Monday, 10 December 2012

I've been throwing around the idea of a role playing game for quite some time. Its been through various iterations, evolving as I did. There was an early version that was tremendously complicated and very detailed, something I am sure many of us do. Since that version it has been down hill all the way toward simplicity, inspired by such things as The Fantasy Trip and Savage Worlds.  The latest incarnation I find quite appealing as I have finally come up with what I think is an original and interesting game world.  It has become obvious to me that the 'game world' is extremely important to a role playing game, it simply has to grab you, and grab you fast. Nearly all the games I have bought are because they had what appeared to be a fascinating environment. Bugger the rules, mostly, if the game world is unique, and presents something awesome then I am in (like Flynn!).

Your standard fantasy world of elves and dwarves and small people (so over done now) is still the standard on which everyone, mostly, builds.  With a few exceptions however they are all nice, barring dark elves etc. They all play the classic role of being man kinds allies against the 'dark foe'. Well not in my game!

The game will begin with a large fleet of humans landing in a new world. They are fleeing the total destruction of their old world. They make land fall and find themselves in a world with elves, orcs, goblins and dwarves. Only they are all hostile, after all this is their land, and humans are the invaders. Only there are 10,000 humans all in one concentrated spot, which makes for a formidable presence. Not to mention that they are completely unknown.  And it works both ways. Nobody knows what the other is, what they can do.

The players will be humans, the vanguard of the human invasion. It will be their job to explore, encounter, overcome, negotiate and trade with the occupants of the new world. It will be their job to ensure that nothing surprises the main colony of humans as they dig in and try to make a new home.

In the new world the elves are the really nasty bad guy. They have ruled the other races for a long time with arrogance and contempt. But over the last 100 years the dwarves and the orcs have been conducting a bush war whose aim was to kill as many elves as possible, to whittle away at their numbers whilst maintaining their own. This has worked, but it has depleted everyone. The world is sparsely populated, and even though orcs and goblins can replenish the numbers quickly they have been taking the brunt of the repercussions.

This will be the world that the players will have to deal with. Hostility, mistrust, constant violence and danger.

No comments:

Post a comment