyq0thmc.cloudfront.net/assets/pip-sprite.png); background-position: -176px -526px; display: block; float: right; height: 22px; margin: -4px 4px 0px 3px; width: 22px;"></i><span title-caps="entry.v_targetChallengeCard.name"><span aria-hidden="true" class="title-caps" style="font-family: Quattrocento, Georgia, 'Times New Roman', times, serif; font-weight: bold;"><span class="cap" style="font-size: 15.6000003814697px; font-weight: normal;">S</span>HADOW <span class="cap" style="font-size: 15.6000003814697px; font-weight: normal;">S</span>PIDERS</span><span class="sr-only" style="border: 0px; clip: rect(0px 0px 0px 0px); height: 1px; margin: -1px; overflow: hidden; padding: 0px; position: absolute; width: 1px;">Shadow Spiders</span></span></div>
</div>
<div class="ng-scope" ng-if="entry.v_cardsPlayedOnChallenge.length">
<div class="stacked-card mixed-child ng-scope ng-isolate-scope" named-popover-inject="{card:card}" named-popover="actionPop" ng-repeat="card in entry.v_cardsPlayedOnChallenge" style="-webkit-box-shadow: rgba(0, 0, 0, 0.14902) 0px -1px 5px; -webkit-user-select: text; border-radius: 5px; border: 1px solid rgb(204, 204, 204); box-shadow: rgba(0, 0, 0, 0.14902) 0px -1px 5px; box-sizing: border-box; cursor: pointer; margin-bottom: -8px; margin-left: 28px; overflow: hidden; padding: 10px 10px 15px 8px; position: relative; text-align: left; width: 210px;">
<div class="type" style="float: left; height: 19px; margin-top: -2px; width: 19px;">
<img alt="Strength" class="tag-icon" ng-src="https://dck2sbyq0thmc.cloudfront.net/assets/cards-v2/card-type-icon-strength.png" src="https://dck2sbyq0thmc.cloudfront.net/assets/cards-v2/card-type-icon-strength.png" style="border: 0px; height: 19px; margin: 0px; max-width: inherit; vertical-align: middle; width: 19px;" /></div>
<div class="title" style="color: #3b3b3b; margin-left: 25px;">
<span title-caps="card.name"><span aria-hidden="true" class="title-caps" style="font-family: Quattrocento, Georgia, 'Times New Roman', times, serif; font-weight: bold;"><span class="cap" style="font-size: 15.6000003814697px; font-weight: normal;">M</span>AGIC <span class="cap" style="font-size: 15.6000003814697px; font-weight: normal;">W</span>ORDS</span><span class="sr-only" style="border: 0px; clip: rect(0px 0px 0px 0px); height: 1px; margin: -1px; overflow: hidden; padding: 0px; position: absolute; width: 1px;">Magic Words</span></span></div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
<div class="entry-description" style="word-wrap: break-word;">
<div class="ng-binding" ng-bind-html="entry.v_renderedDescription">
Nieve, still smarting at being ridiculed by his fellow Mage, decides to help the others by casting a powerful spell with an aura that burns away the Darkness and Shadows and all things that dwell within. The engine room resounds with alien squealing as Dark Things shrivel within the powerful magical light. Dark charred corpses litter the floor and Nieve is smug with the knowledge that he did this all by himself.<br />
Then realisation, he did NOT kill them all as spidery shadows come crawling out of hidden places.<br />
Nieve exclaims, “ Spiders! Fuck I hate spiders! Eek!”</div>
</div>
<div class="entry-effects ng-scope" ng-if="entry.v_autotexts.length" style="border-left-color: rgb(204, 204, 204); border-left-style: solid; border-left-width: 3px; clear: both; margin-top: 10px; padding: 5px 10px;">
<div class="entry-effect ng-scope" ng-repeat="autotext in entry.v_autotexts" style="clear: both; font-style: italic; margin: 0px 0px 5px;">
<div class="ng-scope" ng-include="'/assets/templates/game/entryAutoText.html-489f1b4aa0d18edcc23dd080645c33e1.erb'">
<span class="ng-binding ng-scope">Nieve picked up the card <span class="nowrap" style="white-space: nowrap;"><span card-popover="autotext.v_card" class="effect-tag ng-binding ng-scope ng-isolate-scope" ng-if="autotext.v_card" style="-webkit-user-select: text; color: #555555; cursor: pointer;"><img alt="Goal" class="tag-icon" ng-src="https://dck2sbyq0thmc.cloudfront.net/assets/cards-v2/card-type-icon-goal.png" src="https://dck2sbyq0thmc.cloudfront.net/assets/cards-v2/card-type-icon-goal.png" style="border: 0px; height: 19px; margin: -2px 3px 0px 0px; max-width: inherit; vertical-align: middle; width: 19px;" /> Fear of Spiders</span></span></span></div>
</div>
<div class="entry-effect ng-scope" ng-repeat="autotext in entry.v_autotexts" style="clear: both; font-style: italic; margin: 0px 0px 5px;">
<div class="ng-scope" ng-include="'/assets/templates/game/entryAutoText.html-489f1b4aa0d18edcc23dd080645c33e1.erb'">
<span class="ng-binding ng-scope">Nieve picked up the card <span class="nowrap" style="white-space: nowrap;"><span card-popover="autotext.v_card" class="effect-tag ng-binding ng-scope ng-isolate-scope" ng-if="autotext.v_card" style="-webkit-user-select: text; color: #555555; cursor: pointer;"><img alt="Asset" class="tag-icon" ng-src="https://dck2sbyq0thmc.cloudfront.net/assets/cards-v2/card-type-icon-thing.png" src="https://dck2sbyq0thmc.cloudfront.net/assets/cards-v2/card-type-icon-thing.png" style="border: 0px; height: 19px; margin: -2px 3px 0px 0px; max-width: inherit; vertical-align: middle; width: 19px;" /> Pistol</span></span></span></div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
<div class="ng-scope" ng-repeat="entry in focusedScene.v_orderedEntries track by entry.v_ngRepeatTrackId" style="background-color: white; color: #333333; font-family: Merriweather, Georgia, 'Times New Roman', Times, serif; font-size: 14px; line-height: 20px;">
<div class="ng-scope" ng-if="!gameplay.hasActiveDraftForEntry(entry)">
<div class="ng-scope" ng-include="'/assets/templates/game/entry-d64fd2b664a2833caabbb2f5de9b2ec1.html'">
<div class="entry entry-move" ng-class="{'entry-challenged':entry.v_revisionsRequested}" style="margin-top: 40px; position: relative;">
<div class="ng-scope" ng-if="entry.format === 'move'">
<div class="l-tab" style="background-color: #f2f2f2; border-color: rgb(230, 230, 230) rgb(230, 230, 230) rgb(242, 242, 242); border-radius: 5px 5px 0px 0px; border-style: solid; border-width: 1px 1px 0px; display: inline-block; height: 85px; line-height: 85px; text-align: center; vertical-align: middle; width: 85px;">
<img alt="Pierre" class="avatar-small" ng-src="https://cloudinary-a.akamaihd.net/protagonistlabs/image/upload/a_exif//w_65,h_65,c_fill/e_sharpen:50/s3ggvxs9zlzyhrvghbbf.jpg" src="https://cloudinary-a.akamaihd.net/protagonistlabs/image/upload/a_exif//w_65,h_65,c_fill/e_sharpen:50/s3ggvxs9zlzyhrvghbbf.jpg" style="border: 0px; height: 65px; max-width: inherit; vertical-align: middle; width: 65px;" /></div>
<br />
<h5 class="l-title ng-binding" style="color: #555555; display: inline-block; font-family: inherit; font-size: 16px; margin: 0px 0px 0px 20px; text-rendering: optimizeLegibility; vertical-align: middle; width: 515px;">
Pierre (AliJH) moved <span class="dateline ng-binding" style="color: #999999; font-size: 14px; font-weight: normal; white-space: nowrap;"><span class="sep-bullet" style="padding: 0px 5px;">•</span> Yesterday at 11:01 AM</span></h5>
<div class="l-content" style="background-color: #f2f2f2; border-radius: 0px 5px 5px; border: 1px solid rgb(230, 230, 230); box-sizing: border-box; clear: both; padding: 10px; width: 650px;">
<div class="ng-scope" ng-if="entry.v_hasCardColumn">
<div class="ng-scope" ng-include="'/assets/templates/game/entryPlayedCards-6d722cc2377ec6dc3f682a4bb60e80aa.html'">
<div class="played-cards ng-scope" style="float: right; margin-left: 10px; margin-right: -10px; margin-top: -28px; width: 230px;">
<div class="mb2 ng-scope" ng-if="entry.v_cardsPlayedOnChallenge" style="margin-bottom: 10px;">
<div class="card-stack wide mixed" style="position: relative; top: -10px; width: 230px;">
<div class="card-stack-pocket-1" style="background: linear-gradient(to right, rgba(153, 153, 153, 0) 0%, rgb(153, 153, 153) 5%, rgb(153, 153, 153) 95%, rgba(153, 153, 153, 0) 100%); bottom: -1px; content: ''; height: 1px; left: 0px; opacity: 0.5; position: absolute; width: 230px;">
</div>
<div class="card-stack-pocket-2" style="background: linear-gradient(to right, rgba(153, 153, 153, 0) 0%, rgb(153, 153, 153) 5%, rgb(153, 153, 153) 95%, rgba(153, 153, 153, 0) 100%); bottom: -2px; content: ''; height: 1px; left: 0px; position: absolute; width: 230px;">
</div>
<div class="card-stack-inner-1" style="font-size: 12px; line-height: 14px; overflow: hidden; position: relative; text-align: center; width: 230px;">
<div class="card-stack-inner-2" style="-webkit-box-shadow: rgba(0, 0, 0, 0.14902) 0px 3px 10px, rgba(0, 0, 0, 0.0980392) 2px 0px 3px; background-color: #fcfcfc; border-left-color: rgb(204, 204, 204); border-left-width: 1px; border-radius: 5px 5px 0px 0px; border-right-color: rgb(204, 204, 204); border-right-width: 1px; border-style: solid solid none; border-top-color: rgb(204, 204, 204); border-top-width: 1px; box-shadow: rgba(0, 0, 0, 0.14902) 0px 3px 10px, rgba(0, 0, 0, 0.0980392) 2px 0px 3px; margin: 10px 10px 0px; overflow: hidden; width: 210px;">
<div class="stacked-card mixed-parent ng-isolate-scope" named-popover-inject="{card:entry.v_targetChallengeCard}" named-popover="challengePopDetails" style="-webkit-box-shadow: none; -webkit-user-select: text; border-radius: 5px; border: none; box-shadow: none; box-sizing: border-box; cursor: pointer; margin-bottom: -8px; overflow: hidden; padding: 10px 10px 15px 8px; position: relative; text-align: left; width: 210px;">
<div class="type" style="float: left; height: 19px; margin-top: -2px; width: 19px;">
<img alt="Character" class="tag-icon" ng-src="https://dck2sbyq0thmc.cloudfront.net/assets/cards-v2/card-type-icon-person.png" src="https://dck2sbyq0thmc.cloudfront.net/assets/cards-v2/card-type-icon-person.png" style="border: 0px; height: 19px; margin: 0px; max-width: inherit; vertical-align: middle; width: 19px;" /></div>
<div class="title" style="color: #3b3b3b; margin-left: 25px;">
<i class="pip n831" ng-class="'n'+entry.v_targetChallengeCard.v_challengePoints+''+entry.v_targetChallengeCard.v_challengePointsAddressed+''+entry.v_targetChallengeCard.v_challengePointsPolarityTrend" style="background-image: url(https://dck2sbyq0thmc.cloudfront.net/assets/pip-sprite.png); background-position: -176px -576px; display: block; float: right; height: 22px; margin: -4px 4px 0px 3px; width: 22px;"></i><span title-caps="entry.v_targetChallengeCard.name"><span aria-hidden="true" class="title-caps" style="font-family: Quattrocento, Georgia, 'Times New Roman', times, serif; font-weight: bold;"><span class="cap" style="font-size: 15.6000003814697px; font-weight: normal;">S</span>HADOW <span class="cap" style="font-size: 15.6000003814697px; font-weight: normal;">S</span>PIDERS</span><span class="sr-only" style="border: 0px; clip: rect(0px 0px 0px 0px); height: 1px; margin: -1px; overflow: hidden; padding: 0px; position: absolute; width: 1px;">Shadow Spiders</span></span></div>
</div>
<div class="ng-scope" ng-if="entry.v_cardsPlayedOnChallenge.length">
<div class="stacked-card mixed-child ng-scope ng-isolate-scope" named-popover-inject="{card:card}" named-popover="actionPop" ng-repeat="card in entry.v_cardsPlayedOnChallenge" style="-webkit-box-shadow: rgba(0, 0, 0, 0.14902) 0px -1px 5px; -webkit-user-select: text; border-radius: 5px; border: 1px solid rgb(204, 204, 204); box-shadow: rgba(0, 0, 0, 0.14902) 0px -1px 5px; box-sizing: border-box; cursor: pointer; margin-bottom: -8px; margin-left: 28px; overflow: hidden; padding: 10px 10px 15px 8px; position: relative; text-align: left; width: 210px;">
<div class="type" style="float: left; height: 19px; margin-top: -2px; width: 19px;">
<img alt="Strength" class="tag-icon" ng-src="https://dck2sbyq0thmc.cloudfront.net/assets/cards-v2/card-type-icon-strength.png" src="https://dck2sbyq0thmc.cloudfront.net/assets/cards-v2/card-type-icon-strength.png" style="border: 0px; height: 19px; margin: 0px; max-width: inherit; vertical-align: middle; width: 19px;" /></div>
<div class="title" style="color: #3b3b3b; margin-left: 25px;">
<span title-caps="card.name"><span aria-hidden="true" class="title-caps" style="font-family: Quattrocento, Georgia, 'Times New Roman', times, serif; font-weight: bold;"><span class="cap" style="font-size: 15.6000003814697px; font-weight: normal;">Q</span>UITE <span class="cap" style="font-size: 15.6000003814697px; font-weight: normal;">I</span>NVENTIVE</span><span class="sr-only" style="border: 0px; clip: rect(0px 0px 0px 0px); height: 1px; margin: -1px; overflow: hidden; padding: 0px; position: absolute; width: 1px;">Quite Inventive</span></span></div>
</div>
<div class="stacked-card mixed-child ng-scope ng-isolate-scope" named-popover-inject="{card:card}" named-popover="actionPop" ng-repeat="card in entry.v_cardsPlayedOnChallenge" style="-webkit-box-shadow: rgba(0, 0, 0, 0.14902) 0px -1px 5px; -webkit-user-select: text; border-radius: 5px; border: 1px solid rgb(204, 204, 204); box-shadow: rgba(0, 0, 0, 0.14902) 0px -1px 5px; box-sizing: border-box; cursor: pointer; margin-bottom: -8px; margin-left: 28px; overflow: hidden; padding: 10px 10px 15px 8px; position: relative; text-align: left; width: 210px;">
<div class="type" style="float: left; height: 19px; margin-top: -2px; width: 19px;">
<img alt="Asset" class="tag-icon" ng-src="https://dck2sbyq0thmc.cloudfront.net/assets/cards-v2/card-type-icon-thing.png" src="https://dck2sbyq0thmc.cloudfront.net/assets/cards-v2/card-type-icon-thing.png" style="border: 0px; height: 19px; margin: 0px; max-width: inherit; vertical-align: middle; width: 19px;" /></div>
<div class="title" style="color: #3b3b3b; margin-left: 25px;">
<span title-caps="card.name"><span aria-hidden="true" class="title-caps" style="font-family: Quattrocento, Georgia, 'Times New Roman', times, serif; font-weight: bold;"><span class="cap" style="font-size: 15.6000003814697px; font-weight: normal;">C</span>ANISTER OF<span class="cap" style="font-size: 15.6000003814697px; font-weight: normal;">B</span>LAU<span class="cap" style="font-size: 15.6000003814697px; font-weight: normal;">G</span>AS</span><span class="sr-only" style="border: 0px; clip: rect(0px 0px 0px 0px); height: 1px; margin: -1px; overflow: hidden; padding: 0px; position: absolute; width: 1px;">Canister of BlauGas</span></span></div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
<div class="entry-description" style="word-wrap: break-word;">
<div class="ng-binding" ng-bind-html="entry.v_renderedDescription">
Thinking quickly Pierre drops the lantern and uses the aftermath of Nieve’s spellcasting to dart forward and retrieve a canister of blaugas. “I’ve just the thing he mutters” as he fishes out a small handheld pump he keeps about his person for ship maintenance and jerry rigs it to draw from the canister. Smiling to himself with grim satisfaction he lights a piece of wooden debris from the lantern to act as ignition and attacks the nearest spiders, surely setting everything in sight alight could only cause delight.</div>
</div>
<div class="entry-effects ng-scope" ng-if="entry.v_autotexts.length" style="border-left-color: rgb(204, 204, 204); border-left-style: solid; border-left-width: 3px; clear: both; margin-top: 10px; padding: 5px 10px;">
<div class="entry-effect ng-scope" ng-repeat="autotext in entry.v_autotexts" style="clear: both; font-style: italic; margin: 0px 0px 5px;">
<div class="ng-scope" ng-include="'/assets/templates/game/entryAutoText.html-489f1b4aa0d18edcc23dd080645c33e1.erb'">
<span class="ng-binding ng-scope">Pierre picked up the card <span class="nowrap" style="white-space: nowrap;"><span card-popover="autotext.v_card" class="effect-tag ng-binding ng-scope ng-isolate-scope" ng-if="autotext.v_card" style="-webkit-user-select: text; color: #555555; cursor: pointer;"><img alt="Asset" class="tag-icon" ng-src="https://dck2sbyq0thmc.cloudfront.net/assets/cards-v2/card-type-icon-thing.png" src="https://dck2sbyq0thmc.cloudfront.net/assets/cards-v2/card-type-icon-thing.png" style="border: 0px; height: 19px; margin: -2px 3px 0px 0px; max-width: inherit; vertical-align: middle; width: 19px;" /> Canister of BlauGas</span></span></span></div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
<div class="ng-scope" ng-repeat="entry in focusedScene.v_orderedEntries track by entry.v_ngRepeatTrackId" style="background-color: white; color: #333333; font-family: Merriweather, Georgia, 'Times New Roman', Times, serif; font-size: 14px; line-height: 20px;">
<div class="ng-scope" ng-if="!gameplay.hasActiveDraftForEntry(entry)">
<div class="ng-scope" ng-include="'/assets/templates/game/entry-d64fd2b664a2833caabbb2f5de9b2ec1.html'">
<div class="entry entry-move" ng-class="{'entry-challenged':entry.v_revisionsRequested}" style="margin-top: 40px; position: relative;">
<div class="ng-scope" ng-if="entry.format === 'move'">
<div class="l-tab" style="background-color: #f2f2f2; border-color: rgb(230, 230, 230) rgb(230, 230, 230) rgb(242, 242, 242); border-radius: 5px 5px 0px 0px; border-style: solid; border-width: 1px 1px 0px; display: inline-block; height: 85px; line-height: 85px; text-align: center; vertical-align: middle; width: 85px;">
<img alt="Nazdeen" class="avatar-small" ng-src="https://cloudinary-a.akamaihd.net/protagonistlabs/image/upload/a_exif/x_35,y_1,w_333,h_333,c_crop/w_65,h_65,c_fill/e_sharpen:50/ecblljvgtkcfp1kdjkxp.jpg" src="https://cloudinary-a.akamaihd.net/protagonistlabs/image/upload/a_exif/x_35,y_1,w_333,h_333,c_crop/w_65,h_65,c_fill/e_sharpen:50/ecblljvgtkcfp1kdjkxp.jpg" style="border: 0px; height: 65px; max-width: inherit; vertical-align: middle; width: 65px;" /></div>
<br />
<h5 class="l-title ng-binding" style="color: #555555; display: inline-block; font-family: inherit; font-size: 16px; margin: 0px 0px 0px 20px; text-rendering: optimizeLegibility; vertical-align: middle; width: 515px;">
Nazdeen (Nazdeen) moved <span class="dateline ng-binding" style="color: #999999; font-size: 14px; font-weight: normal; white-space: nowrap;"><span class="sep-bullet" style="padding: 0px 5px;">•</span> Yesterday at 11:10 AM</span></h5>
<div class="l-content" style="background-color: #f2f2f2; border-radius: 0px 5px 5px; border: 1px solid rgb(230, 230, 230); box-sizing: border-box; clear: both; padding: 10px; width: 650px;">
<div class="ng-scope" ng-if="entry.v_hasCardColumn">
<div class="ng-scope" ng-include="'/assets/templates/game/entryPlayedCards-6d722cc2377ec6dc3f682a4bb60e80aa.html'">
<div class="played-cards ng-scope" style="float: right; margin-left: 10px; margin-right: -10px; margin-top: -28px; width: 230px;">
<div class="mb2 ng-scope" ng-if="entry.v_cardsPlayedOnChallenge" style="margin-bottom: 10px;">
<div class="card-stack wide mixed" style="position: relative; top: -10px; width: 230px;">
<div class="card-stack-pocket-1" style="background: linear-gradient(to right, rgba(153, 153, 153, 0) 0%, rgb(153, 153, 153) 5%, rgb(153, 153, 153) 95%, rgba(153, 153, 153, 0) 100%); bottom: -1px; content: ''; height: 1px; left: 0px; opacity: 0.5; position: absolute; width: 230px;">
</div>
<div class="card-stack-pocket-2" style="background: linear-gradient(to right, rgba(153, 153, 153, 0) 0%, rgb(153, 153, 153) 5%, rgb(153, 153, 153) 95%, rgba(153, 153, 153, 0) 100%); bottom: -2px; content: ''; height: 1px; left: 0px; position: absolute; width: 230px;">
</div>
<div class="card-stack-inner-1" style="font-size: 12px; line-height: 14px; overflow: hidden; position: relative; text-align: center; width: 230px;">
<div class="card-stack-inner-2" style="-webkit-box-shadow: rgba(0, 0, 0, 0.14902) 0px 3px 10px, rgba(0, 0, 0, 0.0980392) 2px 0px 3px; background-color: #fcfcfc; border-left-color: rgb(204, 204, 204); border-left-width: 1px; border-radius: 5px 5px 0px 0px; border-right-color: rgb(204, 204, 204); border-right-width: 1px; border-style: solid solid none; border-top-color: rgb(204, 204, 204); border-top-width: 1px; box-shadow: rgba(0, 0, 0, 0.14902) 0px 3px 10px, rgba(0, 0, 0, 0.0980392) 2px 0px 3px; margin: 10px 10px 0px; overflow: hidden; width: 210px;">
<div class="stacked-card mixed-parent ng-isolate-scope" named-popover-inject="{card:entry.v_targetChallengeCard}" named-popover="challengePopDetails" style="-webkit-box-shadow: none; -webkit-user-select: text; border-radius: 5px; border: none; box-shadow: none; box-sizing: border-box; cursor: pointer; margin-bottom: -8px; overflow: hidden; padding: 10px 10px 15px 8px; position: relative; text-align: left; width: 210px;">
<div class="type" style="float: left; height: 19px; margin-top: -2px; width: 19px;">
<img alt="Character" class="tag-icon" ng-src="https://dck2sbyq0thmc.cloudfront.net/assets/cards-v2/card-type-icon-person.png" src="https://dck2sbyq0thmc.cloudfront.net/assets/cards-v2/card-type-icon-person.png" style="border: 0px; height: 19px; margin: 0px; max-width: inherit; vertical-align: middle; width: 19px;" /></div>
<div class="title" style="color: #3b3b3b; margin-left: 25px;">
<i class="pip n851" ng-class="'n'+entry.v_targetChallengeCard.v_challengePoints+''+entry.v_targetChallengeCard.v_challengePointsAddressed+''+entry.v_targetChallengeCard.v_challengePointsPolarityTrend" style="background-image: url(https://dck2sbyq0thmc.cloudfront.net/assets/pip-sprite.png); background-position: -176px -626px; display: block; float: right; height: 22px; margin: -4px 4px 0px 3px; width: 22px;"></i><span title-caps="entry.v_targetChallengeCard.name"><span aria-hidden="true" class="title-caps" style="font-family: Quattrocento, Georgia, 'Times New Roman', times, serif; font-weight: bold;"><span class="cap" style="font-size: 15.6000003814697px; font-weight: normal;">S</span>HADOW <span class="cap" style="font-size: 15.6000003814697px; font-weight: normal;">S</span>PIDERS</span><span class="sr-only" style="border: 0px; clip: rect(0px 0px 0px 0px); height: 1px; margin: -1px; overflow: hidden; padding: 0px; position: absolute; width: 1px;">Shadow Spiders</span></span></div>
</div>
<div class="ng-scope" ng-if="entry.v_cardsPlayedOnChallenge.length">
<div class="stacked-card mixed-child ng-scope ng-isolate-scope" named-popover-inject="{card:card}" named-popover="actionPop" ng-repeat="card in entry.v_cardsPlayedOnChallenge" style="-webkit-box-shadow: rgba(0, 0, 0, 0.14902) 0px -1px 5px; -webkit-user-select: text; border-radius: 5px; border: 1px solid rgb(204, 204, 204); box-shadow: rgba(0, 0, 0, 0.14902) 0px -1px 5px; box-sizing: border-box; cursor: pointer; margin-bottom: -8px; margin-left: 28px; overflow: hidden; padding: 10px 10px 15px 8px; position: relative; text-align: left; width: 210px;">
<div class="type" style="float: left; height: 19px; margin-top: -2px; width: 19px;">
<img alt="Asset" class="tag-icon" ng-src="https://dck2sbyq0thmc.cloudfront.net/assets/cards-v2/card-type-icon-thing.png" src="https://dck2sbyq0thmc.cloudfront.net/assets/cards-v2/card-type-icon-thing.png" style="border: 0px; height: 19px; margin: 0px; max-width: inherit; vertical-align: middle; width: 19px;" /></div>
<div class="title" style="color: #3b3b3b; margin-left: 25px;">
<span title-caps="card.name"><span aria-hidden="true" class="title-caps" style="font-family: Quattrocento, Georgia, 'Times New Roman', times, serif; font-weight: bold;"><span class="cap" style="font-size: 15.6000003814697px; font-weight: normal;">M</span>AGI <span class="cap" style="font-size: 15.6000003814697px; font-weight: normal;">S</span>PELL <span class="cap" style="font-size: 15.6000003814697px; font-weight: normal;">P</span>OWERS</span><span class="sr-only" style="border: 0px; clip: rect(0px 0px 0px 0px); height: 1px; margin: -1px; overflow: hidden; padding: 0px; position: absolute; width: 1px;">Magi Spell Powers</span></span></div>
</div>
<div class="stacked-card mixed-child ng-scope ng-isolate-scope" named-popover-inject="{card:card}" named-popover="actionPop" ng-repeat="card in entry.v_cardsPlayedOnChallenge" style="-webkit-box-shadow: rgba(0, 0, 0, 0.14902) 0px -1px 5px; -webkit-user-select: text; border-radius: 5px; border: 1px solid rgb(204, 204, 204); box-shadow: rgba(0, 0, 0, 0.14902) 0px -1px 5px; box-sizing: border-box; cursor: pointer; margin-bottom: -8px; margin-left: 28px; overflow: hidden; padding: 10px 10px 15px 8px; position: relative; text-align: left; width: 210px;">
<div class="type" style="float: left; height: 19px; margin-top: -2px; width: 19px;">
<img alt="Strength" class="tag-icon" ng-src="https://dck2sbyq0thmc.cloudfront.net/assets/cards-v2/card-type-icon-strength.png" src="https://dck2sbyq0thmc.cloudfront.net/assets/cards-v2/card-type-icon-strength.png" style="border: 0px; height: 19px; margin: 0px; max-width: inherit; vertical-align: middle; width: 19px;" /></div>
<div class="title" style="color: #3b3b3b; margin-left: 25px;">
<span title-caps="card.name"><span aria-hidden="true" class="title-caps" style="font-family: Quattrocento, Georgia, 'Times New Roman', times, serif; font-weight: bold;"><span class="cap" style="font-size: 15.6000003814697px; font-weight: normal;">E</span>LEMENTAL MASTERY</span><span class="sr-only" style="border: 0px; clip: rect(0px 0px 0px 0px); height: 1px; margin: -1px; overflow: hidden; padding: 0px; position: absolute; width: 1px;">Elemental mastery</span></span></div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
<div class="entry-description" style="word-wrap: break-word;">
<div class="ng-binding" ng-bind-html="entry.v_renderedDescription">
Nieve’s revealing incantation, allows Nazdeen to take in the way forward and the creatures that have claimed it.<br />
Wooden furniture loosened by the crash litters the way but her magical sences sees the resonance within the wood’s structure.<br />
In a quiet singing voice that talks to the wood’s essence, Nazdeen sings to the wood close to the spiders. Next, in an explodsion of small splinters the spiders are enveloped in a cloud of deadly wooden missiles.</div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
<div class="ng-scope" ng-repeat="entry in focusedScene.v_orderedEntries track by entry.v_ngRepeatTrackId" style="background-color: white; color: #333333; font-family: Merriweather, Georgia, 'Times New Roman', Times, serif; font-size: 14px; line-height: 20px;">
<div class="ng-scope" ng-if="!gameplay.hasActiveDraftForEntry(entry)">
<div class="ng-scope" ng-include="'/assets/templates/game/entry-d64fd2b664a2833caabbb2f5de9b2ec1.html'">
<div class="entry entry-move" ng-class="{'entry-challenged':entry.v_revisionsRequested}" style="margin-top: 40px; position: relative;">
<div class="ng-scope" ng-if="entry.format === 'move'">
<div class="l-tab" style="background-color: #f2f2f2; border-color: rgb(230, 230, 230) rgb(230, 230, 230) rgb(242, 242, 242); border-radius: 5px 5px 0px 0px; border-style: solid; border-width: 1px 1px 0px; display: inline-block; height: 85px; line-height: 85px; text-align: center; vertical-align: middle; width: 85px;">
<img alt="Hugo "Icepick" Jenkins" class="avatar-small" ng-src="https://cloudinary-a.akamaihd.net/protagonistlabs/image/upload/a_exif/x_0,y_14,w_406,h_406,c_crop/w_65,h_65,c_fill/e_sharpen:50/hanb81bho46ozidupalg.jpg" src="https://cloudinary-a.akamaihd.net/protagonistlabs/image/upload/a_exif/x_0,y_14,w_406,h_406,c_crop/w_65,h_65,c_fill/e_sharpen:50/hanb81bho46ozidupalg.jpg" style="border: 0px; height: 65px; max-width: inherit; vertical-align: middle; width: 65px;" /></div>
<br />
<h5 class="l-title ng-binding" style="color: #555555; display: inline-block; font-family: inherit; font-size: 16px; margin: 0px 0px 0px 20px; text-rendering: optimizeLegibility; vertical-align: middle; width: 515px;">
Hugo "Icepick" Jenkins (you) moved <span class="dateline ng-binding" style="color: #999999; font-size: 14px; font-weight: normal; white-space: nowrap;"><span class="sep-bullet" style="padding: 0px 5px;">•</span> Yesterday at 12:58 PM</span> <span class="edit-link ng-scope" ng-if="entry.v_showEditLink" style="font-size: 14px; font-weight: normal; white-space: nowrap;"><span class="sep-bullet" style="padding: 0px 5px;">•</span> <a href="https://storium.com/game/sarmarkand/" ng-click="editEntry(entry)" spin-on="editorLoading" spinner-style="smallblack" style="color: #086a87; display: inline-block; text-decoration: none;">Edit</a></span></h5>
<div class="l-content" style="background-color: #f2f2f2; border-radius: 0px 5px 5px; border: 1px solid rgb(230, 230, 230); box-sizing: border-box; clear: both; padding: 10px; width: 650px;">
<div class="ng-scope" ng-if="entry.v_hasCardColumn">
<div class="ng-scope" ng-include="'/assets/templates/game/entryPlayedCards-6d722cc2377ec6dc3f682a4bb60e80aa.html'">
<div class="played-cards ng-scope" style="float: right; margin-left: 10px; margin-right: -10px; margin-top: -28px; width: 230px;">
<div class="mb2 ng-scope" ng-if="entry.v_cardsPlayedOnChallenge" style="margin-bottom: 10px;">
<div class="card-stack wide mixed" style="position: relative; top: -10px; width: 230px;">
<div class="card-stack-pocket-1" style="background: linear-gradient(to right, rgba(153, 153, 153, 0) 0%, rgb(153, 153, 153) 5%, rgb(153, 153, 153) 95%, rgba(153, 153, 153, 0) 100%); bottom: -1px; content: ''; height: 1px; left: 0px; opacity: 0.5; position: absolute; width: 230px;">
</div>
<div class="card-stack-pocket-2" style="background: linear-gradient(to right, rgba(153, 153, 153, 0) 0%, rgb(153, 153, 153) 5%, rgb(153, 153, 153) 95%, rgba(153, 153, 153, 0) 100%); bottom: -2px; content: ''; height: 1px; left: 0px; position: absolute; width: 230px;">
</div>
<div class="card-stack-inner-1" style="font-size: 12px; line-height: 14px; overflow: hidden; position: relative; text-align: center; width: 230px;">
<div class="card-stack-inner-2" style="-webkit-box-shadow: rgba(0, 0, 0, 0.14902) 0px 3px 10px, rgba(0, 0, 0, 0.0980392) 2px 0px 3px; background-color: #fcfcfc; border-left-color: rgb(204, 204, 204); border-left-width: 1px; border-radius: 5px 5px 0px 0px; border-right-color: rgb(204, 204, 204); border-right-width: 1px; border-style: solid solid none; border-top-color: rgb(204, 204, 204); border-top-width: 1px; box-shadow: rgba(0, 0, 0, 0.14902) 0px 3px 10px, rgba(0, 0, 0, 0.0980392) 2px 0px 3px; margin: 10px 10px 0px; overflow: hidden; width: 210px;">
<div class="stacked-card mixed-parent ng-isolate-scope" named-popover-inject="{card:entry.v_targetChallengeCard}" named-popover="challengePopDetails" style="-webkit-box-shadow: none; -webkit-user-select: text; border-radius: 5px; border: none; box-shadow: none; box-sizing: border-box; cursor: pointer; margin-bottom: -8px; overflow: hidden; padding: 10px 10px 15px 8px; position: relative; text-align: left; width: 210px;">
<div class="type" style="float: left; height: 19px; margin-top: -2px; width: 19px;">
<img alt="Obstacle" class="tag-icon" ng-src="https://dck2sbyq0thmc.cloudfront.net/assets/cards-v2/card-type-icon-obstacle.png" src="https://dck2sbyq0thmc.cloudfront.net/assets/cards-v2/card-type-icon-obstacle.png" style="border: 0px; height: 19px; margin: 0px; max-width: inherit; vertical-align: middle; width: 19px;" /></div>
<div class="title" style="color: #3b3b3b; margin-left: 25px;">
<i class="pip n33-1" ng-class="'n'+entry.v_targetChallengeCard.v_challengePoints+''+entry.v_targetChallengeCard.v_challengePointsAddressed+''+entry.v_targetChallengeCard.v_challengePointsPolarityTrend" style="background-image: url(https://dck2sbyq0thmc.cloudfront.net/assets/pip-sprite.png); background-position: -51px -326px; display: block; float: right; height: 22px; margin: -4px 4px 0px 3px; width: 22px;"></i><span title-caps="entry.v_targetChallengeCard.name"><span aria-hidden="true" class="title-caps" style="font-family: Quattrocento, Georgia, 'Times New Roman', times, serif; font-weight: bold;"><span class="cap" style="font-size: 15.6000003814697px; font-weight: normal;">N</span>AVIGATE THE CARGODECK</span><span class="sr-only" style="border: 0px; clip: rect(0px 0px 0px 0px); height: 1px; margin: -1px; overflow: hidden; padding: 0px; position: absolute; width: 1px;">Navigate the cargo deck</span></span></div>
</div>
<div class="ng-scope" ng-if="entry.v_cardsPlayedOnChallenge.length">
<div class="stacked-card mixed-child ng-scope ng-isolate-scope" named-popover-inject="{card:card}" named-popover="actionPop" ng-repeat="card in entry.v_cardsPlayedOnChallenge" style="-webkit-box-shadow: rgba(0, 0, 0, 0.14902) 0px -1px 5px; -webkit-user-select: text; border-radius: 5px; border: 1px solid rgb(204, 204, 204); box-shadow: rgba(0, 0, 0, 0.14902) 0px -1px 5px; box-sizing: border-box; cursor: pointer; margin-bottom: -8px; margin-left: 28px; overflow: hidden; padding: 10px 10px 15px 8px; position: relative; text-align: left; width: 210px;">
<div class="type" style="float: left; height: 19px; margin-top: -2px; width: 19px;">
<img alt="Weakness" class="tag-icon" ng-src="https://dck2sbyq0thmc.cloudfront.net/assets/cards-v2/card-type-icon-weakness.png" src="https://dck2sbyq0thmc.cloudfront.net/assets/cards-v2/card-type-icon-weakness.png" style="border: 0px; height: 19px; margin: 0px; max-width: inherit; vertical-align: middle; width: 19px;" /></div>
<div class="title" style="color: #3b3b3b; margin-left: 25px;">
<span title-caps="card.name"><span aria-hidden="true" class="title-caps" style="font-family: Quattrocento, Georgia, 'Times New Roman', times, serif; font-weight: bold;"><span class="cap" style="font-size: 15.6000003814697px; font-weight: normal;">G</span>IVE ME THE OPENSKIES</span><span class="sr-only" style="border: 0px; clip: rect(0px 0px 0px 0px); height: 1px; margin: -1px; overflow: hidden; padding: 0px; position: absolute; width: 1px;">Give me the open skies</span></span></div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
<table class="mb2 ng-scope" ng-if="entry.v_challengeCompletePolarity == 1 || entry.v_challengeCompletePolarity == -1" style="background-color: transparent; border-spacing: 0px; border: none; margin: 0px 0px 10px; max-width: 100%; padding: 0px;"><tbody>
<tr style="border-collapse: separate; border-spacing: 0px; border: none; margin: 0px; padding: 0px;"><td style="border-collapse: separate; border-spacing: 0px; border: none; margin: 0px; padding: 0px 10px 0px 0px; vertical-align: top; width: 1px;"><img alt="weak outcome" ng-show="entry.v_challengeCompletePolarity == -1" src="https://dck2sbyq0thmc.cloudfront.net/assets/challenge-outcome-icon-weak-9db383aa407922f7c48611f36132f807.png" style="border: 0px; height: auto; max-width: inherit; vertical-align: middle; width: auto;" /></td><td style="border-collapse: separate; border-spacing: 0px; border: none; margin: 0px; padding: 0px; vertical-align: top;"><em class="ng-binding">flynnkd (you) won control of the story by completing this challenge with a weak outcome.</em></td></tr>
</tbody></table>
<div class="entry-description" style="word-wrap: break-word;">
<div class="ng-binding" ng-bind-html="entry.v_renderedDescription">
Hugo starts down the steep stairway just as the light blasts out, blinding him. He stagers and trips, lurches forward and downward. Suddenly the feeling of naked fire washes over him, his native instincts, primed by memories of his crew burning and dying, he reels away, trips over a pile of loose rope, stagers, falls, crawls and collapses to the deck, lying in the midst of a bunch of somewhat bemused, dog sized, slavering spiders. But he can see the doorway to the engine room ahead. He lifts a shaking hand and heroically points his finger.</div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
<div class="ng-scope" ng-repeat="entry in focusedScene.v_orderedEntries track by entry.v_ngRepeatTrackId" style="background-color: white; color: #333333; font-family: Merriweather, Georgia, 'Times New Roman', Times, serif; font-size: 14px; line-height: 20px;">
<div class="ng-scope" ng-if="!gameplay.hasActiveDraftForEntry(entry)">
<div class="ng-scope" ng-include="'/assets/templates/game/entry-d64fd2b664a2833caabbb2f5de9b2ec1.html'">
<div class="entry entry-addition" ng-class="{'entry-challenged':entry.v_revisionsRequested}" style="margin-top: 40px;">
<div class="ng-scope" ng-if="entry.format === 'conclusion' || entry.format === 'addition'">
<h5 class="addition-title ng-binding" style="color: #555555; font-family: inherit; font-size: 16px; margin: 10px 0px; text-rendering: optimizeLegibility;">
The narrator continued the scene <span class="dateline ng-binding" style="color: #999999; font-size: 14px; font-weight: normal; white-space: nowrap;"><span class="sep-bullet" style="padding: 0px 5px;">•</span> Yesterday at 1:15 PM</span></h5>
<div class="ng-scope" ng-if="entry.v_hasCardColumn">
<div class="ng-scope" ng-include="'/assets/templates/game/entryPlayedCards-6d722cc2377ec6dc3f682a4bb60e80aa.html'">
<div class="played-cards ng-scope" style="float: right; margin-left: 10px; width: 230px;">
<div class="mb2 ng-scope" ng-if="entry.v_challengeCards.length" style="margin-bottom: 10px;">
<h5 class="card-stack-header wide" style="border-bottom-color: rgb(204, 204, 204); border-bottom-style: solid; border-bottom-width: 1px; color: inherit; font-family: inherit; font-size: 13px; font-weight: normal; line-height: 13px; margin: 0px 0px 10px 10px; text-rendering: optimizeLegibility; width: 210px;">
<span title-caps=""><span aria-hidden="true" class="title-caps" style="font-family: Quattrocento, Georgia, 'Times New Roman', times, serif; font-weight: bold;"><span class="cap" style="font-size: 16.8999996185303px; font-weight: normal;">C</span>HALLENGES</span><span class="sr-only" style="border: 0px; clip: rect(0px 0px 0px 0px); height: 1px; margin: -1px; overflow: hidden; padding: 0px; position: absolute; width: 1px;">Challenges</span></span></h5>
<card-stack cards="entry.v_challengeCards" class="ng-isolate-scope" namespace="obstacle" popover="entryChallengePop" sort-mode="index"></card-stack><br />
<div class="card-stack wide" ng-class="{scrolling:scrollable,empty:!cards.length,wide:helpers.isWideCardNamespace(namespace)}" style="position: relative; top: -10px; width: 230px;">
<div class="card-stack-pocket-1" style="background: linear-gradient(to right, rgba(153, 153, 153, 0) 0%, rgb(153, 153, 153) 5%, rgb(153, 153, 153) 95%, rgba(153, 153, 153, 0) 100%); bottom: -1px; content: ''; height: 1px; left: 0px; opacity: 0.5; position: absolute; width: 230px;">
</div>
<div class="card-stack-pocket-2" style="background: linear-gradient(to right, rgba(153, 153, 153, 0) 0%, rgb(153, 153, 153) 5%, rgb(153, 153, 153) 95%, rgba(153, 153, 153, 0) 100%); bottom: -2px; content: ''; height: 1px; left: 0px; position: absolute; width: 230px;">
</div>
<div class="card-stack-inner-1" style="font-size: 12px; line-height: 14px; overflow: hidden; position: relative; text-align: center; width: 230px;">
<div ng-class="{nano:scrollable}">
<div ng-class="{content:scrollable}">
<div class="card-stack-inner-2" style="-webkit-box-shadow: rgba(0, 0, 0, 0.14902) 0px 3px 10px, rgba(0, 0, 0, 0.0980392) 2px 0px 3px; background-color: #fcfcfc; border-radius: 5px 5px 0px 0px; box-shadow: rgba(0, 0, 0, 0.14902) 0px 3px 10px, rgba(0, 0, 0, 0.0980392) 2px 0px 3px; margin: 10px 10px 0px; overflow: hidden; width: 210px;">
<div class="ng-scope" ng-repeat="card in cards | orderBy:ourCardSortValueFn">
<div class="stacked-card inactive" data-card-event-seq-id="" data-card-id="o_240" data-card-play-guid="8ef864fc58895e08a8334a3f504518e2" ng-class="{active:(selectable ? card==selectedCardBind : false), inactive:(card.v_challengeComplete || card.v_pickedUp || (deactivateWhenUnplayable && !card.v_playable))}" ng-click="clickedCard($event,card)" style="-webkit-box-shadow: rgba(0, 0, 0, 0.14902) 0px -1px 5px; -webkit-user-select: text; border-radius: 5px; border: 1px solid rgb(204, 204, 204); box-shadow: rgba(0, 0, 0, 0.14902) 0px -1px 5px; box-sizing: border-box; color: #999999; cursor: pointer; margin-bottom: -8px; overflow: hidden; padding: 10px 10px 15px 8px; position: relative; text-align: left; width: 210px;">
<div class="type" style="float: left; height: 19px; margin-top: -2px; opacity: 0.6; width: 19px;">
<img alt="Obstacle" class="tag-icon" ng-src="https://dck2sbyq0thmc.cloudfront.net/assets/cards-v2/card-type-icon-obstacle.png" src="https://dck2sbyq0thmc.cloudfront.net/assets/cards-v2/card-type-icon-obstacle.png" style="border: 0px; height: 19px; margin: 0px; max-width: inherit; vertical-align: middle; width: 19px;" /></div>
<div class="title" ng-class="{'with-stack-size':(!noStackSize && card.v_playsRemaining >= 2)}" style="margin-left: 25px;">
<i class="pip ng-scope n221" ng-class="'n'+card.v_challengePoints+''+card.v_challengePointsAddressed+''+card.v_challengePointsPolarityTrend" ng-if="card.v_challengePoints && card.v_challengePoints >= 1" style="background-image: url(https://dck2sbyq0thmc.cloudfront.net/assets/pip-sprite.png); background-position: -26px -551px; display: block; float: right; height: 22px; margin: -4px 4px 0px 3px; opacity: 0.6; width: 22px;"></i><span title-caps="card.name"><span aria-hidden="true" class="title-caps" style="font-family: Quattrocento, Georgia, 'Times New Roman', times, serif; font-weight: bold;"><span class="cap" style="font-size: 15.6000003814697px; font-weight: normal;">F</span>IRE<span class="cap" style="font-size: 15.6000003814697px; font-weight: normal;">!</span></span><span class="sr-only" style="border: 0px; clip: rect(0px 0px 0px 0px); height: 1px; margin: -1px; overflow: hidden; padding: 0px; position: absolute; width: 1px;">Fire!</span></span></div>
</div>
</div>
</div>
</div>
</div>
</div>
<div ng-class="{'card-stack-scroll-gradient':scrollable}">
</div>
</div>
</div>
</div>
</div>
</div>
<div class="ng-scope" ng-include="'imageAndPlaceCard.html'">
<div class="entry-img ng-scope" ng-class="{'with-place-overlay':!!entry.v_placeCard}" ng-if="entry.imageAssetId" style="cursor: pointer; height: 214.761904761905px; margin-bottom: 10px; position: relative; width: 410px;">
<img alt="scene continuation" lightbox="helpers.cloudinaryImageUrl(entry,'original')" ng-src="https://cloudinary-a.akamaihd.net/protagonistlabs/image/upload/a_exif//w_420,h_220,c_fill/e_sharpen:50/dvtfxnifu43xmxwdf72e.jpg" src="https://cloudinary-a.akamaihd.net/protagonistlabs/image/upload/a_exif//w_420,h_220,c_fill/e_sharpen:50/dvtfxnifu43xmxwdf72e.jpg" style="-webkit-box-shadow: rgba(0, 0, 0, 0.298039) 0px 1px 3px; border-radius: 5px; border: 0px; box-shadow: rgba(0, 0, 0, 0.298039) 0px 1px 3px; height: 214.761904761905px; max-width: inherit; vertical-align: middle; width: 410px;" /></div>
</div>
<div class="entry-description" style="word-wrap: break-word;">
<div class="ng-binding" ng-bind-html="entry.v_renderedDescription">
Wooden ships and confined spaces don’t mix with open flames.</div>
</div>
</div>
</div>
</div>
</div>
</div>
<div class="ng-scope" ng-repeat="entry in focusedScene.v_orderedEntries track by entry.v_ngRepeatTrackId" style="background-color: white; color: #333333; font-family: Merriweather, Georgia, 'Times New Roman', Times, serif; font-size: 14px; line-height: 20px;">
<div class="ng-scope" ng-if="!gameplay.hasActiveDraftForEntry(entry)">
<div class="ng-scope" ng-include="'/assets/templates/game/entry-d64fd2b664a2833caabbb2f5de9b2ec1.html'">
<div class="entry entry-move" ng-class="{'entry-challenged':entry.v_revisionsRequested}" style="margin-top: 40px; position: relative;">
<div class="ng-scope" ng-if="entry.format === 'move'">
<div class="l-tab" style="background-color: #f2f2f2; border-color: rgb(230, 230, 230) rgb(230, 230, 230) rgb(242, 242, 242); border-radius: 5px 5px 0px 0px; border-style: solid; border-width: 1px 1px 0px; display: inline-block; height: 85px; line-height: 85px; text-align: center; vertical-align: middle; width: 85px;">
<img alt="Nieve" class="avatar-small" ng-src="https://cloudinary-a.akamaihd.net/protagonistlabs/image/upload/a_exif/x_0,y_0,w_405,h_405,c_crop/w_65,h_65,c_fill/e_sharpen:50/pklbkf814z2yedfpbjyj.jpg" src="https://cloudinary-a.akamaihd.net/protagonistlabs/image/upload/a_exif/x_0,y_0,w_405,h_405,c_crop/w_65,h_65,c_fill/e_sharpen:50/pklbkf814z2yedfpbjyj.jpg" style="border: 0px; height: 65px; max-width: inherit; vertical-align: middle; width: 65px;" /></div>
<br />
<h5 class="l-title ng-binding" style="color: #555555; display: inline-block; font-family: inherit; font-size: 16px; margin: 0px 0px 0px 20px; text-rendering: optimizeLegibility; vertical-align: middle; width: 515px;">
Nieve (Ambrose01) moved <span class="dateline ng-binding" style="color: #999999; font-size: 14px; font-weight: normal; white-space: nowrap;"><span class="sep-bullet" style="padding: 0px 5px;">•</span> Yesterday at 2:24 PM</span></h5>
<div class="l-content" style="background-color: #f2f2f2; border-radius: 0px 5px 5px; border: 1px solid rgb(230, 230, 230); box-sizing: border-box; clear: both; padding: 10px; width: 650px;">
<div class="ng-scope" ng-if="entry.v_hasCardColumn">
<div class="ng-scope" ng-include="'/assets/templates/game/entryPlayedCards-6d722cc2377ec6dc3f682a4bb60e80aa.html'">
<div class="played-cards ng-scope" style="float: right; margin-left: 10px; margin-right: -10px; margin-top: -28px; width: 230px;">
<div class="mb2 ng-scope" ng-if="entry.v_cardsPlayedOnChallenge" style="margin-bottom: 10px;">
<div class="card-stack wide mixed" style="position: relative; top: -10px; width: 230px;">
<div class="card-stack-pocket-1" style="background: linear-gradient(to right, rgba(153, 153, 153, 0) 0%, rgb(153, 153, 153) 5%, rgb(153, 153, 153) 95%, rgba(153, 153, 153, 0) 100%); bottom: -1px; content: ''; height: 1px; left: 0px; opacity: 0.5; position: absolute; width: 230px;">
</div>
<div class="card-stack-pocket-2" style="background: linear-gradient(to right, rgba(153, 153, 153, 0) 0%, rgb(153, 153, 153) 5%, rgb(153, 153, 153) 95%, rgba(153, 153, 153, 0) 100%); bottom: -2px; content: ''; height: 1px; left: 0px; position: absolute; width: 230px;">
</div>
<div class="card-stack-inner-1" style="font-size: 12px; line-height: 14px; overflow: hidden; position: relative; text-align: center; width: 230px;">
<div class="card-stack-inner-2" style="-webkit-box-shadow: rgba(0, 0, 0, 0.14902) 0px 3px 10px, rgba(0, 0, 0, 0.0980392) 2px 0px 3px; background-color: #fcfcfc; border-left-color: rgb(204, 204, 204); border-left-width: 1px; border-radius: 5px 5px 0px 0px; border-right-color: rgb(204, 204, 204); border-right-width: 1px; border-style: solid solid none; border-top-color: rgb(204, 204, 204); border-top-width: 1px; box-shadow: rgba(0, 0, 0, 0.14902) 0px 3px 10px, rgba(0, 0, 0, 0.0980392) 2px 0px 3px; margin: 10px 10px 0px; overflow: hidden; width: 210px;">
<div class="stacked-card mixed-parent ng-isolate-scope" named-popover-inject="{card:entry.v_targetChallengeCard}" named-popover="challengePopDetails" style="-webkit-box-shadow: none; -webkit-user-select: text; border-radius: 5px; border: none; box-shadow: none; box-sizing: border-box; cursor: pointer; margin-bottom: -8px; overflow: hidden; padding: 10px 10px 15px 8px; position: relative; text-align: left; width: 210px;">
<div class="type" style="float: left; height: 19px; margin-top: -2px; width: 19px;">
<img alt="Character" class="tag-icon" ng-src="https://dck2sbyq0thmc.cloudfront.net/assets/cards-v2/card-type-icon-person.png" src="https://dck2sbyq0thmc.cloudfront.net/assets/cards-v2/card-type-icon-person.png" style="border: 0px; height: 19px; margin: 0px; max-width: inherit; vertical-align: middle; width: 19px;" /></div>
<div class="title" style="color: #3b3b3b; margin-left: 25px;">
<i class="pip n861" ng-class="'n'+entry.v_targetChallengeCard.v_challengePoints+''+entry.v_targetChallengeCard.v_challengePointsAddressed+''+entry.v_targetChallengeCard.v_challengePointsPolarityTrend" style="background-image: url(https://dck2sbyq0thmc.cloudfront.net/assets/pip-sprite.png); background-position: -176px -651px; display: block; float: right; height: 22px; margin: -4px 4px 0px 3px; width: 22px;"></i><span title-caps="entry.v_targetChallengeCard.name"><span aria-hidden="true" class="title-caps" style="font-family: Quattrocento, Georgia, 'Times New Roman', times, serif; font-weight: bold;"><span class="cap" style="font-size: 15.6000003814697px; font-weight: normal;">S</span>HADOW <span class="cap" style="font-size: 15.6000003814697px; font-weight: normal;">S</span>PIDERS</span><span class="sr-only" style="border: 0px; clip: rect(0px 0px 0px 0px); height: 1px; margin: -1px; overflow: hidden; padding: 0px; position: absolute; width: 1px;">Shadow Spiders</span></span></div>
</div>
<div class="ng-scope" ng-if="entry.v_cardsPlayedOnChallenge.length">
<div class="stacked-card mixed-child ng-scope ng-isolate-scope" named-popover-inject="{card:card}" named-popover="actionPop" ng-repeat="card in entry.v_cardsPlayedOnChallenge" style="-webkit-box-shadow: rgba(0, 0, 0, 0.14902) 0px -1px 5px; -webkit-user-select: text; border-radius: 5px; border: 1px solid rgb(204, 204, 204); box-shadow: rgba(0, 0, 0, 0.14902) 0px -1px 5px; box-sizing: border-box; cursor: pointer; margin-bottom: -8px; margin-left: 28px; overflow: hidden; padding: 10px 10px 15px 8px; position: relative; text-align: left; width: 210px;">
<div class="type" style="float: left; height: 19px; margin-top: -2px; width: 19px;">
<img alt="Asset" class="tag-icon" ng-src="https://dck2sbyq0thmc.cloudfront.net/assets/cards-v2/card-type-icon-thing.png" src="https://dck2sbyq0thmc.cloudfront.net/assets/cards-v2/card-type-icon-thing.png" style="border: 0px; height: 19px; margin: 0px; max-width: inherit; vertical-align: middle; width: 19px;" /></div>
<div class="title" style="color: #3b3b3b; margin-left: 25px;">
<span title-caps="card.name"><span aria-hidden="true" class="title-caps" style="font-family: Quattrocento, Georgia, 'Times New Roman', times, serif; font-weight: bold;"><span class="cap" style="font-size: 15.6000003814697px; font-weight: normal;">M</span>AGI <span class="cap" style="font-size: 15.6000003814697px; font-weight: normal;">S</span>PELL <span class="cap" style="font-size: 15.6000003814697px; font-weight: normal;">P</span>OWERS</span><span class="sr-only" style="border: 0px; clip: rect(0px 0px 0px 0px); height: 1px; margin: -1px; overflow: hidden; padding: 0px; position: absolute; width: 1px;">Magi Spell Powers</span></span></div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
<div class="entry-description" style="word-wrap: break-word;">
<div class="ng-binding" ng-bind-html="entry.v_renderedDescription">
<div style="margin-bottom: 10px;">
“Screw the ship - those spiders are big as horses!”<br />
Drawing from his inner reserves of magic (—although completely out of courage) Nieve draws a deep deep breath and air is drawn like a gale out of the engine room to deprive the spiders of valuable air to breath and fires to flicker out of existence with no valuable oxygen to sustain them.</div>
……….. hang on. Don’t people need to breath?<br />
When the spell ends air rushes in from the deck.</div>
</div>
<div class="entry-effects ng-scope" ng-if="entry.v_autotexts.length" style="border-left-color: rgb(204, 204, 204); border-left-style: solid; border-left-width: 3px; clear: both; margin-top: 10px; padding: 5px 10px;">
<div class="entry-effect ng-scope" ng-repeat="autotext in entry.v_autotexts" style="clear: both; font-style: italic; margin: 0px 0px 5px;">
<div class="ng-scope" ng-include="'/assets/templates/game/entryAutoText.html-489f1b4aa0d18edcc23dd080645c33e1.erb'">
<span class="ng-binding ng-scope">Nieve picked up the card <span class="nowrap" style="white-space: nowrap;"><span card-popover="autotext.v_card" class="effect-tag ng-binding ng-scope ng-isolate-scope" ng-if="autotext.v_card" style="-webkit-user-select: text; color: #555555; cursor: pointer;"><img alt="Asset" class="tag-icon" ng-src="https://dck2sbyq0thmc.cloudfront.net/assets/cards-v2/card-type-icon-thing.png" src="https://dck2sbyq0thmc.cloudfront.net/assets/cards-v2/card-type-icon-thing.png" style="border: 0px; height: 19px; margin: -2px 3px 0px 0px; max-width: inherit; vertical-align: middle; width: 19px;" /> Cannister of Abyss Ash</span></span></span></div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
<div class="ng-scope" ng-repeat="entry in focusedScene.v_orderedEntries track by entry.v_ngRepeatTrackId" style="background-color: white; color: #333333; font-family: Merriweather, Georgia, 'Times New Roman', Times, serif; font-size: 14px; line-height: 20px;">
<div class="ng-scope" ng-if="!gameplay.hasActiveDraftForEntry(entry)">
<div class="ng-scope" ng-include="'/assets/templates/game/entry-d64fd2b664a2833caabbb2f5de9b2ec1.html'">
<div class="entry entry-move" ng-class="{'entry-challenged':entry.v_revisionsRequested}" style="margin-top: 40px; position: relative;">
<div class="ng-scope" ng-if="entry.format === 'move'">
<div class="l-tab" style="background-color: #f2f2f2; border-color: rgb(230, 230, 230) rgb(230, 230, 230) rgb(242, 242, 242); border-radius: 5px 5px 0px 0px; border-style: solid; border-width: 1px 1px 0px; display: inline-block; height: 85px; line-height: 85px; text-align: center; vertical-align: middle; width: 85px;">
<img alt="Nazdeen" class="avatar-small" ng-src="https://cloudinary-a.akamaihd.net/protagonistlabs/image/upload/a_exif/x_35,y_1,w_333,h_333,c_crop/w_65,h_65,c_fill/e_sharpen:50/ecblljvgtkcfp1kdjkxp.jpg" src="https://cloudinary-a.akamaihd.net/protagonistlabs/image/upload/a_exif/x_35,y_1,w_333,h_333,c_crop/w_65,h_65,c_fill/e_sharpen:50/ecblljvgtkcfp1kdjkxp.jpg" style="border: 0px; height: 65px; max-width: inherit; vertical-align: middle; width: 65px;" /></div>
<br />
<h5 class="l-title ng-binding" style="color: #555555; display: inline-block; font-family: inherit; font-size: 16px; margin: 0px 0px 0px 20px; text-rendering: optimizeLegibility; vertical-align: middle; width: 515px;">
Nazdeen (Nazdeen) moved <span class="dateline ng-binding" style="color: #999999; font-size: 14px; font-weight: normal; white-space: nowrap;"><span class="sep-bullet" style="padding: 0px 5px;">•</span> Yesterday at 2:43 PM</span></h5>
<div class="l-content" style="background-color: #f2f2f2; border-radius: 0px 5px 5px; border: 1px solid rgb(230, 230, 230); box-sizing: border-box; clear: both; padding: 10px; width: 650px;">
<div class="ng-scope" ng-if="entry.v_hasCardColumn">
<div class="ng-scope" ng-include="'/assets/templates/game/entryPlayedCards-6d722cc2377ec6dc3f682a4bb60e80aa.html'">
<div class="played-cards ng-scope" style="float: right; margin-left: 10px; margin-right: -10px; margin-top: -28px; width: 230px;">
<div class="mb2 ng-scope" ng-if="entry.v_cardsPlayedOnChallenge" style="margin-bottom: 10px;">
<div class="card-stack wide mixed" style="position: relative; top: -10px; width: 230px;">
<div class="card-stack-pocket-1" style="background: linear-gradient(to right, rgba(153, 153, 153, 0) 0%, rgb(153, 153, 153) 5%, rgb(153, 153, 153) 95%, rgba(153, 153, 153, 0) 100%); bottom: -1px; content: ''; height: 1px; left: 0px; opacity: 0.5; position: absolute; width: 230px;">
</div>
<div class="card-stack-pocket-2" style="background: linear-gradient(to right, rgba(153, 153, 153, 0) 0%, rgb(153, 153, 153) 5%, rgb(153, 153, 153) 95%, rgba(153, 153, 153, 0) 100%); bottom: -2px; content: ''; height: 1px; left: 0px; position: absolute; width: 230px;">
</div>
<div class="card-stack-inner-1" style="font-size: 12px; line-height: 14px; overflow: hidden; position: relative; text-align: center; width: 230px;">
<div class="card-stack-inner-2" style="-webkit-box-shadow: rgba(0, 0, 0, 0.14902) 0px 3px 10px, rgba(0, 0, 0, 0.0980392) 2px 0px 3px; background-color: #fcfcfc; border-left-color: rgb(204, 204, 204); border-left-width: 1px; border-radius: 5px 5px 0px 0px; border-right-color: rgb(204, 204, 204); border-right-width: 1px; border-style: solid solid none; border-top-color: rgb(204, 204, 204); border-top-width: 1px; box-shadow: rgba(0, 0, 0, 0.14902) 0px 3px 10px, rgba(0, 0, 0, 0.0980392) 2px 0px 3px; margin: 10px 10px 0px; overflow: hidden; width: 210px;">
<div class="stacked-card mixed-parent ng-isolate-scope" named-popover-inject="{card:entry.v_targetChallengeCard}" named-popover="challengePopDetails" style="-webkit-box-shadow: none; -webkit-user-select: text; border-radius: 5px; border: none; box-shadow: none; box-sizing: border-box; cursor: pointer; margin-bottom: -8px; overflow: hidden; padding: 10px 10px 15px 8px; position: relative; text-align: left; width: 210px;">
<div class="type" style="float: left; height: 19px; margin-top: -2px; width: 19px;">
<img alt="Obstacle" class="tag-icon" ng-src="https://dck2sbyq0thmc.cloudfront.net/assets/cards-v2/card-type-icon-obstacle.png" src="https://dck2sbyq0thmc.cloudfront.net/assets/cards-v2/card-type-icon-obstacle.png" style="border: 0px; height: 19px; margin: 0px; max-width: inherit; vertical-align: middle; width: 19px;" /></div>
<div class="title" style="color: #3b3b3b; margin-left: 25px;">
<i class="pip n211" ng-class="'n'+entry.v_targetChallengeCard.v_challengePoints+''+entry.v_targetChallengeCard.v_challengePointsAddressed+''+entry.v_targetChallengeCard.v_challengePointsPolarityTrend" style="background-image: url(https://dck2sbyq0thmc.cloudfront.net/assets/pip-sprite.png); background-position: -26px -526px; display: block; float: right; height: 22px; margin: -4px 4px 0px 3px; width: 22px;"></i><span title-caps="entry.v_targetChallengeCard.name"><span aria-hidden="true" class="title-caps" style="font-family: Quattrocento, Georgia, 'Times New Roman', times, serif; font-weight: bold;"><span class="cap" style="font-size: 15.6000003814697px; font-weight: normal;">F</span>IRE<span class="cap" style="font-size: 15.6000003814697px; font-weight: normal;">!</span></span><span class="sr-only" style="border: 0px; clip: rect(0px 0px 0px 0px); height: 1px; margin: -1px; overflow: hidden; padding: 0px; position: absolute; width: 1px;">Fire!</span></span></div>
</div>
<div class="ng-scope" ng-if="entry.v_cardsPlayedOnChallenge.length">
<div class="stacked-card mixed-child ng-scope ng-isolate-scope" named-popover-inject="{card:card}" named-popover="actionPop" ng-repeat="card in entry.v_cardsPlayedOnChallenge" style="-webkit-box-shadow: rgba(0, 0, 0, 0.14902) 0px -1px 5px; -webkit-user-select: text; border-radius: 5px; border: 1px solid rgb(204, 204, 204); box-shadow: rgba(0, 0, 0, 0.14902) 0px -1px 5px; box-sizing: border-box; cursor: pointer; margin-bottom: -8px; margin-left: 28px; overflow: hidden; padding: 10px 10px 15px 8px; position: relative; text-align: left; width: 210px;">
<div class="type" style="float: left; height: 19px; margin-top: -2px; width: 19px;">
<img alt="Strength" class="tag-icon" ng-src="https://dck2sbyq0thmc.cloudfront.net/assets/cards-v2/card-type-icon-strength.png" src="https://dck2sbyq0thmc.cloudfront.net/assets/cards-v2/card-type-icon-strength.png" style="border: 0px; height: 19px; margin: 0px; max-width: inherit; vertical-align: middle; width: 19px;" /></div>
<div class="title" style="color: #3b3b3b; margin-left: 25px;">
<span title-caps="card.name"><span aria-hidden="true" class="title-caps" style="font-family: Quattrocento, Georgia, 'Times New Roman', times, serif; font-weight: bold;"><span class="cap" style="font-size: 15.6000003814697px; font-weight: normal;">S</span>TUDENT OF <span class="cap" style="font-size: 15.6000003814697px; font-weight: normal;">N</span>ATURE</span><span class="sr-only" style="border: 0px; clip: rect(0px 0px 0px 0px); height: 1px; margin: -1px; overflow: hidden; padding: 0px; position: absolute; width: 1px;">Student of Nature</span></span></div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
<div class="entry-description" style="word-wrap: break-word;">
<div class="ng-binding" ng-bind-html="entry.v_renderedDescription">
Following up on Nieve’s idea of depriving the fire of air which seemed to have some affect, Nadzeen’s song of magic changes tempo to a breathy whistling. The air rushing back in from the deck forms a whirling barrier around the fire instead of rushing back in to breath new life to the dying flames.</div>
</div>
<div class="entry-effects ng-scope" ng-if="entry.v_autotexts.length" style="border-left-color: rgb(204, 204, 204); border-left-style: solid; border-left-width: 3px; clear: both; margin-top: 10px; padding: 5px 10px;">
<div class="entry-effect ng-scope" ng-repeat="autotext in entry.v_autotexts" style="clear: both; font-style: italic; margin: 0px 0px 5px;">
<div class="ng-scope" ng-include="'/assets/templates/game/entryAutoText.html-489f1b4aa0d18edcc23dd080645c33e1.erb'">
<span class="ng-binding ng-scope">Nazdeen picked up the card <span class="nowrap" style="white-space: nowrap;"><span card-popover="autotext.v_card" class="effect-tag ng-binding ng-scope ng-isolate-scope" ng-if="autotext.v_card" style="-webkit-user-select: text; color: #555555; cursor: pointer;"><img alt="Asset" class="tag-icon" ng-src="https://dck2sbyq0thmc.cloudfront.net/assets/cards-v2/card-type-icon-thing.png" src="https://dck2sbyq0thmc.cloudfront.net/assets/cards-v2/card-type-icon-thing.png" style="border: 0px; height: 19px; margin: -2px 3px 0px 0px; max-width: inherit; vertical-align: middle; width: 19px;" /> A bag of silver</span></span></span></div>
</div>
<div class="entry-effect ng-scope" ng-repeat="autotext in entry.v_autotexts" style="clear: both; font-style: italic; margin: 0px 0px 5px;">
<div class="ng-scope" ng-include="'/assets/templates/game/entryAutoText.html-489f1b4aa0d18edcc23dd080645c33e1.erb'">
<span class="ng-binding ng-scope">Nazdeen picked up the card <span class="nowrap" style="white-space: nowrap;"><span card-popover="autotext.v_card" class="effect-tag ng-binding ng-scope ng-isolate-scope" ng-if="autotext.v_card" style="-webkit-user-select: text; color: #555555; cursor: pointer;"><img alt="Asset" class="tag-icon" ng-src="https://dck2sbyq0thmc.cloudfront.net/assets/cards-v2/card-type-icon-thing.png" src="https://dck2sbyq0thmc.cloudfront.net/assets/cards-v2/card-type-icon-thing.png" style="border: 0px; height: 19px; margin: -2px 3px 0px 0px; max-width: inherit; vertical-align: middle; width: 19px;" /> Bag of exotic spices</span></span></span></div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
<div class="ng-scope" ng-repeat="entry in focusedScene.v_orderedEntries track by entry.v_ngRepeatTrackId" style="background-color: white; color: #333333; font-family: Merriweather, Georgia, 'Times New Roman', Times, serif; font-size: 14px; line-height: 20px;">
<div class="ng-scope" ng-if="!gameplay.hasActiveDraftForEntry(entry)">
<div class="ng-scope" ng-include="'/assets/templates/game/entry-d64fd2b664a2833caabbb2f5de9b2ec1.html'">
<div class="entry entry-move" ng-class="{'entry-challenged':entry.v_revisionsRequested}" style="margin-top: 40px; position: relative;">
<div class="ng-scope" ng-if="entry.format === 'move'">
<div class="l-tab" style="background-color: #f2f2f2; border-color: rgb(230, 230, 230) rgb(230, 230, 230) rgb(242, 242, 242); border-radius: 5px 5px 0px 0px; border-style: solid; border-width: 1px 1px 0px; display: inline-block; height: 85px; line-height: 85px; text-align: center; vertical-align: middle; width: 85px;">
<img alt="Hugo "Icepick" Jenkins" class="avatar-small" ng-src="https://cloudinary-a.akamaihd.net/protagonistlabs/image/upload/a_exif/x_0,y_14,w_406,h_406,c_crop/w_65,h_65,c_fill/e_sharpen:50/hanb81bho46ozidupalg.jpg" src="https://cloudinary-a.akamaihd.net/protagonistlabs/image/upload/a_exif/x_0,y_14,w_406,h_406,c_crop/w_65,h_65,c_fill/e_sharpen:50/hanb81bho46ozidupalg.jpg" style="border: 0px; height: 65px; max-width: inherit; vertical-align: middle; width: 65px;" /></div>
<br />
<h5 class="l-title ng-binding" style="color: #555555; display: inline-block; font-family: inherit; font-size: 16px; margin: 0px 0px 0px 20px; text-rendering: optimizeLegibility; vertical-align: middle; width: 515px;">
Hugo "Icepick" Jenkins (you) moved <span class="dateline ng-binding" style="color: #999999; font-size: 14px; font-weight: normal; white-space: nowrap;"><span class="sep-bullet" style="padding: 0px 5px;">•</span> Yesterday at 2:49 PM</span> <span class="edit-link ng-scope" ng-if="entry.v_showEditLink" style="font-size: 14px; font-weight: normal; white-space: nowrap;"><span class="sep-bullet" style="padding: 0px 5px;">•</span> <a href="https://storium.com/game/sarmarkand/" ng-click="editEntry(entry)" spin-on="editorLoading" spinner-style="smallblack" style="color: #086a87; display: inline-block; text-decoration: none;">Edit</a></span></h5>
<div class="l-content" style="background-color: #f2f2f2; border-radius: 0px 5px 5px; border: 1px solid rgb(230, 230, 230); box-sizing: border-box; clear: both; padding: 10px; width: 650px;">
<div class="ng-scope" ng-if="entry.v_hasCardColumn">
<div class="ng-scope" ng-include="'/assets/templates/game/entryPlayedCards-6d722cc2377ec6dc3f682a4bb60e80aa.html'">
<div class="played-cards ng-scope" style="float: right; margin-left: 10px; margin-right: -10px; margin-top: -28px; width: 230px;">
<div class="mb2 ng-scope" ng-if="entry.v_cardsPlayedOnChallenge" style="margin-bottom: 10px;">
<div class="card-stack wide mixed" style="position: relative; top: -10px; width: 230px;">
<div class="card-stack-pocket-1" style="background: linear-gradient(to right, rgba(153, 153, 153, 0) 0%, rgb(153, 153, 153) 5%, rgb(153, 153, 153) 95%, rgba(153, 153, 153, 0) 100%); bottom: -1px; content: ''; height: 1px; left: 0px; opacity: 0.5; position: absolute; width: 230px;">
</div>
<div class="card-stack-pocket-2" style="background: linear-gradient(to right, rgba(153, 153, 153, 0) 0%, rgb(153, 153, 153) 5%, rgb(153, 153, 153) 95%, rgba(153, 153, 153, 0) 100%); bottom: -2px; content: ''; height: 1px; left: 0px; position: absolute; width: 230px;">
</div>
<div class="card-stack-inner-1" style="font-size: 12px; line-height: 14px; overflow: hidden; position: relative; text-align: center; width: 230px;">
<div class="card-stack-inner-2" style="-webkit-box-shadow: rgba(0, 0, 0, 0.14902) 0px 3px 10px, rgba(0, 0, 0, 0.0980392) 2px 0px 3px; background-color: #fcfcfc; border-left-color: rgb(204, 204, 204); border-left-width: 1px; border-radius: 5px 5px 0px 0px; border-right-color: rgb(204, 204, 204); border-right-width: 1px; border-style: solid solid none; border-top-color: rgb(204, 204, 204); border-top-width: 1px; box-shadow: rgba(0, 0, 0, 0.14902) 0px 3px 10px, rgba(0, 0, 0, 0.0980392) 2px 0px 3px; margin: 10px 10px 0px; overflow: hidden; width: 210px;">
<div class="stacked-card mixed-parent ng-isolate-scope" named-popover-inject="{card:entry.v_targetChallengeCard}" named-popover="challengePopDetails" style="-webkit-box-shadow: none; -webkit-user-select: text; border-radius: 5px; border: none; box-shadow: none; box-sizing: border-box; cursor: pointer; margin-bottom: -8px; overflow: hidden; padding: 10px 10px 15px 8px; position: relative; text-align: left; width: 210px;">
<div class="type" style="float: left; height: 19px; margin-top: -2px; width: 19px;">
<img alt="Obstacle" class="tag-icon" ng-src="https://dck2sbyq0thmc.cloudfront.net/assets/cards-v2/card-type-icon-obstacle.png" src="https://dck2sbyq0thmc.cloudfront.net/assets/cards-v2/card-type-icon-obstacle.png" style="border: 0px; height: 19px; margin: 0px; max-width: inherit; vertical-align: middle; width: 19px;" /></div>
<div class="title" style="color: #3b3b3b; margin-left: 25px;">
<i class="pip n221" ng-class="'n'+entry.v_targetChallengeCard.v_challengePoints+''+entry.v_targetChallengeCard.v_challengePointsAddressed+''+entry.v_targetChallengeCard.v_challengePointsPolarityTrend" style="background-image: url(https://dck2sbyq0thmc.cloudfront.net/assets/pip-sprite.png); background-position: -26px -551px; display: block; float: right; height: 22px; margin: -4px 4px 0px 3px; width: 22px;"></i><span title-caps="entry.v_targetChallengeCard.name"><span aria-hidden="true" class="title-caps" style="font-family: Quattrocento, Georgia, 'Times New Roman', times, serif; font-weight: bold;"><span class="cap" style="font-size: 15.6000003814697px; font-weight: normal;">F</span>IRE<span class="cap" style="font-size: 15.6000003814697px; font-weight: normal;">!</span></span><span class="sr-only" style="border: 0px; clip: rect(0px 0px 0px 0px); height: 1px; margin: -1px; overflow: hidden; padding: 0px; position: absolute; width: 1px;">Fire!</span></span></div>
</div>
<div class="ng-scope" ng-if="entry.v_cardsPlayedOnChallenge.length">
<div class="stacked-card mixed-child ng-scope ng-isolate-scope" named-popover-inject="{card:card}" named-popover="actionPop" ng-repeat="card in entry.v_cardsPlayedOnChallenge" style="-webkit-box-shadow: rgba(0, 0, 0, 0.14902) 0px -1px 5px; -webkit-user-select: text; border-radius: 5px; border: 1px solid rgb(204, 204, 204); box-shadow: rgba(0, 0, 0, 0.14902) 0px -1px 5px; box-sizing: border-box; cursor: pointer; margin-bottom: -8px; margin-left: 28px; overflow: hidden; padding: 10px 10px 15px 8px; position: relative; text-align: left; width: 210px;">
<div class="type" style="float: left; height: 19px; margin-top: -2px; width: 19px;">
<img alt="Strength" class="tag-icon" ng-src="https://dck2sbyq0thmc.cloudfront.net/assets/cards-v2/card-type-icon-strength.png" src="https://dck2sbyq0thmc.cloudfront.net/assets/cards-v2/card-type-icon-strength.png" style="border: 0px; height: 19px; margin: 0px; max-width: inherit; vertical-align: middle; width: 19px;" /></div>
<div class="title" style="color: #3b3b3b; margin-left: 25px;">
<span title-caps="card.name"><span aria-hidden="true" class="title-caps" style="font-family: Quattrocento, Georgia, 'Times New Roman', times, serif; font-weight: bold;"><span class="cap" style="font-size: 15.6000003814697px; font-weight: normal;">S</span>URVIVALIST</span><span class="sr-only" style="border: 0px; clip: rect(0px 0px 0px 0px); height: 1px; margin: -1px; overflow: hidden; padding: 0px; position: absolute; width: 1px;">Survivalist</span></span></div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
<table class="mb2 ng-scope" ng-if="entry.v_challengeCompletePolarity == 1 || entry.v_challengeCompletePolarity == -1" style="background-color: transparent; border-spacing: 0px; border: none; margin: 0px 0px 10px; max-width: 100%; padding: 0px;"><tbody>
<tr style="border-collapse: separate; border-spacing: 0px; border: none; margin: 0px; padding: 0px;"><td style="border-collapse: separate; border-spacing: 0px; border: none; margin: 0px; padding: 0px 10px 0px 0px; vertical-align: top; width: 1px;"><img alt="strong outcome" ng-show="entry.v_challengeCompletePolarity == 1" src="https://dck2sbyq0thmc.cloudfront.net/assets/challenge-outcome-icon-strong-5521de29b7ff4db370eeb99cbcb809df.png" style="border: 0px; height: auto; max-width: inherit; vertical-align: middle; width: auto;" /></td><td style="border-collapse: separate; border-spacing: 0px; border: none; margin: 0px; padding: 0px; vertical-align: top;"><em class="ng-binding">flynnkd (you) won control of the story by completing this challenge with a strong outcome.</em></td></tr>
</tbody></table>
<div class="entry-description" style="word-wrap: break-word;">
<div class="ng-binding" ng-bind-html="entry.v_renderedDescription">
The air goes out, the air goes in, the air shakes itself all about. in the mean time Hugo, deprived of air, unable to see clearly, surrounded by fire and slavering dog sized spiders, blacks out and stops worrying about the bomb.</div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
<div class="ng-scope" ng-repeat="entry in focusedScene.v_orderedEntries track by entry.v_ngRepeatTrackId" style="background-color: white; color: #333333; font-family: Merriweather, Georgia, 'Times New Roman', Times, serif; font-size: 14px; line-height: 20px;">
<div class="ng-scope" ng-if="!gameplay.hasActiveDraftForEntry(entry)">
<div class="ng-scope" ng-include="'/assets/templates/game/entry-d64fd2b664a2833caabbb2f5de9b2ec1.html'">
<div class="entry entry-move" ng-class="{'entry-challenged':entry.v_revisionsRequested}" style="margin-top: 40px; position: relative;">
<div class="ng-scope" ng-if="entry.format === 'move'">
<div class="l-tab" style="background-color: #f2f2f2; border-color: rgb(230, 230, 230) rgb(230, 230, 230) rgb(242, 242, 242); border-radius: 5px 5px 0px 0px; border-style: solid; border-width: 1px 1px 0px; display: inline-block; height: 85px; line-height: 85px; text-align: center; vertical-align: middle; width: 85px;">
<img alt="Marziq" class="avatar-small" ng-src="https://cloudinary-a.akamaihd.net/protagonistlabs/image/upload/a_exif/x_0,y_16,w_95,h_95,c_crop/w_65,h_65,c_fill/e_sharpen:50/bgqikpobkqe2xuqwkwz0.jpg" src="https://cloudinary-a.akamaihd.net/protagonistlabs/image/upload/a_exif/x_0,y_16,w_95,h_95,c_crop/w_65,h_65,c_fill/e_sharpen:50/bgqikpobkqe2xuqwkwz0.jpg" style="border: 0px; height: 65px; max-width: inherit; vertical-align: middle; width: 65px;" /></div>
<br />
<h5 class="l-title ng-binding" style="color: #555555; display: inline-block; font-family: inherit; font-size: 16px; margin: 0px 0px 0px 20px; text-rendering: optimizeLegibility; vertical-align: middle; width: 515px;">
Marziq (Maree) moved <span class="dateline ng-binding" style="color: #999999; font-size: 14px; font-weight: normal; white-space: nowrap;"><span class="sep-bullet" style="padding: 0px 5px;">•</span> Yesterday at 3:03 PM</span></h5>
<div class="l-content" style="background-color: #f2f2f2; border-radius: 0px 5px 5px; border: 1px solid rgb(230, 230, 230); box-sizing: border-box; clear: both; padding: 10px; width: 650px;">
<div class="ng-scope" ng-if="entry.v_hasCardColumn">
<div class="ng-scope" ng-include="'/assets/templates/game/entryPlayedCards-6d722cc2377ec6dc3f682a4bb60e80aa.html'">
<div class="played-cards ng-scope" style="float: right; margin-left: 10px; margin-right: -10px; margin-top: -28px; width: 230px;">
<div class="mb2 ng-scope" ng-if="entry.v_cardsPlayedOnChallenge" style="margin-bottom: 10px;">
<div class="card-stack wide mixed" style="position: relative; top: -10px; width: 230px;">
<div class="card-stack-pocket-1" style="background: linear-gradient(to right, rgba(153, 153, 153, 0) 0%, rgb(153, 153, 153) 5%, rgb(153, 153, 153) 95%, rgba(153, 153, 153, 0) 100%); bottom: -1px; content: ''; height: 1px; left: 0px; opacity: 0.5; position: absolute; width: 230px;">
</div>
<div class="card-stack-pocket-2" style="background: linear-gradient(to right, rgba(153, 153, 153, 0) 0%, rgb(153, 153, 153) 5%, rgb(153, 153, 153) 95%, rgba(153, 153, 153, 0) 100%); bottom: -2px; content: ''; height: 1px; left: 0px; position: absolute; width: 230px;">
</div>
<div class="card-stack-inner-1" style="font-size: 12px; line-height: 14px; overflow: hidden; position: relative; text-align: center; width: 230px;">
<div class="card-stack-inner-2" style="-webkit-box-shadow: rgba(0, 0, 0, 0.14902) 0px 3px 10px, rgba(0, 0, 0, 0.0980392) 2px 0px 3px; background-color: #fcfcfc; border-left-color: rgb(204, 204, 204); border-left-width: 1px; border-radius: 5px 5px 0px 0px; border-right-color: rgb(204, 204, 204); border-right-width: 1px; border-style: solid solid none; border-top-color: rgb(204, 204, 204); border-top-width: 1px; box-shadow: rgba(0, 0, 0, 0.14902) 0px 3px 10px, rgba(0, 0, 0, 0.0980392) 2px 0px 3px; margin: 10px 10px 0px; overflow: hidden; width: 210px;">
<div class="stacked-card mixed-parent ng-isolate-scope" named-popover-inject="{card:entry.v_targetChallengeCard}" named-popover="challengePopDetails" style="-webkit-box-shadow: none; -webkit-user-select: text; border-radius: 5px; border: none; box-shadow: none; box-sizing: border-box; cursor: pointer; margin-bottom: -8px; overflow: hidden; padding: 10px 10px 15px 8px; position: relative; text-align: left; width: 210px;">
<div class="type" style="float: left; height: 19px; margin-top: -2px; width: 19px;">
<img alt="Character" class="tag-icon" ng-src="https://dck2sbyq0thmc.cloudfront.net/assets/cards-v2/card-type-icon-person.png" src="https://dck2sbyq0thmc.cloudfront.net/assets/cards-v2/card-type-icon-person.png" style="border: 0px; height: 19px; margin: 0px; max-width: inherit; vertical-align: middle; width: 19px;" /></div>
<div class="title" style="color: #3b3b3b; margin-left: 25px;">
<i class="pip n871" ng-class="'n'+entry.v_targetChallengeCard.v_challengePoints+''+entry.v_targetChallengeCard.v_challengePointsAddressed+''+entry.v_targetChallengeCard.v_challengePointsPolarityTrend" style="background-image: url(https://dck2sbyq0thmc.cloudfront.net/assets/pip-sprite.png); background-position: -176px -676px; display: block; float: right; height: 22px; margin: -4px 4px 0px 3px; width: 22px;"></i><span title-caps="entry.v_targetChallengeCard.name"><span aria-hidden="true" class="title-caps" style="font-family: Quattrocento, Georgia, 'Times New Roman', times, serif; font-weight: bold;"><span class="cap" style="font-size: 15.6000003814697px; font-weight: normal;">S</span>HADOW <span class="cap" style="font-size: 15.6000003814697px; font-weight: normal;">S</span>PIDERS</span><span class="sr-only" style="border: 0px; clip: rect(0px 0px 0px 0px); height: 1px; margin: -1px; overflow: hidden; padding: 0px; position: absolute; width: 1px;">Shadow Spiders</span></span></div>
</div>
<div class="ng-scope" ng-if="entry.v_cardsPlayedOnChallenge.length">
<div class="stacked-card mixed-child ng-scope ng-isolate-scope" named-popover-inject="{card:card}" named-popover="actionPop" ng-repeat="card in entry.v_cardsPlayedOnChallenge" style="-webkit-box-shadow: rgba(0, 0, 0, 0.14902) 0px -1px 5px; -webkit-user-select: text; border-radius: 5px; border: 1px solid rgb(204, 204, 204); box-shadow: rgba(0, 0, 0, 0.14902) 0px -1px 5px; box-sizing: border-box; cursor: pointer; margin-bottom: -8px; margin-left: 28px; overflow: hidden; padding: 10px 10px 15px 8px; position: relative; text-align: left; width: 210px;">
<div class="type" style="float: left; height: 19px; margin-top: -2px; width: 19px;">
<img alt="Strength" class="tag-icon" ng-src="https://dck2sbyq0thmc.cloudfront.net/assets/cards-v2/card-type-icon-strength.png" src="https://dck2sbyq0thmc.cloudfront.net/assets/cards-v2/card-type-icon-strength.png" style="border: 0px; height: 19px; margin: 0px; max-width: inherit; vertical-align: middle; width: 19px;" /></div>
<div class="title" style="color: #3b3b3b; margin-left: 25px;">
<span title-caps="card.name"><span aria-hidden="true" class="title-caps" style="font-family: Quattrocento, Georgia, 'Times New Roman', times, serif; font-weight: bold;"><span class="cap" style="font-size: 15.6000003814697px; font-weight: normal;">F</span>AST AND FURIOUS</span><span class="sr-only" style="border: 0px; clip: rect(0px 0px 0px 0px); height: 1px; margin: -1px; overflow: hidden; padding: 0px; position: absolute; width: 1px;">Fast and furious</span></span></div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
<div class="entry-description" style="word-wrap: break-word;">
<div class="ng-binding" ng-bind-html="entry.v_renderedDescription">
Marziq draws her dagger and throws it spinning in the air, clutching with her teeth when it descends, while also drawing her rapier. She grabs a hanging rope which allows her to swing over the top of the closest spiders, safely landing close to Hugo, then lashes out with blades furiously cutting into the shadowy forms. A single drop of spider blood falls on her Crimson lace cuff and leaves no blemish.</div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
<div class="ng-scope" ng-repeat="entry in focusedScene.v_orderedEntries track by entry.v_ngRepeatTrackId" style="background-color: white; color: #333333; font-family: Merriweather, Georgia, 'Times New Roman', Times, serif; font-size: 14px; line-height: 20px;">
<div class="ng-scope" ng-if="!gameplay.hasActiveDraftForEntry(entry)">
<div class="ng-scope" ng-include="'/assets/templates/game/entry-d64fd2b664a2833caabbb2f5de9b2ec1.html'">
<div class="entry entry-move" ng-class="{'entry-challenged':entry.v_revisionsRequested}" style="margin-top: 40px; position: relative;">
<div class="ng-scope" ng-if="entry.format === 'move'">
<div class="l-tab" style="background-color: #f2f2f2; border-color: rgb(230, 230, 230) rgb(230, 230, 230) rgb(242, 242, 242); border-radius: 5px 5px 0px 0px; border-style: solid; border-width: 1px 1px 0px; display: inline-block; height: 85px; line-height: 85px; text-align: center; vertical-align: middle; width: 85px;">
<img alt="Marziq" class="avatar-small" ng-src="https://cloudinary-a.akamaihd.net/protagonistlabs/image/upload/a_exif/x_0,y_16,w_95,h_95,c_crop/w_65,h_65,c_fill/e_sharpen:50/bgqikpobkqe2xuqwkwz0.jpg" src="https://cloudinary-a.akamaihd.net/protagonistlabs/image/upload/a_exif/x_0,y_16,w_95,h_95,c_crop/w_65,h_65,c_fill/e_sharpen:50/bgqikpobkqe2xuqwkwz0.jpg" style="border: 0px; height: 65px; max-width: inherit; vertical-align: middle; width: 65px;" /></div>
<br />
<h5 class="l-title ng-binding" style="color: #555555; display: inline-block; font-family: inherit; font-size: 16px; margin: 0px 0px 0px 20px; text-rendering: optimizeLegibility; vertical-align: middle; width: 515px;">
Marziq (Maree) moved <span class="dateline ng-binding" style="color: #999999; font-size: 14px; font-weight: normal; white-space: nowrap;"><span class="sep-bullet" style="padding: 0px 5px;">•</span> Yesterday at 3:22 PM</span></h5>
<div class="l-content" style="background-color: #f2f2f2; border-radius: 0px 5px 5px; border: 1px solid rgb(230, 230, 230); box-sizing: border-box; clear: both; padding: 10px; width: 650px;">
<div class="ng-scope" ng-if="entry.v_hasCardColumn">
<div class="ng-scope" ng-include="'/assets/templates/game/entryPlayedCards-6d722cc2377ec6dc3f682a4bb60e80aa.html'">
<div class="played-cards ng-scope" style="float: right; margin-left: 10px; margin-right: -10px; margin-top: -28px; width: 230px;">
<div class="mb2 ng-scope" ng-if="entry.v_cardsPlayedOnChallenge" style="margin-bottom: 10px;">
<div class="card-stack wide mixed" style="position: relative; top: -10px; width: 230px;">
<div class="card-stack-pocket-1" style="background: linear-gradient(to right, rgba(153, 153, 153, 0) 0%, rgb(153, 153, 153) 5%, rgb(153, 153, 153) 95%, rgba(153, 153, 153, 0) 100%); bottom: -1px; content: ''; height: 1px; left: 0px; opacity: 0.5; position: absolute; width: 230px;">
</div>
<div class="card-stack-pocket-2" style="background: linear-gradient(to right, rgba(153, 153, 153, 0) 0%, rgb(153, 153, 153) 5%, rgb(153, 153, 153) 95%, rgba(153, 153, 153, 0) 100%); bottom: -2px; content: ''; height: 1px; left: 0px; position: absolute; width: 230px;">
</div>
<div class="card-stack-inner-1" style="font-size: 12px; line-height: 14px; overflow: hidden; position: relative; text-align: center; width: 230px;">
<div class="card-stack-inner-2" style="-webkit-box-shadow: rgba(0, 0, 0, 0.14902) 0px 3px 10px, rgba(0, 0, 0, 0.0980392) 2px 0px 3px; background-color: #fcfcfc; border-left-color: rgb(204, 204, 204); border-left-width: 1px; border-radius: 5px 5px 0px 0px; border-right-color: rgb(204, 204, 204); border-right-width: 1px; border-style: solid solid none; border-top-color: rgb(204, 204, 204); border-top-width: 1px; box-shadow: rgba(0, 0, 0, 0.14902) 0px 3px 10px, rgba(0, 0, 0, 0.0980392) 2px 0px 3px; margin: 10px 10px 0px; overflow: hidden; width: 210px;">
<div class="stacked-card mixed-parent ng-isolate-scope" named-popover-inject="{card:entry.v_targetChallengeCard}" named-popover="challengePopDetails" style="-webkit-box-shadow: none; -webkit-user-select: text; border-radius: 5px; border: none; box-shadow: none; box-sizing: border-box; cursor: pointer; margin-bottom: -8px; overflow: hidden; padding: 10px 10px 15px 8px; position: relative; text-align: left; width: 210px;">
<div class="type" style="float: left; height: 19px; margin-top: -2px; width: 19px;">
<img alt="Character" class="tag-icon" ng-src="https://dck2sbyq0thmc.cloudfront.net/assets/cards-v2/card-type-icon-person.png" src="https://dck2sbyq0thmc.cloudfront.net/assets/cards-v2/card-type-icon-person.png" style="border: 0px; height: 19px; margin: 0px; max-width: inherit; vertical-align: middle; width: 19px;" /></div>
<div class="title" style="color: #3b3b3b; margin-left: 25px;">
<i class="pip n881" ng-class="'n'+entry.v_targetChallengeCard.v_challengePoints+''+entry.v_targetChallengeCard.v_challengePointsAddressed+''+entry.v_targetChallengeCard.v_challengePointsPolarityTrend" style="background-image: url(https://dck2sbyq0thmc.cloudfront.net/assets/pip-sprite.png); background-position: -176px -701px; display: block; float: right; height: 22px; margin: -4px 4px 0px 3px; width: 22px;"></i><span title-caps="entry.v_targetChallengeCard.name"><span aria-hidden="true" class="title-caps" style="font-family: Quattrocento, Georgia, 'Times New Roman', times, serif; font-weight: bold;"><span class="cap" style="font-size: 15.6000003814697px; font-weight: normal;">S</span>HADOW <span class="cap" style="font-size: 15.6000003814697px; font-weight: normal;">S</span>PIDERS</span><span class="sr-only" style="border: 0px; clip: rect(0px 0px 0px 0px); height: 1px; margin: -1px; overflow: hidden; padding: 0px; position: absolute; width: 1px;">Shadow Spiders</span></span></div>
</div>
<div class="ng-scope" ng-if="entry.v_cardsPlayedOnChallenge.length">
<div class="stacked-card mixed-child ng-scope ng-isolate-scope" named-popover-inject="{card:card}" named-popover="actionPop" ng-repeat="card in entry.v_cardsPlayedOnChallenge" style="-webkit-box-shadow: rgba(0, 0, 0, 0.14902) 0px -1px 5px; -webkit-user-select: text; border-radius: 5px; border: 1px solid rgb(204, 204, 204); box-shadow: rgba(0, 0, 0, 0.14902) 0px -1px 5px; box-sizing: border-box; cursor: pointer; margin-bottom: -8px; margin-left: 28px; overflow: hidden; padding: 10px 10px 15px 8px; position: relative; text-align: left; width: 210px;">
<div class="type" style="float: left; height: 19px; margin-top: -2px; width: 19px;">
<img alt="Asset" class="tag-icon" ng-src="https://dck2sbyq0thmc.cloudfront.net/assets/cards-v2/card-type-icon-thing.png" src="https://dck2sbyq0thmc.cloudfront.net/assets/cards-v2/card-type-icon-thing.png" style="border: 0px; height: 19px; margin: 0px; max-width: inherit; vertical-align: middle; width: 19px;" /></div>
<div class="title" style="color: #3b3b3b; margin-left: 25px;">
<span title-caps="card.name"><span aria-hidden="true" class="title-caps" style="font-family: Quattrocento, Georgia, 'Times New Roman', times, serif; font-weight: bold;"><span class="cap" style="font-size: 15.6000003814697px; font-weight: normal;">A</span> FINE SWORD</span><span class="sr-only" style="border: 0px; clip: rect(0px 0px 0px 0px); height: 1px; margin: -1px; overflow: hidden; padding: 0px; position: absolute; width: 1px;">A fine sword</span></span></div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
<table class="mb2 ng-scope" ng-if="entry.v_challengeCompletePolarity == 1 || entry.v_challengeCompletePolarity == -1" style="background-color: transparent; border-spacing: 0px; border: none; margin: 0px 0px 10px; max-width: 100%; padding: 0px;"><tbody>
<tr style="border-collapse: separate; border-spacing: 0px; border: none; margin: 0px; padding: 0px;"><td style="border-collapse: separate; border-spacing: 0px; border: none; margin: 0px; padding: 0px 10px 0px 0px; vertical-align: top; width: 1px;"><img alt="strong outcome" ng-show="entry.v_challengeCompletePolarity == 1" src="https://dck2sbyq0thmc.cloudfront.net/assets/challenge-outcome-icon-strong-5521de29b7ff4db370eeb99cbcb809df.png" style="border: 0px; height: auto; max-width: inherit; vertical-align: middle; width: auto;" /></td><td style="border-collapse: separate; border-spacing: 0px; border: none; margin: 0px; padding: 0px; vertical-align: top;"><em class="ng-binding">Maree won control of the story by completing this challenge with a strong outcome.</em></td></tr>
</tbody></table>
<div class="entry-description" style="word-wrap: break-word;">
<div class="ng-binding" ng-bind-html="entry.v_renderedDescription">
All but one are dead. The one remaining is the biggest and and nastiest. She draws her pistol, aims between its many eyes, and fires the single shot. The recoil of the pistol makes her slip on a pool of Hugo’s blood that seeps slowly across the decks. The spider, seeing her weakness, leaps forward to slay her, only to fall onto her upheld rapier and skewers its body. She sighs, glad she wore crimson today and not white, as blood flows down her sword and over her hand.<br />
At last the way to the Engine Room is open…</div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
<div class="ng-scope" ng-repeat="entry in focusedScene.v_orderedEntries track by entry.v_ngRepeatTrackId" style="background-color: white; color: #333333; font-family: Merriweather, Georgia, 'Times New Roman', Times, serif; font-size: 14px; line-height: 20px;">
<div class="ng-scope" ng-if="!gameplay.hasActiveDraftForEntry(entry)">
<div class="ng-scope" ng-include="'/assets/templates/game/entry-d64fd2b664a2833caabbb2f5de9b2ec1.html'">
<div class="entry entry-move" ng-class="{'entry-challenged':entry.v_revisionsRequested}" style="margin-top: 40px; position: relative;">
<div class="ng-scope" ng-if="entry.format === 'move'">
<div class="l-tab" style="background-color: #f2f2f2; border-color: rgb(230, 230, 230) rgb(230, 230, 230) rgb(242, 242, 242); border-radius: 5px 5px 0px 0px; border-style: solid; border-width: 1px 1px 0px; display: inline-block; height: 85px; line-height: 85px; text-align: center; vertical-align: middle; width: 85px;">
<img alt="Nazdeen" class="avatar-small" ng-src="https://cloudinary-a.akamaihd.net/protagonistlabs/image/upload/a_exif/x_35,y_1,w_333,h_333,c_crop/w_65,h_65,c_fill/e_sharpen:50/ecblljvgtkcfp1kdjkxp.jpg" src="https://cloudinary-a.akamaihd.net/protagonistlabs/image/upload/a_exif/x_35,y_1,w_333,h_333,c_crop/w_65,h_65,c_fill/e_sharpen:50/ecblljvgtkcfp1kdjkxp.jpg" style="border: 0px; height: 65px; max-width: inherit; vertical-align: middle; width: 65px;" /></div>
<br />
<h5 class="l-title ng-binding" style="color: #555555; display: inline-block; font-family: inherit; font-size: 16px; margin: 0px 0px 0px 20px; text-rendering: optimizeLegibility; vertical-align: middle; width: 515px;">
Nazdeen (Nazdeen) moved <span class="dateline ng-binding" style="color: #999999; font-size: 14px; font-weight: normal; white-space: nowrap;"><span class="sep-bullet" style="padding: 0px 5px;">•</span> Yesterday at 3:26 PM</span></h5>
<div class="l-content" style="background-color: #f2f2f2; border-radius: 0px 5px 5px; border: 1px solid rgb(230, 230, 230); box-sizing: border-box; clear: both; padding: 10px; width: 650px;">
<div class="entry-description" style="word-wrap: break-word;">
<div class="ng-binding" ng-bind-html="entry.v_renderedDescription">
Nadzeen smiles at the decisive actions of Marziq (we need a +/- or like/not-like button to give a player reaction to other character actions ).</div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
<div class="ng-scope" ng-repeat="entry in focusedScene.v_orderedEntries track by entry.v_ngRepeatTrackId" style="background-color: white; color: #333333; font-family: Merriweather, Georgia, 'Times New Roman', Times, serif; font-size: 14px; line-height: 20px;">
<div class="ng-scope" ng-if="!gameplay.hasActiveDraftForEntry(entry)">
<div class="ng-scope" ng-include="'/assets/templates/game/entry-d64fd2b664a2833caabbb2f5de9b2ec1.html'">
<div class="entry entry-move" ng-class="{'entry-challenged':entry.v_revisionsRequested}" style="margin-top: 40px; position: relative;">
<div class="ng-scope" ng-if="entry.format === 'move'">
<div class="l-tab" style="background-color: #f2f2f2; border-color: rgb(230, 230, 230) rgb(230, 230, 230) rgb(242, 242, 242); border-radius: 5px 5px 0px 0px; border-style: solid; border-width: 1px 1px 0px; display: inline-block; height: 85px; line-height: 85px; text-align: center; vertical-align: middle; width: 85px;">
<img alt="Pierre" class="avatar-small" ng-src="https://cloudinary-a.akamaihd.net/protagonistlabs/image/upload/a_exif//w_65,h_65,c_fill/e_sharpen:50/s3ggvxs9zlzyhrvghbbf.jpg" src="https://cloudinary-a.akamaihd.net/protagonistlabs/image/upload/a_exif//w_65,h_65,c_fill/e_sharpen:50/s3ggvxs9zlzyhrvghbbf.jpg" style="border: 0px; height: 65px; max-width: inherit; vertical-align: middle; width: 65px;" /></div>
<br />
<h5 class="l-title ng-binding" style="color: #555555; display: inline-block; font-family: inherit; font-size: 16px; margin: 0px 0px 0px 20px; text-rendering: optimizeLegibility; vertical-align: middle; width: 515px;">
Pierre (AliJH) moved <span class="dateline ng-binding" style="color: #999999; font-size: 14px; font-weight: normal; white-space: nowrap;"><span class="sep-bullet" style="padding: 0px 5px;">•</span> Yesterday at 3:59 PM</span></h5>
<div class="l-content" style="background-color: #f2f2f2; border-radius: 0px 5px 5px; border: 1px solid rgb(230, 230, 230); box-sizing: border-box; clear: both; padding: 10px; width: 650px;">
<div class="ng-scope" ng-if="entry.v_hasCardColumn">
<div class="ng-scope" ng-include="'/assets/templates/game/entryPlayedCards-6d722cc2377ec6dc3f682a4bb60e80aa.html'">
<div class="played-cards ng-scope" style="float: right; margin-left: 10px; margin-right: -10px; margin-top: -28px; width: 230px;">
<div class="mb2 ng-scope" ng-if="entry.v_cardsPlayedOnChallenge" style="margin-bottom: 10px;">
<div class="card-stack wide mixed" style="position: relative; top: -10px; width: 230px;">
<div class="card-stack-pocket-1" style="background: linear-gradient(to right, rgba(153, 153, 153, 0) 0%, rgb(153, 153, 153) 5%, rgb(153, 153, 153) 95%, rgba(153, 153, 153, 0) 100%); bottom: -1px; content: ''; height: 1px; left: 0px; opacity: 0.5; position: absolute; width: 230px;">
</div>
<div class="card-stack-pocket-2" style="background: linear-gradient(to right, rgba(153, 153, 153, 0) 0%, rgb(153, 153, 153) 5%, rgb(153, 153, 153) 95%, rgba(153, 153, 153, 0) 100%); bottom: -2px; content: ''; height: 1px; left: 0px; position: absolute; width: 230px;">
</div>
<div class="card-stack-inner-1" style="font-size: 12px; line-height: 14px; overflow: hidden; position: relative; text-align: center; width: 230px;">
<div class="card-stack-inner-2" style="-webkit-box-shadow: rgba(0, 0, 0, 0.14902) 0px 3px 10px, rgba(0, 0, 0, 0.0980392) 2px 0px 3px; background-color: #fcfcfc; border-left-color: rgb(204, 204, 204); border-left-width: 1px; border-radius: 5px 5px 0px 0px; border-right-color: rgb(204, 204, 204); border-right-width: 1px; border-style: solid solid none; border-top-color: rgb(204, 204, 204); border-top-width: 1px; box-shadow: rgba(0, 0, 0, 0.14902) 0px 3px 10px, rgba(0, 0, 0, 0.0980392) 2px 0px 3px; margin: 10px 10px 0px; overflow: hidden; width: 210px;">
<div class="stacked-card mixed-parent ng-isolate-scope" named-popover-inject="{card:entry.v_targetChallengeCard}" named-popover="challengePopDetails" style="-webkit-box-shadow: none; -webkit-user-select: text; border-radius: 5px; border: none; box-shadow: none; box-sizing: border-box; cursor: pointer; margin-bottom: -8px; overflow: hidden; padding: 10px 10px 15px 8px; position: relative; text-align: left; width: 210px;">
<div class="type" style="float: left; height: 19px; margin-top: -2px; width: 19px;">
<img alt="Obstacle" class="tag-icon" ng-src="https://dck2sbyq0thmc.cloudfront.net/assets/cards-v2/card-type-icon-obstacle.png" src="https://dck2sbyq0thmc.cloudfront.net/assets/cards-v2/card-type-icon-obstacle.png" style="border: 0px; height: 19px; margin: 0px; max-width: inherit; vertical-align: middle; width: 19px;" /></div>
<div class="title" style="color: #3b3b3b; margin-left: 25px;">
<i class="pip n411" ng-class="'n'+entry.v_targetChallengeCard.v_challengePoints+''+entry.v_targetChallengeCard.v_challengePointsAddressed+''+entry.v_targetChallengeCard.v_challengePointsPolarityTrend" style="background-image: url(https://dck2sbyq0thmc.cloudfront.net/assets/pip-sprite.png); background-position: -76px -526px; display: block; float: right; height: 22px; margin: -4px 4px 0px 3px; width: 22px;"></i><span title-caps="entry.v_targetChallengeCard.name"><span aria-hidden="true" class="title-caps" style="font-family: Quattrocento, Georgia, 'Times New Roman', times, serif; font-weight: bold;"><span class="cap" style="font-size: 15.6000003814697px; font-weight: normal;">T</span>HE <span class="cap" style="font-size: 15.6000003814697px; font-weight: normal;">E</span>NGINE <span class="cap" style="font-size: 15.6000003814697px; font-weight: normal;">R</span>OOM</span><span class="sr-only" style="border: 0px; clip: rect(0px 0px 0px 0px); height: 1px; margin: -1px; overflow: hidden; padding: 0px; position: absolute; width: 1px;">The Engine Room</span></span></div>
</div>
<div class="ng-scope" ng-if="entry.v_cardsPlayedOnChallenge.length">
<div class="stacked-card mixed-child ng-scope ng-isolate-scope" named-popover-inject="{card:card}" named-popover="actionPop" ng-repeat="card in entry.v_cardsPlayedOnChallenge" style="-webkit-box-shadow: rgba(0, 0, 0, 0.14902) 0px -1px 5px; -webkit-user-select: text; border-radius: 5px; border: 1px solid rgb(204, 204, 204); box-shadow: rgba(0, 0, 0, 0.14902) 0px -1px 5px; box-sizing: border-box; cursor: pointer; margin-bottom: -8px; margin-left: 28px; overflow: hidden; padding: 10px 10px 15px 8px; position: relative; text-align: left; width: 210px;">
<div class="type" style="float: left; height: 19px; margin-top: -2px; width: 19px;">
<img alt="Strength" class="tag-icon" ng-src="https://dck2sbyq0thmc.cloudfront.net/assets/cards-v2/card-type-icon-strength.png" src="https://dck2sbyq0thmc.cloudfront.net/assets/cards-v2/card-type-icon-strength.png" style="border: 0px; height: 19px; margin: 0px; max-width: inherit; vertical-align: middle; width: 19px;" /></div>
<div class="title" style="color: #3b3b3b; margin-left: 25px;">
<span title-caps="card.name"><span aria-hidden="true" class="title-caps" style="font-family: Quattrocento, Georgia, 'Times New Roman', times, serif; font-weight: bold;"><span class="cap" style="font-size: 15.6000003814697px; font-weight: normal;">A</span>IRSHIP <span class="cap" style="font-size: 15.6000003814697px; font-weight: normal;">C</span>REWMAN</span><span class="sr-only" style="border: 0px; clip: rect(0px 0px 0px 0px); height: 1px; margin: -1px; overflow: hidden; padding: 0px; position: absolute; width: 1px;">Airship Crewman</span></span></div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
<div class="entry-description" style="word-wrap: break-word;">
<div class="ng-binding" ng-bind-html="entry.v_renderedDescription">
<div style="margin-bottom: 10px;">
Just as Pierre managed to get the lantern relit he hears Marziq’s shot ring out and views the carnage below decks with a new found respect for this human warrior, she is clearly not one to cross, at least not openly.</div>
<div style="margin-bottom: 10px;">
Stepping his way over BBQ’d spider remains Pierre enters the engine room and gets to work inspecting the engine thankfully it is mostly intact just requiring a tune up here and there.</div>
‘Oi you lot, this will take a little while start looking, there should be a few canisters of liftgas somewhere’</div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
<div class="ng-scope" ng-repeat="entry in focusedScene.v_orderedEntries track by entry.v_ngRepeatTrackId" style="background-color: white; color: #333333; font-family: Merriweather, Georgia, 'Times New Roman', Times, serif; font-size: 14px; line-height: 20px;">
<div class="ng-scope" ng-if="!gameplay.hasActiveDraftForEntry(entry)">
<div class="ng-scope" ng-include="'/assets/templates/game/entry-d64fd2b664a2833caabbb2f5de9b2ec1.html'">
<div class="entry entry-move" ng-class="{'entry-challenged':entry.v_revisionsRequested}" style="margin-top: 40px; position: relative;">
<div class="ng-scope" ng-if="entry.format === 'move'">
<div class="l-tab" style="background-color: #f2f2f2; border-color: rgb(230, 230, 230) rgb(230, 230, 230) rgb(242, 242, 242); border-radius: 5px 5px 0px 0px; border-style: solid; border-width: 1px 1px 0px; display: inline-block; height: 85px; line-height: 85px; text-align: center; vertical-align: middle; width: 85px;">
<img alt="Hugo "Icepick" Jenkins" class="avatar-small" ng-src="https://cloudinary-a.akamaihd.net/protagonistlabs/image/upload/a_exif/x_0,y_14,w_406,h_406,c_crop/w_65,h_65,c_fill/e_sharpen:50/hanb81bho46ozidupalg.jpg" src="https://cloudinary-a.akamaihd.net/protagonistlabs/image/upload/a_exif/x_0,y_14,w_406,h_406,c_crop/w_65,h_65,c_fill/e_sharpen:50/hanb81bho46ozidupalg.jpg" style="border: 0px; height: 65px; max-width: inherit; vertical-align: middle; width: 65px;" /></div>
<br />
<h5 class="l-title ng-binding" style="color: #555555; display: inline-block; font-family: inherit; font-size: 16px; margin: 0px 0px 0px 20px; text-rendering: optimizeLegibility; vertical-align: middle; width: 515px;">
Hugo "Icepick" Jenkins (you) moved <span class="dateline ng-binding" style="color: #999999; font-size: 14px; font-weight: normal; white-space: nowrap;"><span class="sep-bullet" style="padding: 0px 5px;">•</span> Yesterday at 4:19 PM</span> <span class="edit-link ng-scope" ng-if="entry.v_showEditLink" style="font-size: 14px; font-weight: normal; white-space: nowrap;"><span class="sep-bullet" style="padding: 0px 5px;">•</span> <a href="https://storium.com/game/sarmarkand/" ng-click="editEntry(entry)" spin-on="editorLoading" spinner-style="smallblack" style="color: #086a87; display: inline-block; text-decoration: none;">Edit</a></span></h5>
<div class="l-content" style="background-color: #f2f2f2; border-radius: 0px 5px 5px; border: 1px solid rgb(230, 230, 230); box-sizing: border-box; clear: both; padding: 10px; width: 650px;">
<div class="ng-scope" ng-if="entry.v_hasCardColumn">
<div class="ng-scope" ng-include="'/assets/templates/game/entryPlayedCards-6d722cc2377ec6dc3f682a4bb60e80aa.html'">
<div class="played-cards ng-scope" style="float: right; margin-left: 10px; margin-right: -10px; margin-top: -28px; width: 230px;">
<div class="mb2 ng-scope" ng-if="entry.v_cardsPlayedOnChallenge" style="margin-bottom: 10px;">
<div class="card-stack wide mixed" style="position: relative; top: -10px; width: 230px;">
<div class="card-stack-pocket-1" style="background: linear-gradient(to right, rgba(153, 153, 153, 0) 0%, rgb(153, 153, 153) 5%, rgb(153, 153, 153) 95%, rgba(153, 153, 153, 0) 100%); bottom: -1px; content: ''; height: 1px; left: 0px; opacity: 0.5; position: absolute; width: 230px;">
</div>
<div class="card-stack-pocket-2" style="background: linear-gradient(to right, rgba(153, 153, 153, 0) 0%, rgb(153, 153, 153) 5%, rgb(153, 153, 153) 95%, rgba(153, 153, 153, 0) 100%); bottom: -2px; content: ''; height: 1px; left: 0px; position: absolute; width: 230px;">
</div>
<div class="card-stack-inner-1" style="font-size: 12px; line-height: 14px; overflow: hidden; position: relative; text-align: center; width: 230px;">
<div class="card-stack-inner-2" style="-webkit-box-shadow: rgba(0, 0, 0, 0.14902) 0px 3px 10px, rgba(0, 0, 0, 0.0980392) 2px 0px 3px; background-color: #fcfcfc; border-left-color: rgb(204, 204, 204); border-left-width: 1px; border-radius: 5px 5px 0px 0px; border-right-color: rgb(204, 204, 204); border-right-width: 1px; border-style: solid solid none; border-top-color: rgb(204, 204, 204); border-top-width: 1px; box-shadow: rgba(0, 0, 0, 0.14902) 0px 3px 10px, rgba(0, 0, 0, 0.0980392) 2px 0px 3px; margin: 10px 10px 0px; overflow: hidden; width: 210px;">
<div class="stacked-card mixed-parent ng-isolate-scope" named-popover-inject="{card:entry.v_targetChallengeCard}" named-popover="challengePopDetails" style="-webkit-box-shadow: none; -webkit-user-select: text; border-radius: 5px; border: none; box-shadow: none; box-sizing: border-box; cursor: pointer; margin-bottom: -8px; overflow: hidden; padding: 10px 10px 15px 8px; position: relative; text-align: left; width: 210px;">
<div class="type" style="float: left; height: 19px; margin-top: -2px; width: 19px;">
<img alt="Obstacle" class="tag-icon" ng-src="https://dck2sbyq0thmc.cloudfront.net/assets/cards-v2/card-type-icon-obstacle.png" src="https://dck2sbyq0thmc.cloudfront.net/assets/cards-v2/card-type-icon-obstacle.png" style="border: 0px; height: 19px; margin: 0px; max-width: inherit; vertical-align: middle; width: 19px;" /></div>
<div class="title" style="color: #3b3b3b; margin-left: 25px;">
<i class="pip n421" ng-class="'n'+entry.v_targetChallengeCard.v_challengePoints+''+entry.v_targetChallengeCard.v_challengePointsAddressed+''+entry.v_targetChallengeCard.v_challengePointsPolarityTrend" style="background-image: url(https://dck2sbyq0thmc.cloudfront.net/assets/pip-sprite.png); background-position: -76px -551px; display: block; float: right; height: 22px; margin: -4px 4px 0px 3px; width: 22px;"></i><span title-caps="entry.v_targetChallengeCard.name"><span aria-hidden="true" class="title-caps" style="font-family: Quattrocento, Georgia, 'Times New Roman', times, serif; font-weight: bold;"><span class="cap" style="font-size: 15.6000003814697px; font-weight: normal;">T</span>HE <span class="cap" style="font-size: 15.6000003814697px; font-weight: normal;">E</span>NGINE <span class="cap" style="font-size: 15.6000003814697px; font-weight: normal;">R</span>OOM</span><span class="sr-only" style="border: 0px; clip: rect(0px 0px 0px 0px); height: 1px; margin: -1px; overflow: hidden; padding: 0px; position: absolute; width: 1px;">The Engine Room</span></span></div>
</div>
<div class="ng-scope" ng-if="entry.v_cardsPlayedOnChallenge.length">
<div class="stacked-card mixed-child ng-scope ng-isolate-scope" named-popover-inject="{card:card}" named-popover="actionPop" ng-repeat="card in entry.v_cardsPlayedOnChallenge" style="-webkit-box-shadow: rgba(0, 0, 0, 0.14902) 0px -1px 5px; -webkit-user-select: text; border-radius: 5px; border: 1px solid rgb(204, 204, 204); box-shadow: rgba(0, 0, 0, 0.14902) 0px -1px 5px; box-sizing: border-box; cursor: pointer; margin-bottom: -8px; margin-left: 28px; overflow: hidden; padding: 10px 10px 15px 8px; position: relative; text-align: left; width: 210px;">
<div class="type" style="float: left; height: 19px; margin-top: -2px; width: 19px;">
<img alt="Strength" class="tag-icon" ng-src="https://dck2sbyq0thmc.cloudfront.net/assets/cards-v2/card-type-icon-strength.png" src="https://dck2sbyq0thmc.cloudfront.net/assets/cards-v2/card-type-icon-strength.png" style="border: 0px; height: 19px; margin: 0px; max-width: inherit; vertical-align: middle; width: 19px;" /></div>
<div class="title" style="color: #3b3b3b; margin-left: 25px;">
<span title-caps="card.name"><span aria-hidden="true" class="title-caps" style="font-family: Quattrocento, Georgia, 'Times New Roman', times, serif; font-weight: bold;"><span class="cap" style="font-size: 15.6000003814697px; font-weight: normal;">S</span>URVIVALIST</span><span class="sr-only" style="border: 0px; clip: rect(0px 0px 0px 0px); height: 1px; margin: -1px; overflow: hidden; padding: 0px; position: absolute; width: 1px;">Survivalist</span></span></div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
<div class="entry-description" style="word-wrap: break-word;">
<div class="ng-binding" ng-bind-html="entry.v_renderedDescription">
<div style="margin-bottom: 10px;">
Hugo awakens to the sight of Marziq tending to his wounds. He flexes his various limbs to check that none are broken, and is re-assured. Marziq finishes wrapping a bandage, stands and helps him rise. He thanks her and surveys the carnage.</div>
<div style="margin-bottom: 10px;">
“Well it looks like you handled this very well.”</div>
The goblins yells back instructions from the now open engine room. He says, “They are green coloured cannisters, shouldn’t be too hard to spot.”</div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
<div class="ng-scope" ng-repeat="entry in focusedScene.v_orderedEntries track by entry.v_ngRepeatTrackId" style="background-color: white; color: #333333; font-family: Merriweather, Georgia, 'Times New Roman', Times, serif; font-size: 14px; line-height: 20px;">
<div class="ng-scope" ng-if="!gameplay.hasActiveDraftForEntry(entry)">
<div class="ng-scope" ng-include="'/assets/templates/game/entry-d64fd2b664a2833caabbb2f5de9b2ec1.html'">
<div class="entry entry-move" ng-class="{'entry-challenged':entry.v_revisionsRequested}" style="margin-top: 40px; position: relative;">
<div class="ng-scope" ng-if="entry.format === 'move'">
<div class="l-tab" style="background-color: #f2f2f2; border-color: rgb(230, 230, 230) rgb(230, 230, 230) rgb(242, 242, 242); border-radius: 5px 5px 0px 0px; border-style: solid; border-width: 1px 1px 0px; display: inline-block; height: 85px; line-height: 85px; text-align: center; vertical-align: middle; width: 85px;">
<img alt="Al Cal Hol" class="avatar-small" ng-src="https://cloudinary-a.akamaihd.net/protagonistlabs/image/upload/a_exif/x_0,y_0,w_388,h_389,c_crop/w_65,h_65,c_fill/e_sharpen:50/ccnoh4rzlxdn0s8df2qu.jpg" src="https://cloudinary-a.akamaihd.net/protagonistlabs/image/upload/a_exif/x_0,y_0,w_388,h_389,c_crop/w_65,h_65,c_fill/e_sharpen:50/ccnoh4rzlxdn0s8df2qu.jpg" style="border: 0px; height: 65px; max-width: inherit; vertical-align: middle; width: 65px;" /></div>
<br />
<h5 class="l-title ng-binding" style="color: #555555; display: inline-block; font-family: inherit; font-size: 16px; margin: 0px 0px 0px 20px; text-rendering: optimizeLegibility; vertical-align: middle; width: 515px;">
Al Cal Hol (banjo) moved <span class="dateline ng-binding" style="color: #999999; font-size: 14px; font-weight: normal; white-space: nowrap;"><span class="sep-bullet" style="padding: 0px 5px;">•</span> Yesterday at 4:47 PM</span></h5>
<div class="l-content" style="background-color: #f2f2f2; border-radius: 0px 5px 5px; border: 1px solid rgb(230, 230, 230); box-sizing: border-box; clear: both; padding: 10px; width: 650px;">
<div class="ng-scope" ng-if="entry.v_hasCardColumn">
<div class="ng-scope" ng-include="'/assets/templates/game/entryPlayedCards-6d722cc2377ec6dc3f682a4bb60e80aa.html'">
<div class="played-cards ng-scope" style="float: right; margin-left: 10px; margin-right: -10px; margin-top: -28px; width: 230px;">
<div class="mb2 ng-scope" ng-if="entry.v_cardsPlayedOnChallenge" style="margin-bottom: 10px;">
<div class="card-stack wide mixed" style="position: relative; top: -10px; width: 230px;">
<div class="card-stack-pocket-1" style="background: linear-gradient(to right, rgba(153, 153, 153, 0) 0%, rgb(153, 153, 153) 5%, rgb(153, 153, 153) 95%, rgba(153, 153, 153, 0) 100%); bottom: -1px; content: ''; height: 1px; left: 0px; opacity: 0.5; position: absolute; width: 230px;">
</div>
<div class="card-stack-pocket-2" style="background: linear-gradient(to right, rgba(153, 153, 153, 0) 0%, rgb(153, 153, 153) 5%, rgb(153, 153, 153) 95%, rgba(153, 153, 153, 0) 100%); bottom: -2px; content: ''; height: 1px; left: 0px; position: absolute; width: 230px;">
</div>
<div class="card-stack-inner-1" style="font-size: 12px; line-height: 14px; overflow: hidden; position: relative; text-align: center; width: 230px;">
<div class="card-stack-inner-2" style="-webkit-box-shadow: rgba(0, 0, 0, 0.14902) 0px 3px 10px, rgba(0, 0, 0, 0.0980392) 2px 0px 3px; background-color: #fcfcfc; border-left-color: rgb(204, 204, 204); border-left-width: 1px; border-radius: 5px 5px 0px 0px; border-right-color: rgb(204, 204, 204); border-right-width: 1px; border-style: solid solid none; border-top-color: rgb(204, 204, 204); border-top-width: 1px; box-shadow: rgba(0, 0, 0, 0.14902) 0px 3px 10px, rgba(0, 0, 0, 0.0980392) 2px 0px 3px; margin: 10px 10px 0px; overflow: hidden; width: 210px;">
<div class="stacked-card mixed-parent ng-isolate-scope" named-popover-inject="{card:entry.v_targetChallengeCard}" named-popover="challengePopDetails" style="-webkit-box-shadow: none; -webkit-user-select: text; border-radius: 5px; border: none; box-shadow: none; box-sizing: border-box; cursor: pointer; margin-bottom: -8px; overflow: hidden; padding: 10px 10px 15px 8px; position: relative; text-align: left; width: 210px;">
<div class="type" style="float: left; height: 19px; margin-top: -2px; width: 19px;">
<img alt="Obstacle" class="tag-icon" ng-src="https://dck2sbyq0thmc.cloudfront.net/assets/cards-v2/card-type-icon-obstacle.png" src="https://dck2sbyq0thmc.cloudfront.net/assets/cards-v2/card-type-icon-obstacle.png" style="border: 0px; height: 19px; margin: 0px; max-width: inherit; vertical-align: middle; width: 19px;" /></div>
<div class="title" style="color: #3b3b3b; margin-left: 25px;">
<i class="pip n431" ng-class="'n'+entry.v_targetChallengeCard.v_challengePoints+''+entry.v_targetChallengeCard.v_challengePointsAddressed+''+entry.v_targetChallengeCard.v_challengePointsPolarityTrend" style="background-image: url(https://dck2sbyq0thmc.cloudfront.net/assets/pip-sprite.png); background-position: -76px -576px; display: block; float: right; height: 22px; margin: -4px 4px 0px 3px; width: 22px;"></i><span title-caps="entry.v_targetChallengeCard.name"><span aria-hidden="true" class="title-caps" style="font-family: Quattrocento, Georgia, 'Times New Roman', times, serif; font-weight: bold;"><span class="cap" style="font-size: 15.6000003814697px; font-weight: normal;">T</span>HE <span class="cap" style="font-size: 15.6000003814697px; font-weight: normal;">E</span>NGINE <span class="cap" style="font-size: 15.6000003814697px; font-weight: normal;">R</span>OOM</span><span class="sr-only" style="border: 0px; clip: rect(0px 0px 0px 0px); height: 1px; margin: -1px; overflow: hidden; padding: 0px; position: absolute; width: 1px;">The Engine Room</span></span></div>
</div>
<div class="ng-scope" ng-if="entry.v_cardsPlayedOnChallenge.length">
<div class="stacked-card mixed-child ng-scope ng-isolate-scope" named-popover-inject="{card:card}" named-popover="actionPop" ng-repeat="card in entry.v_cardsPlayedOnChallenge" style="-webkit-box-shadow: rgba(0, 0, 0, 0.14902) 0px -1px 5px; -webkit-user-select: text; border-radius: 5px; border: 1px solid rgb(204, 204, 204); box-shadow: rgba(0, 0, 0, 0.14902) 0px -1px 5px; box-sizing: border-box; cursor: pointer; margin-bottom: -8px; margin-left: 28px; overflow: hidden; padding: 10px 10px 15px 8px; position: relative; text-align: left; width: 210px;">
<div class="type" style="float: left; height: 19px; margin-top: -2px; width: 19px;">
<img alt="Strength" class="tag-icon" ng-src="https://dck2sbyq0thmc.cloudfront.net/assets/cards-v2/card-type-icon-strength.png" src="https://dck2sbyq0thmc.cloudfront.net/assets/cards-v2/card-type-icon-strength.png" style="border: 0px; height: 19px; margin: 0px; max-width: inherit; vertical-align: middle; width: 19px;" /></div>
<div class="title" style="color: #3b3b3b; margin-left: 25px;">
<span title-caps="card.name"><span aria-hidden="true" class="title-caps" style="font-family: Quattrocento, Georgia, 'Times New Roman', times, serif; font-weight: bold;"><span class="cap" style="font-size: 15.6000003814697px; font-weight: normal;">K</span>EEN <span class="cap" style="font-size: 15.6000003814697px; font-weight: normal;">E</span>YES</span><span class="sr-only" style="border: 0px; clip: rect(0px 0px 0px 0px); height: 1px; margin: -1px; overflow: hidden; padding: 0px; position: absolute; width: 1px;">Keen Eyes</span></span></div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
<div class="entry-description" style="word-wrap: break-word;">
<div class="ng-binding" ng-bind-html="entry.v_renderedDescription">
Looking over the side of the ship, from the deck, Al notices that, entangled in a cargo net hanging out of a hole in the side of the ship, are some green coloured canisters. Al shouts “What Ho Chaps! Take a look outside that hole in the engine room wall, it might be what you are looking for.”</div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
<div class="ng-scope" ng-repeat="entry in focusedScene.v_orderedEntries track by entry.v_ngRepeatTrackId" style="background-color: white; color: #333333; font-family: Merriweather, Georgia, 'Times New Roman', Times, serif; font-size: 14px; line-height: 20px;">
<div class="ng-scope" ng-if="!gameplay.hasActiveDraftForEntry(entry)">
<div class="ng-scope" ng-include="'/assets/templates/game/entry-d64fd2b664a2833caabbb2f5de9b2ec1.html'">
<div class="entry entry-move" ng-class="{'entry-challenged':entry.v_revisionsRequested}" style="margin-top: 40px; position: relative;">
<div class="ng-scope" ng-if="entry.format === 'move'">
<div class="l-tab" style="background-color: #f2f2f2; border-color: rgb(230, 230, 230) rgb(230, 230, 230) rgb(242, 242, 242); border-radius: 5px 5px 0px 0px; border-style: solid; border-width: 1px 1px 0px; display: inline-block; height: 85px; line-height: 85px; text-align: center; vertical-align: middle; width: 85px;">
<img alt="Nieve" class="avatar-small" ng-src="https://cloudinary-a.akamaihd.net/protagonistlabs/image/upload/a_exif/x_0,y_0,w_405,h_405,c_crop/w_65,h_65,c_fill/e_sharpen:50/pklbkf814z2yedfpbjyj.jpg" src="https://cloudinary-a.akamaihd.net/protagonistlabs/image/upload/a_exif/x_0,y_0,w_405,h_405,c_crop/w_65,h_65,c_fill/e_sharpen:50/pklbkf814z2yedfpbjyj.jpg" style="border: 0px; height: 65px; max-width: inherit; vertical-align: middle; width: 65px;" /></div>
<br />
<h5 class="l-title ng-binding" style="color: #555555; display: inline-block; font-family: inherit; font-size: 16px; margin: 0px 0px 0px 20px; text-rendering: optimizeLegibility; vertical-align: middle; width: 515px;">
Nieve (Ambrose01) moved <span class="dateline ng-binding" style="color: #999999; font-size: 14px; font-weight: normal; white-space: nowrap;"><span class="sep-bullet" style="padding: 0px 5px;">•</span> Yesterday at 8:32 PM</span></h5>
<div class="l-content" style="background-color: #f2f2f2; border-radius: 0px 5px 5px; border: 1px solid rgb(230, 230, 230); box-sizing: border-box; clear: both; padding: 10px; width: 650px;">
<div class="ng-scope" ng-if="entry.v_hasCardColumn">
<div class="ng-scope" ng-include="'/assets/templates/game/entryPlayedCards-6d722cc2377ec6dc3f682a4bb60e80aa.html'">
<div class="played-cards ng-scope" style="float: right; margin-left: 10px; margin-right: -10px; margin-top: -28px; width: 230px;">
<div class="mb2 ng-scope" ng-if="entry.v_cardsPlayedOnChallenge" style="margin-bottom: 10px;">
<div class="card-stack wide mixed" style="position: relative; top: -10px; width: 230px;">
<div class="card-stack-pocket-1" style="background: linear-gradient(to right, rgba(153, 153, 153, 0) 0%, rgb(153, 153, 153) 5%, rgb(153, 153, 153) 95%, rgba(153, 153, 153, 0) 100%); bottom: -1px; content: ''; height: 1px; left: 0px; opacity: 0.5; position: absolute; width: 230px;">
</div>
<div class="card-stack-pocket-2" style="background: linear-gradient(to right, rgba(153, 153, 153, 0) 0%, rgb(153, 153, 153) 5%, rgb(153, 153, 153) 95%, rgba(153, 153, 153, 0) 100%); bottom: -2px; content: ''; height: 1px; left: 0px; position: absolute; width: 230px;">
</div>
<div class="card-stack-inner-1" style="font-size: 12px; line-height: 14px; overflow: hidden; position: relative; text-align: center; width: 230px;">
<div class="card-stack-inner-2" style="-webkit-box-shadow: rgba(0, 0, 0, 0.14902) 0px 3px 10px, rgba(0, 0, 0, 0.0980392) 2px 0px 3px; background-color: #fcfcfc; border-left-color: rgb(204, 204, 204); border-left-width: 1px; border-radius: 5px 5px 0px 0px; border-right-color: rgb(204, 204, 204); border-right-width: 1px; border-style: solid solid none; border-top-color: rgb(204, 204, 204); border-top-width: 1px; box-shadow: rgba(0, 0, 0, 0.14902) 0px 3px 10px, rgba(0, 0, 0, 0.0980392) 2px 0px 3px; margin: 10px 10px 0px; overflow: hidden; width: 210px;">
<div class="stacked-card mixed-parent ng-isolate-scope" named-popover-inject="{card:entry.v_targetChallengeCard}" named-popover="challengePopDetails" style="-webkit-box-shadow: none; -webkit-user-select: text; border-radius: 5px; border: none; box-shadow: none; box-sizing: border-box; cursor: pointer; margin-bottom: -8px; overflow: hidden; padding: 10px 10px 15px 8px; position: relative; text-align: left; width: 210px;">
<div class="type" style="float: left; height: 19px; margin-top: -2px; width: 19px;">
<img alt="Obstacle" class="tag-icon" ng-src="https://dck2sbyq0thmc.cloudfront.net/assets/cards-v2/card-type-icon-obstacle.png" src="https://dck2sbyq0thmc.cloudfront.net/assets/cards-v2/card-type-icon-obstacle.png" style="border: 0px; height: 19px; margin: 0px; max-width: inherit; vertical-align: middle; width: 19px;" /></div>
<div class="title" style="color: #3b3b3b; margin-left: 25px;">
<i class="pip n441" ng-class="'n'+entry.v_targetChallengeCard.v_challengePoints+''+entry.v_targetChallengeCard.v_challengePointsAddressed+''+entry.v_targetChallengeCard.v_challengePointsPolarityTrend" style="background-image: url(https://dck2sbyq0thmc.cloudfront.net/assets/pip-sprite.png); background-position: -76px -601px; display: block; float: right; height: 22px; margin: -4px 4px 0px 3px; width: 22px;"></i><span title-caps="entry.v_targetChallengeCard.name"><span aria-hidden="true" class="title-caps" style="font-family: Quattrocento, Georgia, 'Times New Roman', times, serif; font-weight: bold;"><span class="cap" style="font-size: 15.6000003814697px; font-weight: normal;">T</span>HE <span class="cap" style="font-size: 15.6000003814697px; font-weight: normal;">E</span>NGINE <span class="cap" style="font-size: 15.6000003814697px; font-weight: normal;">R</span>OOM</span><span class="sr-only" style="border: 0px; clip: rect(0px 0px 0px 0px); height: 1px; margin: -1px; overflow: hidden; padding: 0px; position: absolute; width: 1px;">The Engine Room</span></span></div>
</div>
<div class="ng-scope" ng-if="entry.v_cardsPlayedOnChallenge.length">
<div class="stacked-card mixed-child ng-scope ng-isolate-scope" named-popover-inject="{card:card}" named-popover="actionPop" ng-repeat="card in entry.v_cardsPlayedOnChallenge" style="-webkit-box-shadow: rgba(0, 0, 0, 0.14902) 0px -1px 5px; -webkit-user-select: text; border-radius: 5px; border: 1px solid rgb(204, 204, 204); box-shadow: rgba(0, 0, 0, 0.14902) 0px -1px 5px; box-sizing: border-box; cursor: pointer; margin-bottom: -8px; margin-left: 28px; overflow: hidden; padding: 10px 10px 15px 8px; position: relative; text-align: left; width: 210px;">
<div class="type" style="float: left; height: 19px; margin-top: -2px; width: 19px;">
<img alt="Strength" class="tag-icon" ng-src="https://dck2sbyq0thmc.cloudfront.net/assets/cards-v2/card-type-icon-strength.png" src="https://dck2sbyq0thmc.cloudfront.net/assets/cards-v2/card-type-icon-strength.png" style="border: 0px; height: 19px; margin: 0px; max-width: inherit; vertical-align: middle; width: 19px;" /></div>
<div class="title" style="color: #3b3b3b; margin-left: 25px;">
<span title-caps="card.name"><span aria-hidden="true" class="title-caps" style="font-family: Quattrocento, Georgia, 'Times New Roman', times, serif; font-weight: bold;"><span class="cap" style="font-size: 15.6000003814697px; font-weight: normal;">L</span>EVITATE</span><span class="sr-only" style="border: 0px; clip: rect(0px 0px 0px 0px); height: 1px; margin: -1px; overflow: hidden; padding: 0px; position: absolute; width: 1px;">Levitate</span></span></div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
<table class="mb2 ng-scope" ng-if="entry.v_challengeCompletePolarity == 1 || entry.v_challengeCompletePolarity == -1" style="background-color: transparent; border-spacing: 0px; border: none; margin: 0px 0px 10px; max-width: 100%; padding: 0px;"><tbody>
<tr style="border-collapse: separate; border-spacing: 0px; border: none; margin: 0px; padding: 0px;"><td style="border-collapse: separate; border-spacing: 0px; border: none; margin: 0px; padding: 0px 10px 0px 0px; vertical-align: top; width: 1px;"><img alt="strong outcome" ng-show="entry.v_challengeCompletePolarity == 1" src="https://dck2sbyq0thmc.cloudfront.net/assets/challenge-outcome-icon-strong-5521de29b7ff4db370eeb99cbcb809df.png" style="border: 0px; height: auto; max-width: inherit; vertical-align: middle; width: auto;" /></td><td style="border-collapse: separate; border-spacing: 0px; border: none; margin: 0px; padding: 0px; vertical-align: top;"><em class="ng-binding">Ambrose01 won control of the story by completing this challenge with a strong outcome.</em></td></tr>
</tbody></table>
<div class="entry-description" style="word-wrap: break-word;">
<div class="ng-binding" ng-bind-html="entry.v_renderedDescription">
Nieve leans out through the hole in the engine room wall. Clasping the cargo net, it begins to float upwards. Now that it is easy to maneuvor, Nieve begins to load the lift gas and refill the balloon.<br />
Let’s see you do that Nazdeen.<br />
Nieve has self esteem issues.</div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
<div class="ng-scope" ng-repeat="entry in focusedScene.v_orderedEntries track by entry.v_ngRepeatTrackId" style="background-color: white; color: #333333; font-family: Merriweather, Georgia, 'Times New Roman', Times, serif; font-size: 14px; line-height: 20px;">
<div class="ng-scope" ng-if="!gameplay.hasActiveDraftForEntry(entry)">
<div class="ng-scope" ng-include="'/assets/templates/game/entry-d64fd2b664a2833caabbb2f5de9b2ec1.html'">
<div class="entry entry-conclusion" ng-class="{'entry-challenged':entry.v_revisionsRequested}" style="margin-top: 40px;">
<div class="ng-scope" ng-if="entry.format === 'conclusion' || entry.format === 'addition'">
<h5 class="addition-title ng-binding" style="color: #555555; font-family: inherit; font-size: 16px; margin: 10px 0px; text-rendering: optimizeLegibility;">
The narrator ended the scene <span class="dateline ng-binding" style="color: #999999; font-size: 14px; font-weight: normal; white-space: nowrap;"><span class="sep-bullet" style="padding: 0px 5px;">•</span> Yesterday at 8:52 PM</span></h5>
</div>
</div>
</div>
</div>
</div>
Flynnkdhttp://www.blogger.com/profile/11478924902458737743noreply@blogger.com0tag:blogger.com,1999:blog-7566600868433602340.post-44148764280053818322015-05-16T18:39:00.000-07:002015-05-16T18:39:31.860-07:00Experience: crunchy vs smoothyIn the last few years I have shifted ground on the following argument: do you get experience in a role playing game for the time and effort you put into the game and your character, ie how many mobs did I kill. OR. Do I get experience because we want to progress the story and we need to get strong as a group to do so.<br />
<br />
So the original argument I had with one of my players some time back was that if he didn't show up for a session why doesn't he get experience. He didn't feel it was fair that just because he was sick he should be punished (as a player I agree, as a GM at the time I didn't, the hypocrisy runs strong in my veins). Back then I disagreed with him, I said it was reward for attending, to encourage him to attend. He replied, fine I will show up and give you all the flu I have...<br />
<br />
For a long time I had held to the classic D&D style reward system, you kill things and they earn you reward. I even remember playing Petal Throne where to get experience you had to do the killing blow... which lead to some interesting scenes as magic users dived in with daggers...<br />
<br />
Then I moved to group based rewards for kills. Then group based rewards for achievements. Then group based rewards for success... etc etc. And in amongst all that there were variations aplenty.<br />
<br />
Recently (last year or so) I had moved completely away from experience models and numbers and factors unless it was an intrinsic element of the game. I played a Pathfinder game were the GM moved to simply deciding when everyone leveled up based on where we were in the story, and we all did it together. I adopted this for my latest D&D5e game, where I decide when we level up based on the story and how much I feel we have explored the level we are on, and how much keenness there is amongst my players to move to the next level.<br />
<br />
So what has happened? Well I suppose I have moved from very crunchy to soft and smoothy. In my old age I now see the social aspect of role playing as far more important that the crunchy bit, which is not to say I don't enjoy the crunchy bits because I really do, but in some areas of the game where social enjoyment with your friends is the most important thing, then who the hell cares about rules.<br />
<br />
Who the hell wants to sit there for 10 minutes looking through poorly laid out rule books without an index trying to find some rule that only matters once every 6 months. Yes I can look at my rules lawyer player, but the easier solution is to smoothy it over and move along. Is everyone smiling... good ruling!<br />
<br />
This has slowly been reflected also in the games I am attracted to. Although I love D&D and Savage Worlds because of their nice crunchy feel, I now also long for more narrative style games (Feng Shui2, Hero Quest Glorantha). And I don't mean full narrative style games, or diceless games, I just mean games that have crunch and smoothy all built into the one system. As a GM it frees you up to think more broadly. As a GM I don't have to look at challenge ratings, or estimate difficulty levels to exactness, I can just wing it based on how things seem to be going. And when one of my (crunchy) players actually tries to do something a little smoothy, I can just say, ok done!<br />
<br />
And this view of social role playing, as opposed to crunch role playing, which has come to be my preferred model, extends into other areas of the role playing system, challenging some long held beliefs I have had about what is important (in rpg)... and another blog.<br />
<br />
<br />Flynnkdhttp://www.blogger.com/profile/11478924902458737743noreply@blogger.com0tag:blogger.com,1999:blog-7566600868433602340.post-9729514782373666102015-04-23T05:04:00.003-07:002015-04-23T05:10:06.564-07:00GMing styles - Storytellers vs Mechanics<br />
Recently I played in a game where my character, a very cute little goblin skald (PF), was killed outright by a single spell, 180pts of damage when he had 90. It was very sad, and had no memorable or redeeming features. In fact it was pathetic in the sense that he was just dead, and achieved nothing in the scene that was evolving. I was quite disturbed by this, partly because I had become quite attached to the character, and partly because it was in my view a complete waste of my time.<br />
<br />
All of this devolves down to the old 'do you kill characters or don't you?' I fall into the "dont, but" group. I only kill characters if they do something really stupid (deliberately), or if they embrace it, heroically. I will qualify the stupid option further by saying that it has to be stupid ahead of time, not stupid after the fact in review.<br />
<br />
But it is more than that argument, it is also a 'Storytelling' vs 'Mechanics' argument. The storyteller is willing to fudge the game to attain a desired end. The Mechanic runs the system as written, to some extent they are a slave to the dice.<br />
<br />
My view, as a player, is that I create an interesting character, I put effort into it to make them amusing and fun. Hours of effort usually. This goblin took me a coupla days as I had to read a bunch of PF books to construct him and I am not familiar with PF. After all that effort I expect some sort of respect. I dont expect a slap in the face instant death, "you are a piece of meat on the ground, I dont care how you feel about it, its the dice - they made me do it".<br />
<br />
I work on running the character to try to some extent to mix with that effort. I bond with my character to a degree, getting enjoyment out of his heroic efforts and failures. I played him for 4-6 months once a fortnight, and then he dies, splat. Its a minor trauma to me, a real one.<br />
<br />
The manner of his death was sad, nothing heroic was involved. He walked over a line and splat he was dead.<br />
<br />
Plus it was pathetic. There is nothing memorable about his death other than it was sudden and massive. He will be remembered not for dying whilst achieving something great, but as a martyr to random chance and the game mechanic.<br />
<br />
There are choices a GM can make in those situations, you have a range of character powers available to you, so you make a choice to kill or not, you might have a mind control spell you could have used for eg. You as GM make an informed choice at the time about what to do, and that choice is 'storytelling'.<br />
<br />
This style of GMing, Mechanic, which I obviously don't subscribe to, is cold and fatalistic (to me). It says that your character is nothing to me (the GM) other than an object used to manipulate the scene. It is essentially a game where it is US vs the Mechanic. I (the GM) will not go out of my way to save you from random chance, or to ensure you die heroically, to ensure that you have fun in the game. I will methodically enforce the rules and the rolls because that is the way the system works, if you don't like it you may leave. <br />
<br />
But thats not true, Mechanics do make choices, you choose what spells are cast, who your npcs attack, what weapons and actions they will perform. You may consciously select who gets attacked when players have low hit points, you may shift attacks from one player who was close to down and attack another, when the methodical choice (the one the players would make) would be to eliminate that character. I totally agree with that. Thats my game in action.<br />
<br />
To me the GM is there to tell a story, not to run a mechanic. The story should be totally adaptable to the actions of the players, to ensure they have fun. You are not a slave to the mechanic or the dice, it is merely another tool you use to manipulate the story.<br />
<br />
If you were a true Mechanic you would set the scene, populate it, then stand back and run a script to resolve it.<br />
<br />
I see people say they are a hard, old school GMs, 'I don't fudge dice rolls, my players get what the system deals them', when it is obvious they do not. In subtle ways they adjust the 'system' to try to bend it toward what they want.<br />
<br />
What is the problem with saying "I manipulate the mechanic as I see fit"? You do it already in your action choices, in your target choices. Its a tool, nothing more, available to you to use as you see fit. <br />
<br />
You are NOT a slave to the dice.<br />
You should respect my character as you respect me.<br />
Give me some dignity in death please.<br />
<br />
<br />Flynnkdhttp://www.blogger.com/profile/11478924902458737743noreply@blogger.com0